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authorJustin Clark-Casey (justincc)2012-03-15 02:02:31 +0000
committerJustin Clark-Casey (justincc)2012-03-15 02:02:31 +0000
commitacb1355ff203b55ae2581b5606e251b8fa91b252 (patch)
tree43f637405b39c42caaf16fe9fcd5dbb822db75dd /OpenSim/Region/ScriptEngine/Shared
parentSimplify some logic in the ScriptInstance constructor - running is set to fal... (diff)
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Remove property/field duplication in ScriptInstance where it's unnecessary.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs277
1 files changed, 107 insertions, 170 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 8b0dbaa..968351b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -56,43 +56,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
56 public class ScriptInstance : MarshalByRefObject, IScriptInstance 56 public class ScriptInstance : MarshalByRefObject, IScriptInstance
57 { 57 {
58 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 58 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
59
60 private IScriptEngine m_Engine;
61 59
62 /// <summary> 60 /// <summary>
63 /// The current work item if an event for this script is running or waiting to run, 61 /// The current work item if an event for this script is running or waiting to run,
64 /// </summary> 62 /// </summary>
65 /// <remarks> 63 /// <remarks>
66 /// Null if there is no running or waiting to run event. Must be changed only under an m_EventQueue lock. 64 /// Null if there is no running or waiting to run event. Must be changed only under an EventQueue lock.
67 /// </remarks> 65 /// </remarks>
68 private IScriptWorkItem m_CurrentWorkItem; 66 private IScriptWorkItem m_CurrentWorkItem;
69 67
70 private Queue m_EventQueue = new Queue(32);
71 private UUID m_ItemID;
72 private uint m_LocalID;
73 private UUID m_ObjectID;
74 private UUID m_AssetID;
75 private IScript m_Script; 68 private IScript m_Script;
76 private UUID m_AppDomain;
77 private DetectParams[] m_DetectParams; 69 private DetectParams[] m_DetectParams;
78 private bool m_TimerQueued; 70 private bool m_TimerQueued;
79 private DateTime m_EventStart; 71 private DateTime m_EventStart;
80 private bool m_InEvent; 72 private bool m_InEvent;
81 private string m_PrimName;
82 private string m_ScriptName;
83 private string m_Assembly; 73 private string m_Assembly;
84 private int m_StartParam;
85 private string m_CurrentEvent = String.Empty; 74 private string m_CurrentEvent = String.Empty;
86 private bool m_InSelfDelete; 75 private bool m_InSelfDelete;
87 private int m_MaxScriptQueue; 76 private int m_MaxScriptQueue;
88 private bool m_SaveState = true; 77 private bool m_SaveState = true;
89 private bool m_ShuttingDown;
90 private int m_ControlEventsInQueue; 78 private int m_ControlEventsInQueue;
91 private int m_LastControlLevel; 79 private int m_LastControlLevel;
92 private bool m_CollisionInQueue; 80 private bool m_CollisionInQueue;
93 private TaskInventoryItem m_thisScriptTask; 81
94 // The following is for setting a minimum delay between events 82 // The following is for setting a minimum delay between events
95 private double m_minEventDelay; 83 private double m_minEventDelay;
84
96 private long m_eventDelayTicks; 85 private long m_eventDelayTicks;
97 private long m_nextEventTimeTicks; 86 private long m_nextEventTimeTicks;
98 private bool m_startOnInit = true; 87 private bool m_startOnInit = true;
@@ -103,21 +92,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
103 private UUID m_CurrentStateHash; 92 private UUID m_CurrentStateHash;
104 private UUID m_RegionID; 93 private UUID m_RegionID;
105 94
106 private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> 95 public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap { get; set; }
107 m_LineMap;
108
109 public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
110 LineMap
111 {
112 get { return m_LineMap; }
113 set { m_LineMap = value; }
114 }
115 96
