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author | Melanie Thielker | 2008-08-27 22:53:58 +0000 |
---|---|---|
committer | Melanie Thielker | 2008-08-27 22:53:58 +0000 |
commit | 5525a3ecb424ce6180198b5f4e440d6d5f065346 (patch) | |
tree | 01526d143e42a05d97b5375e9cfbdc9280c7b243 /OpenSim/Region/ScriptEngine/XEngine | |
parent | Refactor XScriptInstance to IScriptInstance and move into Shared/. Now (diff) | |
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Thank you, salahazar, for a patch that corrects the behavior of
llDetectedLink(). Also a small refactor to remove an interface member
from IScriptEngine.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/EventManager.cs | 60 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 10 |
2 files changed, 42 insertions, 28 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs index a4b9d4c..3a01dc6 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs | |||
@@ -80,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
80 | } | 80 | } |
81 | } | 81 | } |
82 | 82 | ||
83 | public void touch_start(uint localID, LLVector3 offsetPos, | 83 | public void touch_start(uint localID, uint originalID, LLVector3 offsetPos, |
84 | IClientAPI remoteClient) | 84 | IClientAPI remoteClient) |
85 | { | 85 | { |
86 | // Add to queue for all scripts in ObjectID object | 86 | // Add to queue for all scripts in ObjectID object |
@@ -89,19 +89,27 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
89 | det[0].Key = remoteClient.AgentId; | 89 | det[0].Key = remoteClient.AgentId; |
90 | det[0].Populate(myScriptEngine.World); | 90 | det[0].Populate(myScriptEngine.World); |
91 | 91 | ||
92 | SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart( | 92 | |
93 | localID); | 93 | if (originalID == 0) |
94 | if (part == null) | 94 | { |
95 | return; | 95 | SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(localID); |
96 | 96 | if (part == null) | |
97 | det[0].LinkNum = part.LinkNum; | 97 | return; |
98 | 98 | ||
99 | det[0].LinkNum = part.LinkNum; | ||
100 | } | ||
101 | else | ||
102 | { | ||
103 | SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID); | ||
104 | det[0].LinkNum = originalPart.LinkNum; | ||
105 | } | ||
106 | |||
99 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 107 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
100 | "touch_start", new Object[] { new LSL_Types.LSLInteger(1) }, | 108 | "touch_start", new Object[] { new LSL_Types.LSLInteger(1) }, |
101 | det)); | 109 | det)); |
102 | } | 110 | } |
103 | 111 | ||
104 | public void touch(uint localID, LLVector3 offsetPos, | 112 | public void touch(uint localID, uint originalID, LLVector3 offsetPos, |
105 | IClientAPI remoteClient) | 113 | IClientAPI remoteClient) |
106 | { | 114 | { |
107 | // Add to queue for all scripts in ObjectID object | 115 | // Add to queue for all scripts in ObjectID object |
@@ -113,19 +121,26 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
113 | offsetPos.Y, | 121 | offsetPos.Y, |
114 | offsetPos.Z); | 122 | offsetPos.Z); |
115 | 123 | ||
116 | SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart( | 124 | if (originalID == 0) |
117 | localID); | 125 | { |
118 | if (part == null) | 126 | SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(localID); |
119 | return; | 127 | if (part == null) |
128 | return; | ||
120 | 129 | ||
121 | det[0].LinkNum = part.LinkNum; | 130 | det[0].LinkNum = part.LinkNum; |
131 | } | ||
132 | else | ||
133 | { | ||
134 | SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID); | ||
135 | det[0].LinkNum = originalPart.LinkNum; | ||
136 | } | ||
122 | 137 | ||
123 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 138 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
124 | "touch", new Object[] { new LSL_Types.LSLInteger(1) }, | 139 | "touch", new Object[] { new LSL_Types.LSLInteger(1) }, |
125 | det)); | 140 | det)); |
126 | } | 141 | } |
127 | 142 | ||
128 | public void touch_end(uint localID, IClientAPI remoteClient) | 143 | public void touch_end(uint localID, uint originalID, IClientAPI remoteClient) |
129 | { | 144 | { |
130 | // Add to queue for all scripts in ObjectID object | 145 | // Add to queue for all scripts in ObjectID object |
131 | DetectParams[] det = new DetectParams[1]; | 146 | DetectParams[] det = new DetectParams[1]; |
@@ -133,12 +148,19 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
133 | det[0].Key = remoteClient.AgentId; | 148 | det[0].Key = remoteClient.AgentId; |
134 | det[0].Populate(myScriptEngine.World); | 149 | det[0].Populate(myScriptEngine.World); |
135 | 150 | ||
136 | SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart( | 151 | if (originalID == 0) |
137 | localID); | 152 | { |
138 | if (part == null) | 153 | SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(localID); |
139 | return; | 154 | if (part == null) |
155 | return; | ||
140 | 156 | ||
141 | det[0].LinkNum = part.LinkNum; | 157 | det[0].LinkNum = part.LinkNum; |
158 | } | ||
159 | else | ||
160 | { | ||
161 | SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID); | ||
162 | det[0].LinkNum = originalPart.LinkNum; | ||
163 | } | ||
142 | 164 | ||
143 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 165 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
144 | "touch_end", new Object[] { new LSL_Types.LSLInteger(1) }, | 166 | "touch_end", new Object[] { new LSL_Types.LSLInteger(1) }, |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index c5bcfd5..8fd8a1c 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -319,14 +319,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
319 | get { return false; } | 319 | get { return false; } |
320 | } | 320 | } |
321 | 321 | ||
322 | // | ||
323 | // XEngine functions | ||
324 | // | ||
325 | public int MaxScriptQueue | ||
326 | { | ||
327 | get { return m_MaxScriptQueue; } | ||
328 | } | ||
329 | |||
330 | public void OnRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez) | 322 | public void OnRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez) |
331 | { | 323 | { |
332 | Object[] parms = new Object[] | 324 | Object[] parms = new Object[] |
@@ -508,7 +500,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
508 | m_AppDomains[appDomain], | 500 | m_AppDomains[appDomain], |
509 | part.ParentGroup.RootPart.Name, | 501 | part.ParentGroup.RootPart.Name, |
510 | item.Name, startParam, postOnRez, | 502 | item.Name, startParam, postOnRez, |
511 | StateSource.NewRez); | 503 | StateSource.NewRez, m_MaxScriptQueue); |
512 | 504 | ||
513 | m_log.DebugFormat("[XEngine] Loaded script {0}.{1}", | 505 | m_log.DebugFormat("[XEngine] Loaded script {0}.{1}", |
514 | part.ParentGroup.RootPart.Name, item.Name); | 506 | part.ParentGroup.RootPart.Name, item.Name); |