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authorJustin Clark-Casey (justincc)2014-12-10 00:25:27 +0000
committerJustin Clark-Casey (justincc)2014-12-10 00:25:27 +0000
commit2b9f0647de513f6a916d9d58d4e7883d30b804d3 (patch)
tree6a41a0a0c88eb6b6c1ce1d19d64de3837b89c293 /OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
parentAvoid a possible race condition where the XEngine script compile thread could... (diff)
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Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest.
This was beause the code was finding the script DLL compiled for the source region as everything is in the same appdomain and using this as the location for the destination script state, etc. This resolves the regression by passing the proper destination separately from the DLL retrieved. Probably a regression since commit d7b92604 (11 July 2014). Added regression test for this case. At least partly addresses http://opensimulator.org/mantis/view.php?id=7278
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs51
1 files changed, 23 insertions, 28 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index ccd5d99..71ed989 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -716,22 +716,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
716 { 716 {
717 // Force a final state save 717 // Force a final state save
718 // 718 //
719 if (m_Assemblies.ContainsKey(instance.AssetID)) 719 try
720 { 720 {
721 string assembly = m_Assemblies[instance.AssetID]; 721 instance.SaveState();
722 722 }
723 try 723 catch (Exception e)
724 { 724 {
725 instance.SaveState(assembly); 725 m_log.Error(
726 } 726 string.Format(
727 catch (Exception e) 727 "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ",
728 { 728 instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name)
729 m_log.Error( 729 , e);
730 string.Format(
731 "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ",
732 instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name)
733 , e);
734 }
735 } 730 }
736 731
737 // Clear the event queue and abort the instance thread 732 // Clear the event queue and abort the instance thread
@@ -840,18 +835,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
840 835
841 foreach (IScriptInstance i in instances) 836 foreach (IScriptInstance i in instances)
842 { 837 {
843 string assembly = String.Empty;
844
845 lock (m_Scripts)
846 {
847 if (!m_Assemblies.ContainsKey(i.AssetID))
848 continue;
849 assembly = m_Assemblies[i.AssetID];
850 }
851
852 try 838 try
853 { 839 {
854 i.SaveState(assembly); 840 i.SaveState();
855 } 841 }
856 catch (Exception e) 842 catch (Exception e)
857 { 843 {
@@ -1180,7 +1166,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1180 lock (m_AddingAssemblies) 1166 lock (m_AddingAssemblies)
1181 { 1167 {
1182 m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assemblyPath, out linemap); 1168 m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assemblyPath, out linemap);
1183 1169
1170// m_log.DebugFormat(
1171// "[XENGINE]: Found assembly path {0} onrez {1} in {2}",
1172// assemblyPath, item.ItemID, World.Name);
1173
1184 if (!m_AddingAssemblies.ContainsKey(assemblyPath)) { 1174 if (!m_AddingAssemblies.ContainsKey(assemblyPath)) {
1185 m_AddingAssemblies[assemblyPath] = 1; 1175 m_AddingAssemblies[assemblyPath] = 1;
1186 } else { 1176 } else {
@@ -1373,7 +1363,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1373 startParam, postOnRez, 1363 startParam, postOnRez,
1374 m_MaxScriptQueue); 1364 m_MaxScriptQueue);
1375 1365
1376 if (!instance.Load(m_AppDomains[appDomain], scriptAssembly, stateSource)) 1366 if (!instance.Load(
1367 m_AppDomains[appDomain], scriptAssembly,
1368 Path.Combine(ScriptEnginePath, World.RegionInfo.RegionID.ToString()), stateSource))
1377 return false; 1369 return false;
1378 1370
1379// if (DebugLevel >= 1) 1371// if (DebugLevel >= 1)
@@ -1604,7 +1596,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1604 1596
1605 IScriptInstance instance = (ScriptInstance) parms; 1597 IScriptInstance instance = (ScriptInstance) parms;
1606 1598
1607 //m_log.DebugFormat("[XEngine]: Processing event for {0}", instance); 1599// m_log.DebugFormat("[XEngine]: Processing event for {0}", instance);
1608 1600
1609 return instance.EventProcessor(); 1601 return instance.EventProcessor();
1610 } 1602 }
@@ -2200,6 +2192,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
2200 m_log.ErrorFormat("[XEngine]: Error whilst writing state file {0}, {1}", statepath, ex.Message); 2192 m_log.ErrorFormat("[XEngine]: Error whilst writing state file {0}, {1}", statepath, ex.Message);
2201 } 2193 }
2202 2194
2195// m_log.DebugFormat(
2196// "[XEngine]: Wrote state for script item with ID {0} at {1} in {2}", itemID, statepath, m_Scene.Name);
2197
2203 return true; 2198 return true;
2204 } 2199 }
2205 2200