116 private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>(); 97 private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>();
117 98
118 // Script state
119 private string m_State = "default";
120
121 public Object[] PluginData = new Object[0]; 99 public Object[] PluginData = new Object[0];
122 100
123 /// <summary> 101 /// <summary>
@@ -156,11 +134,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
156 134
157 if (wasSuspended && !m_Suspended) 135 if (wasSuspended && !m_Suspended)
158 { 136 {
159 lock (m_EventQueue) 137 lock (EventQueue)
160 { 138 {
161 // Need to place ourselves back in a work item if there are events to process 139 // Need to place ourselves back in a work item if there are events to process
162 if ((m_EventQueue.Count > 0) && Running && (!m_ShuttingDown)) 140 if (EventQueue.Count > 0 && Running && !ShuttingDown)
163 m_CurrentWorkItem = m_Engine.QueueEventHandler(this); 141 m_CurrentWorkItem = Engine.QueueEventHandler(this);
164 } 142 }
165 } 143 }
166 } 144 }
@@ -168,79 +146,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
168 } 146 }
169 private bool m_Suspended; 147 private bool m_Suspended;
170 148
171 public bool ShuttingDown 149 public bool ShuttingDown { get; set; }
172 {
173 get { return m_ShuttingDown; }
174 set { m_ShuttingDown = value; }
175 }
176 150
177 public string State 151 public string State { get; set; }
178 {
179 get { return m_State; }
180 set { m_State = value; }
181 }
182 152
183 public IScriptEngine Engine 153 public IScriptEngine Engine { get; private set; }
184 {
185 get { return m_Engine; }
186 }
187 154
188 public UUID AppDomain 155 public UUID AppDomain { get; set; }
189 {
190 get { return m_AppDomain; }
191 set { m_AppDomain = value; }
192 }
193 156
194 public string PrimName 157 public string PrimName { get; private set; }
195 {
196 get { return m_PrimName; }
197 }
198 158
199 public string ScriptName 159 public string ScriptName { get; private set; }
200 {
201 get { return m_ScriptName; }
202 }
203 160
204 public UUID ItemID 161 public UUID ItemID { get; private set; }
205 {
206 get { return m_ItemID; }
207 }
208 162
209 public UUID ObjectID 163 public UUID ObjectID { get; private set; }
210 {
211 get { return m_ObjectID; }
212 }
213 164
214 public uint LocalID 165 public uint LocalID { get; private set; }
215 {
216 get { return m_LocalID; }
217 }
218 166
219 public UUID AssetID 167 public UUID AssetID { get; private set; }
220 {
221 get { return m_AssetID; }
222 }
223 168
224 public Queue EventQueue 169 public Queue EventQueue { get; private set; }
225 {
226 get { return m_EventQueue; }
227 }
228 170
229 public void ClearQueue() 171 public int StartParam { get; set; }
230 {
231 m_TimerQueued = false;
232 m_EventQueue.Clear();
233 }
234 172
235 public int StartParam 173 public TaskInventoryItem ScriptTask { get; private set; }
236 {
237 get { return m_StartParam; }
238 set { m_StartParam = value; }
239 }
240 174
241 public TaskInventoryItem ScriptTask 175 public void ClearQueue()
242 { 176 {
243 get { return m_thisScriptTask; } 177 m_TimerQueued = false;
178 EventQueue.Clear();
244 } 179 }
245 180
246 public ScriptInstance(IScriptEngine engine, SceneObjectPart part, 181 public ScriptInstance(IScriptEngine engine, SceneObjectPart part,
@@ -249,16 +184,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
249 int startParam, bool postOnRez, StateSource stateSource, 184 int startParam, bool postOnRez, StateSource stateSource,
250 int maxScriptQueue) 185 int maxScriptQueue)
251 { 186 {
252 m_Engine = engine; 187 State = "default";
253 188 EventQueue = new Queue(32);
254 m_LocalID = part.LocalId; 189
255 m_ObjectID = part.UUID; 190 Engine = engine;
256 m_ItemID = itemID; 191 LocalID = part.LocalId;
257 m_AssetID = assetID; 192 ObjectID = part.UUID;
258 m_PrimName = primName; 193 ItemID = itemID;
259 m_ScriptName = scriptName; 194 AssetID = assetID;
195 PrimName = primName;
196 ScriptName = scriptName;
260 m_Assembly = assembly; 197 m_Assembly = assembly;
261 m_StartParam = startParam; 198 StartParam = startParam;
