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authorJustin Clark-Casey (justincc)2014-07-11 00:03:02 +0100
committerJustin Clark-Casey (justincc)2014-07-11 00:03:02 +0100
commitd7b92604963c7ecbddf76db37eabb84ed36fcfde (patch)
tree0f75eca56190522c477f2e53574e47ce9019f26b /OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
parentrefactor: use existing Compiler.CreateScriptsDirectory() (renamed to CheckOrC... (diff)
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If [XEngine] ScriptStopStrategy is changed between abort and co-op, for the existing session use the previous strategy for that script rather than not starting the script at all.
We have to do this since we can't unload existing DLLs if they're all in the same AppDomain. But we can still update the underlying DLL which will be used in the next simulator session.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs45
1 files changed, 36 insertions, 9 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index b261b9f..7cb4862 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -86,6 +86,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
86 /// </summary> 86 /// </summary>
87 private int m_StartDelay; 87 private int m_StartDelay;
88 88
89 private bool m_coopTermination;
90
89 private int m_IdleTimeout; 91 private int m_IdleTimeout;
90 private int m_StackSize; 92 private int m_StackSize;
91 private int m_SleepTime; 93 private int m_SleepTime;
@@ -246,6 +248,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
246 248
247 if (rawScriptStopStrategy == "co-op") 249 if (rawScriptStopStrategy == "co-op")
248 { 250 {
251 m_coopTermination = true;
249 ScriptClassName = "XEngineScript"; 252 ScriptClassName = "XEngineScript";
250 ScriptBaseClassName = typeof(XEngineScriptBase).FullName; 253 ScriptBaseClassName = typeof(XEngineScriptBase).FullName;
251 ScriptBaseClassParameters = typeof(XEngineScriptBase).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters(); 254 ScriptBaseClassParameters = typeof(XEngineScriptBase).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters();
@@ -1139,7 +1142,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1139 1142
1140 ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID); 1143 ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID);
1141 1144
1142 string assembly = ""; 1145 string assemblyPath = "";
1143 1146
1144 Culture.SetCurrentCulture(); 1147 Culture.SetCurrentCulture();
1145 1148
@@ -1151,12 +1154,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1151 { 1154 {
1152 lock (m_AddingAssemblies) 1155 lock (m_AddingAssemblies)
1153 { 1156 {
1154 m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap); 1157 m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assemblyPath, out linemap);
1155 1158
1156 if (!m_AddingAssemblies.ContainsKey(assembly)) { 1159 if (!m_AddingAssemblies.ContainsKey(assemblyPath)) {
1157 m_AddingAssemblies[assembly] = 1; 1160 m_AddingAssemblies[assemblyPath] = 1;
1158 } else { 1161 } else {
1159 m_AddingAssemblies[assembly]++; 1162 m_AddingAssemblies[assemblyPath]++;
1160 } 1163 }
1161 } 1164 }
1162 1165
@@ -1301,19 +1304,43 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1301 m_ScriptFailCount++; 1304 m_ScriptFailCount++;
1302 lock (m_AddingAssemblies) 1305 lock (m_AddingAssemblies)
1303 { 1306 {
1304 m_AddingAssemblies[assembly]--; 1307 m_AddingAssemblies[assemblyPath]--;
1305 } 1308 }
1306 return false; 1309 return false;
1307 } 1310 }
1308 } 1311 }
1309 m_DomainScripts[appDomain].Add(itemID); 1312 m_DomainScripts[appDomain].Add(itemID);
1310 1313
1314 Assembly scriptAssembly = m_AppDomains[appDomain].Load(Path.GetFileNameWithoutExtension(assemblyPath));
1315 bool recompile = false;
1316
1317 if (m_coopTermination)
1318 {
1319 Type scriptType = scriptAssembly.GetType("SecondLife.XEngineScript");
1320
1321 if (scriptType == null)
1322 recompile = true;
1323 }
1324 else
1325 {
1326 Type scriptType = scriptAssembly.GetType("SecondLife.Script");
1327
1328 if (scriptType == null)
1329 recompile = true;
1330 }
1331
1332 // If we are loading all scripts into the same AppDomain, then we can't reload the DLL in this
1333 // simulator session if the script halt strategy has been changed. Instead, we'll continue with
1334 // the existing DLL and the new one will be used in the next simulator session.
1335 if (recompile)
1336 m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, true, out assemblyPath, out linemap);
1337
1311 instance = new ScriptInstance(this, part, 1338 instance = new ScriptInstance(this, part,
1312 item, 1339 item,
1313 startParam, postOnRez, 1340 startParam, postOnRez,
1314 m_MaxScriptQueue); 1341 m_MaxScriptQueue);
1315 1342
1316 if (!instance.Load(m_AppDomains[appDomain], assembly, stateSource)) 1343 if (!instance.Load(m_AppDomains[appDomain], scriptAssembly, stateSource))
1317 return false; 1344 return false;
1318 1345
1319// if (DebugLevel >= 1) 1346// if (DebugLevel >= 1)
@@ -1345,11 +1372,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1345 } 1372 }
1346 1373
1347 if (!m_Assemblies.ContainsKey(assetID)) 1374 if (!m_Assemblies.ContainsKey(assetID))
1348 m_Assemblies[assetID] = assembly; 1375 m_Assemblies[assetID] = assemblyPath;
1349 1376
1350 lock (m_AddingAssemblies) 1377 lock (m_AddingAssemblies)
1351 { 1378 {
1352 m_AddingAssemblies[assembly]--; 1379 m_AddingAssemblies[assemblyPath]--;
1353 } 1380 }
1354 1381
1355 if (instance != null) 1382 if (instance != null)