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author | Justin Clark-Casey (justincc) | 2012-12-05 23:41:50 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-12-05 23:41:50 +0000 |
commit | ec765de7e55893c24792c95c1356bfad67e02034 (patch) | |
tree | 7afed2f6fa889db47117351f20d20f8a42bfdf62 /OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |
parent | Remove some mono warnings in script tests, chiefly where SetUp() wasn't prope... (diff) | |
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Add engine-wide events queued and events processed numbers to output of "xengine status" console command. For debugging purposes.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index aeb807c..965101a 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -455,9 +455,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
455 | StringBuilder sb = new StringBuilder(); | 455 | StringBuilder sb = new StringBuilder(); |
456 | sb.AppendFormat("Status of XEngine instance for {0}\n", m_Scene.RegionInfo.RegionName); | 456 | sb.AppendFormat("Status of XEngine instance for {0}\n", m_Scene.RegionInfo.RegionName); |
457 | 457 | ||
458 | long scriptsLoaded, eventsQueued = 0, eventsProcessed = 0; | ||
459 | |||
458 | lock (m_Scripts) | 460 | lock (m_Scripts) |
459 | sb.AppendFormat("Scripts loaded : {0}\n", m_Scripts.Count); | 461 | { |
462 | scriptsLoaded = m_Scripts.Count; | ||
463 | |||
464 | foreach (IScriptInstance si in m_Scripts.Values) | ||
465 | { | ||
466 | eventsQueued += si.EventsQueued; | ||
467 | eventsProcessed += si.EventsProcessed; | ||
468 | } | ||
469 | } | ||
460 | 470 | ||
471 | sb.AppendFormat("Scripts loaded : {0}\n", scriptsLoaded); | ||
461 | sb.AppendFormat("Unique scripts : {0}\n", m_uniqueScripts.Count); | 472 | sb.AppendFormat("Unique scripts : {0}\n", m_uniqueScripts.Count); |
462 | sb.AppendFormat("Scripts waiting for load : {0}\n", m_CompileQueue.Count); | 473 | sb.AppendFormat("Scripts waiting for load : {0}\n", m_CompileQueue.Count); |
463 | sb.AppendFormat("Max threads : {0}\n", m_ThreadPool.MaxThreads); | 474 | sb.AppendFormat("Max threads : {0}\n", m_ThreadPool.MaxThreads); |
@@ -466,6 +477,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
466 | sb.AppendFormat("In use threads : {0}\n", m_ThreadPool.InUseThreads); | 477 | sb.AppendFormat("In use threads : {0}\n", m_ThreadPool.InUseThreads); |
467 | sb.AppendFormat("Work items waiting : {0}\n", m_ThreadPool.WaitingCallbacks); | 478 | sb.AppendFormat("Work items waiting : {0}\n", m_ThreadPool.WaitingCallbacks); |
468 | // sb.AppendFormat("Assemblies loaded : {0}\n", m_Assemblies.Count); | 479 | // sb.AppendFormat("Assemblies loaded : {0}\n", m_Assemblies.Count); |
480 | sb.AppendFormat("Events queued : {0}\n", eventsQueued); | ||
481 | sb.AppendFormat("Events processed : {0}\n", eventsProcessed); | ||
469 | 482 | ||
470 | SensorRepeat sr = AsyncCommandManager.GetSensorRepeatPlugin(this); | 483 | SensorRepeat sr = AsyncCommandManager.GetSensorRepeatPlugin(this); |
471 | sb.AppendFormat("Sensors : {0}\n", sr != null ? sr.SensorsCount : 0); | 484 | sb.AppendFormat("Sensors : {0}\n", sr != null ? sr.SensorsCount : 0); |