262 m_MaxScriptQueue = maxScriptQueue; 199 m_MaxScriptQueue = maxScriptQueue;
263 m_stateSource = stateSource; 200 m_stateSource = stateSource;
264 m_postOnRez = postOnRez; 201 m_postOnRez = postOnRez;
@@ -269,9 +206,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
269 { 206 {
270 lock (part.TaskInventory) 207 lock (part.TaskInventory)
271 { 208 {
272 if (part.TaskInventory.ContainsKey(m_ItemID)) 209 if (part.TaskInventory.ContainsKey(ItemID))
273 { 210 {
274 m_thisScriptTask = part.TaskInventory[m_ItemID]; 211 ScriptTask = part.TaskInventory[ItemID];
275 } 212 }
276 } 213 }
277 } 214 }
@@ -281,7 +218,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
281 foreach (string api in am.GetApis()) 218 foreach (string api in am.GetApis())
282 { 219 {
283 m_Apis[api] = am.CreateApi(api); 220 m_Apis[api] = am.CreateApi(api);
284 m_Apis[api].Initialize(engine, part, m_LocalID, itemID); 221 m_Apis[api].Initialize(engine, part, LocalID, itemID);
285 } 222 }
286 223
287 try 224 try
@@ -315,7 +252,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
315 252
316// // m_log.Debug("[Script] Script instance created"); 253// // m_log.Debug("[Script] Script instance created");
317 254
318 part.SetScriptEvents(m_ItemID, 255 part.SetScriptEvents(ItemID,
319 (int)m_Script.GetStateEventFlags(State)); 256 (int)m_Script.GetStateEventFlags(State));
320 } 257 }
321 catch (Exception e) 258 catch (Exception e)
@@ -330,7 +267,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
330 m_SaveState = true; 267 m_SaveState = true;
331 268
332 string savedState = Path.Combine(Path.GetDirectoryName(assembly), 269 string savedState = Path.Combine(Path.GetDirectoryName(assembly),
333 m_ItemID.ToString() + ".state"); 270 ItemID.ToString() + ".state");
334 if (File.Exists(savedState)) 271 if (File.Exists(savedState))
335 { 272 {
336 string xml = String.Empty; 273 string xml = String.Empty;
@@ -354,18 +291,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
354 291
355 ScriptSerializer.Deserialize(xml, this); 292 ScriptSerializer.Deserialize(xml, this);
356 293
357 AsyncCommandManager.CreateFromData(m_Engine, 294 AsyncCommandManager.CreateFromData(Engine,
358 m_LocalID, m_ItemID, m_ObjectID, 295 LocalID, ItemID, ObjectID,
359 PluginData); 296 PluginData);
360 297
361// m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName); 298// m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", PrimName, m_ScriptName);
362 299
363 part.SetScriptEvents(m_ItemID, 300 part.SetScriptEvents(ItemID,
364 (int)m_Script.GetStateEventFlags(State)); 301 (int)m_Script.GetStateEventFlags(State));
365 302
366 Running = false; 303 Running = false;
367 304
368 if (m_ShuttingDown) 305 if (ShuttingDown)
369 m_startOnInit = false; 306 m_startOnInit = false;
370 307
371 // we get new rez events on sim restart, too 308 // we get new rez events on sim restart, too
@@ -393,7 +330,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
393 } 330 }
394// else 331// else
395// { 332// {
396// ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID); 333// ScenePresence presence = Engine.World.GetScenePresence(part.OwnerID);
397 334
398// if (presence != null && (!postOnRez)) 335// if (presence != null && (!postOnRez))
399// presence.ControllingClient.SendAgentAlertMessage("Compile successful", false); 336// presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
@@ -411,7 +348,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
411 if (m_postOnRez) 348 if (m_postOnRez)
412 { 349 {
413 PostEvent(new EventParams("on_rez", 350 PostEvent(new EventParams("on_rez",
414 new Object[] {new LSL_Types.LSLInteger(m_StartParam)}, new DetectParams[0])); 351 new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0]));
415 } 352 }
416 353
417 if (m_stateSource == StateSource.AttachedRez) 354 if (m_stateSource == StateSource.AttachedRez)
@@ -445,7 +382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
445 if (m_postOnRez) 382 if (m_postOnRez)
446 { 383 {
