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author | Justin Clark-Casey (justincc) | 2012-07-11 22:54:22 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-07-11 22:54:22 +0100 |
commit | 916e3bf886ee622e2f18d6eb74f90fee8c630471 (patch) | |
tree | 69f9a6d2a7f7041966400f56f46c198f2cc06158 /OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |
parent | Fix build break for windows with missing package for IScriptEngine in prebuil... (diff) | |
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Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places.
This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index f768cf2..20fad05 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -1763,7 +1763,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1763 | tfs.Read(tdata, 0, tdata.Length); | 1763 | tfs.Read(tdata, 0, tdata.Length); |
1764 | } | 1764 | } |
1765 | 1765 | ||
1766 | assem = new System.Text.ASCIIEncoding().GetString(tdata); | 1766 | assem = Encoding.ASCII.GetString(tdata); |
1767 | } | 1767 | } |
1768 | catch (Exception e) | 1768 | catch (Exception e) |
1769 | { | 1769 | { |