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authorMelanie Thielker2008-09-21 22:16:17 +0000
committerMelanie Thielker2008-09-21 22:16:17 +0000
commit1602ba61759ce90c38a589d017108c132881d953 (patch)
treef51b4c0716224718d8a1b69b184ab038578aa2e5 /OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
parentChange the scirpt engine loading mechanism. Script engines are now (diff)
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Allows to use the new script engine feature. Begin your script with
//XEngine: or //DotNetEnine: , optionally followed by a language like //XEngine:lsl, and it will be run on the chosen engine.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine/XEngine.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs9
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index c72d281..161fd8c 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -341,6 +341,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
341 341
342 public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine) 342 public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine)
343 { 343 {
344 if (script.Length > 10)
345 {
346 if (script.Substring(0, 10) == "//XEngine:")
347 {
348 script = "//" + script.Substring(10);
349 engine = "XEngine";
350 }
351 }
352
344 if (engine != "XEngine") 353 if (engine != "XEngine")
345 return; 354 return;
346 355