447 PostEvent(new EventParams("on_rez", 384 PostEvent(new EventParams("on_rez",
448 new Object[] {new LSL_Types.LSLInteger(m_StartParam)}, new DetectParams[0])); 385 new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0]));
449 } 386 }
450 387
451 if (m_stateSource == StateSource.AttachedRez) 388 if (m_stateSource == StateSource.AttachedRez)
@@ -459,7 +396,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
459 396
460 private void ReleaseControls() 397 private void ReleaseControls()
461 { 398 {
462 SceneObjectPart part = m_Engine.World.GetSceneObjectPart(m_LocalID); 399 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
463 400
464 if (part != null) 401 if (part != null)
465 { 402 {
@@ -467,18 +404,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
467 UUID permsGranter; 404 UUID permsGranter;
468 lock (part.TaskInventory) 405 lock (part.TaskInventory)
469 { 406 {
470 if (!part.TaskInventory.ContainsKey(m_ItemID)) 407 if (!part.TaskInventory.ContainsKey(ItemID))
471 return; 408 return;
472 409
473 permsGranter = part.TaskInventory[m_ItemID].PermsGranter; 410 permsGranter = part.TaskInventory[ItemID].PermsGranter;
474 permsMask = part.TaskInventory[m_ItemID].PermsMask; 411 permsMask = part.TaskInventory[ItemID].PermsMask;
475 } 412 }
476 413
477 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) 414 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
478 { 415 {
479 ScenePresence presence = m_Engine.World.GetScenePresence(permsGranter); 416 ScenePresence presence = Engine.World.GetScenePresence(permsGranter);
480 if (presence != null) 417 if (presence != null)
481 presence.UnRegisterControlEventsToScript(m_LocalID, m_ItemID); 418 presence.UnRegisterControlEventsToScript(LocalID, ItemID);
482 } 419 }
483 } 420 }
484 } 421 }
@@ -486,13 +423,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
486 public void DestroyScriptInstance() 423 public void DestroyScriptInstance()
487 { 424 {
488 ReleaseControls(); 425 ReleaseControls();
489 AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID); 426 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
490 } 427 }
491 428
492 public void RemoveState() 429 public void RemoveState()
493 { 430 {
494 string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly), 431 string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly),
495 m_ItemID.ToString() + ".state"); 432 ItemID.ToString() + ".state");
496 433
497 try 434 try
498 { 435 {
@@ -505,7 +442,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
505 442
506 public void VarDump(Dictionary<string, object> vars) 443 public void VarDump(Dictionary<string, object> vars)
507 { 444 {
508 // m_log.Info("Variable dump for script "+ m_ItemID.ToString()); 445 // m_log.Info("Variable dump for script "+ ItemID.ToString());
509 // foreach (KeyValuePair<string, object> v in vars) 446 // foreach (KeyValuePair<string, object> v in vars)
510 // { 447 // {
511 // m_log.Info("Variable: "+v.Key+" = "+v.Value.ToString()); 448 // m_log.Info("Variable: "+v.Key+" = "+v.Value.ToString());
@@ -514,17 +451,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
514 451
515 public void Start() 452 public void Start()
516 { 453 {
517 lock (m_EventQueue) 454 lock (EventQueue)
518 { 455 {
519 if (Running) 456 if (Running)
520 return; 457 return;
521 458
522 Running = true; 459 Running = true;
523 460
524 if (m_EventQueue.Count > 0) 461 if (EventQueue.Count > 0)
525 { 462 {
526 if (m_CurrentWorkItem == null) 463 if (m_CurrentWorkItem == null)
527 m_CurrentWorkItem = m_Engine.QueueEventHandler(this); 464 m_CurrentWorkItem = Engine.QueueEventHandler(this);
528 // else 465 // else
529 // m_log.Error("[Script] Tried to start a script that was already queued"); 466 // m_log.Error("[Script] Tried to start a script that was already queued");
530 } 467 }
@@ -539,7 +476,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
539 476
540 IScriptWorkItem workItem; 477 IScriptWorkItem workItem;
541 478
542 lock (m_EventQueue) 479 lock (EventQueue)
543 { 480 {
544 if (!Running) 481 if (!Running)
