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author | Melanie Thielker | 2008-09-18 18:50:39 +0000 |
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committer | Melanie Thielker | 2008-09-18 18:50:39 +0000 |
commit | 903fbd1f06b990141a90b539a2dbe77ab6be830e (patch) | |
tree | 9e33425216bd3a5631cf561d279ba503565c1e05 /OpenSim/Region/ScriptEngine/XEngine | |
parent | * Updates the SQLite region database to support the same properties that the ... (diff) | |
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XEngine: fix collisions, add event coalescing for collision events.
Fix a nasty concurrency issue that could cause a high event frequency
to start more than one thread pool job for a single script.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/EventManager.cs | 25 |
1 files changed, 14 insertions, 11 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs index 22abd79..9ed2fbb 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs | |||
@@ -198,10 +198,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
198 | det.Add(d); | 198 | det.Add(d); |
199 | } | 199 | } |
200 | 200 | ||
201 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 201 | if (det.Count > 0) |
202 | "collision_start", | 202 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
203 | new Object[] { new LSL_Types.LSLInteger(1) }, | 203 | "collision_start", |
204 | det.ToArray())); | 204 | new Object[] { new LSL_Types.LSLInteger(det.Count) }, |
205 | det.ToArray())); | ||
205 | } | 206 | } |
206 | 207 | ||
207 | public void collision(uint localID, ColliderArgs col) | 208 | public void collision(uint localID, ColliderArgs col) |
@@ -217,9 +218,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
217 | det.Add(d); | 218 | det.Add(d); |
218 | } | 219 | } |
219 | 220 | ||
220 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 221 | if (det.Count > 0) |
221 | "collision", new Object[] { new LSL_Types.LSLInteger(1) }, | 222 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
222 | det.ToArray())); | 223 | "collision", new Object[] { new LSL_Types.LSLInteger(det.Count) }, |
224 | det.ToArray())); | ||
223 | } | 225 | } |
224 | 226 | ||
225 | public void collision_end(uint localID, ColliderArgs col) | 227 | public void collision_end(uint localID, ColliderArgs col) |
@@ -235,10 +237,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
235 | det.Add(d); | 237 | det.Add(d); |
236 | } | 238 | } |
237 | 239 | ||
238 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 240 | if (det.Count > 0) |
239 | "collision_end", | 241 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
240 | new Object[] { new LSL_Types.LSLInteger(1) }, | 242 | "collision_end", |
241 | det.ToArray())); | 243 | new Object[] { new LSL_Types.LSLInteger(det.Count) }, |
244 | det.ToArray())); | ||
242 | } | 245 | } |
243 | 246 | ||
244 | public void land_collision_start(uint localID, UUID itemID) | 247 | public void land_collision_start(uint localID, UUID itemID) |