aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/XEngine/Resources
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2010-09-04 01:36:26 +0100
committerJustin Clark-Casey (justincc)2010-09-04 01:36:26 +0100
commit1e8e98a07fdad6cff4be780083b3d9ad2360b8e7 (patch)
tree525953a28c694123fc1450e882dca65aa620e124 /OpenSim/Region/ScriptEngine/XEngine/Resources
parentCreate Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item) (diff)
downloadopensim-SC_OLD-1e8e98a07fdad6cff4be780083b3d9ad2360b8e7.zip
opensim-SC_OLD-1e8e98a07fdad6cff4be780083b3d9ad2360b8e7.tar.gz
opensim-SC_OLD-1e8e98a07fdad6cff4be780083b3d9ad2360b8e7.tar.bz2
opensim-SC_OLD-1e8e98a07fdad6cff4be780083b3d9ad2360b8e7.tar.xz
Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs
This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine/Resources')
0 files changed, 0 insertions, 0 deletions