545 return true; 482 return true;
@@ -569,7 +506,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
569 return true; 506 return true;
570 } 507 }
571 508
572 lock (m_EventQueue) 509 lock (EventQueue)
573 { 510 {
574 workItem = m_CurrentWorkItem; 511 workItem = m_CurrentWorkItem;
575 } 512 }
@@ -588,7 +525,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
588 workItem.Abort(); 525 workItem.Abort();
589 } 526 }
590 527
591 lock (m_EventQueue) 528 lock (EventQueue)
592 { 529 {
593 m_CurrentWorkItem = null; 530 m_CurrentWorkItem = null;
594 } 531 }
@@ -621,7 +558,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
621 public void PostEvent(EventParams data) 558 public void PostEvent(EventParams data)
622 { 559 {
623// m_log.DebugFormat("[Script] Posted event {2} in state {3} to {0}.{1}", 560// m_log.DebugFormat("[Script] Posted event {2} in state {3} to {0}.{1}",
624// m_PrimName, m_ScriptName, data.EventName, m_State); 561// PrimName, ScriptName, data.EventName, State);
625 562
626 if (!Running) 563 if (!Running)
627 return; 564 return;
@@ -636,9 +573,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
636 m_nextEventTimeTicks = DateTime.Now.Ticks + m_eventDelayTicks; 573 m_nextEventTimeTicks = DateTime.Now.Ticks + m_eventDelayTicks;
637 } 574 }
638 575
639 lock (m_EventQueue) 576 lock (EventQueue)
640 { 577 {
641 if (m_EventQueue.Count >= m_MaxScriptQueue) 578 if (EventQueue.Count >= m_MaxScriptQueue)
642 return; 579 return;
643 580
644 if (data.EventName == "timer") 581 if (data.EventName == "timer")
@@ -682,11 +619,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
682 m_CollisionInQueue = true; 619 m_CollisionInQueue = true;
683 } 620 }
684 621
685 m_EventQueue.Enqueue(data); 622 EventQueue.Enqueue(data);
686 623
687 if (m_CurrentWorkItem == null) 624 if (m_CurrentWorkItem == null)
688 { 625 {
689 m_CurrentWorkItem = m_Engine.QueueEventHandler(this); 626 m_CurrentWorkItem = Engine.QueueEventHandler(this);
690 } 627 }
691 } 628 }
692 } 629 }
@@ -710,14 +647,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
710 647
711 EventParams data = null; 648 EventParams data = null;
712 649
713 lock (m_EventQueue) 650 lock (EventQueue)
714 { 651 {
715 data = (EventParams) m_EventQueue.Dequeue(); 652 data = (EventParams)EventQueue.Dequeue();
716 if (data == null) // Shouldn't happen 653 if (data == null) // Shouldn't happen
717 { 654 {
718 if (m_EventQueue.Count > 0 && Running && !m_ShuttingDown) 655 if (EventQueue.Count > 0 && Running && !ShuttingDown)
719 { 656 {
720 m_CurrentWorkItem = m_Engine.QueueEventHandler(this); 657 m_CurrentWorkItem = Engine.QueueEventHandler(this);
721 } 658 }
722 else 659 else
723 { 660 {
@@ -744,28 +681,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
744 if (data.EventName == "state") // Hardcoded state change 681 if (data.EventName == "state") // Hardcoded state change
745 { 682 {
746 // m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}", 683 // m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
747 // m_PrimName, m_ScriptName, data.Params[0].ToString()); 684 // PrimName, ScriptName, data.Params[0].ToString());
748 m_State = data.Params[0].ToString(); 685 State = data.Params[0].ToString();
749 AsyncCommandManager.RemoveScript(m_Engine, 686 AsyncCommandManager.RemoveScript(Engine,
750 m_LocalID, m_ItemID); 687 LocalID, ItemID);
751 688
752 SceneObjectPart part = m_Engine.World.GetSceneObjectPart( 689 SceneObjectPart part = Engine.World.GetSceneObjectPart(
753 m_LocalID); 690 LocalID);
754 if (part != null) 691 if (part != null)
755 { 692 {
756 part.SetScriptEvents(m_ItemID, 693 part.SetScriptEvents(ItemID,
757 (int)m_Script.GetStateEventFlags(State)); 694 (int)m_Script.GetStateEventFlags(State));
758 } 695 }
759 } 696 }
760 else 697 else
761 { 698 {
762 if (m_Engine.World.PipeEventsForScript(m_LocalID) || 699 if (Engine.World.PipeEventsForScript(LocalID) ||
763 data.EventName == "control") // Don't freeze avies! 700 data.EventName == "control") // Don't freeze avies!
764 { 701 {
765 SceneObjectPart part = m_Engine.World.GetSceneObjectPart( 702 SceneObjectPart part = Engine.World.GetSceneObjectPart(
766 m_LocalID); 703 LocalID);
767 // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", 704 // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
768 // m_PrimName, m_ScriptName, data.EventName, m_State); 705 // PrimName, ScriptName, data.EventName, State);
769 706
770 try 707 try
771 { 708 {
@@ -807,7 +744,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
807 744
808 if (text.Length > 1000) 745 if (text.Length > 1000)
809 text = text.Substring(0, 1000); 746 text = text.Substring(0, 1000);
810 m_Engine.World.SimChat(Utils.StringToBytes(text), 747 Engine.World.SimChat(Utils.StringToBytes(text),
811 ChatTypeEnum.DebugChannel, 2147483647, 748 ChatTypeEnum.DebugChannel, 2147483647,
812 part.AbsolutePosition, 749 part.AbsolutePosition,
813 part.Name, part.UUID, false); 750 part.Name, part.UUID, false);
@@ -829,13 +766,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
829 { 766 {
830 m_InSelfDelete = true; 767 m_InSelfDelete = true;
831 if (part != null) 768 if (part != null)
832 m_Engine.World.DeleteSceneObject(part.ParentGroup, false); 769 Engine.World.DeleteSceneObject(part.ParentGroup, false);
833 } 770 }
834 else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException)) 771 else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
835 { 772 {
836 m_InSelfDelete = true; 773 m_InSelfDelete = true;
837 if (part != null) 774 if (part != null)
838 part.Inventory.RemoveInventoryItem(m_ItemID); 775 part.Inventory.RemoveInventoryItem(ItemID);
839 } 776 }
840 } 777 }
841 } 778 }
@@ -843,11 +780,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
843 780
844 // If there are more events and we are currently running and not shutting down, then ask the 781 // If there are more events and we are currently running and not shutting down, then ask the
845 // script engine to run the next event. 782 // script engine to run the next event.
846 lock (m_EventQueue) 783 lock (EventQueue)
847 { 784 {
848 if (m_EventQueue.Count > 0 && Running && (!m_ShuttingDown)) 785 if (EventQueue.Count > 0 && Running && !ShuttingDown)
849 { 786 {
850 m_CurrentWorkItem = m_Engine.QueueEventHandler(this); 787 m_CurrentWorkItem = Engine.QueueEventHandler(this);
851 } 788 }
852 else 789 else
853 { 790 {
@@ -880,15 +817,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
880 ReleaseControls(); 817 ReleaseControls();
881 818
882 Stop(0); 819 Stop(0);
883 SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID); 820 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
884 part.Inventory.GetInventoryItem(m_ItemID).PermsMask = 0; 821 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
885 part.Inventory.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero; 822 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
886 AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID); 823 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
887 m_EventQueue.Clear(); 824 EventQueue.Clear();
888 m_Script.ResetVars(); 825 m_Script.ResetVars();
889 m_State = "default"; 826 State = "default";
890 827
891 part.SetScriptEvents(m_ItemID, 828 part.SetScriptEvents(ItemID,
892 (int)m_Script.GetStateEventFlags(State)); 829 (int)m_Script.GetStateEventFlags(State));
893 if (running) 830 if (running)
894 Start(); 831 Start();
@@ -905,16 +842,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
905 ReleaseControls(); 842 ReleaseControls();
906 843
907 m_Script.ResetVars(); 844 m_Script.ResetVars();
908 SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID); 845 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
909 part.Inventory.GetInventoryItem(m_ItemID).PermsMask = 0; 846 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
910 part.Inventory.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero; 847 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
911 AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID); 848 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
912 849
913 m_EventQueue.Clear(); 850 EventQueue.Clear();
914 m_Script.ResetVars(); 851 m_Script.ResetVars();
915 m_State = "default"; 852 State = "default";
916 853
917 part.SetScriptEvents(m_ItemID, 854 part.SetScriptEvents(ItemID,
918 (int)m_Script.GetStateEventFlags(State)); 855 (int)m_Script.GetStateEventFlags(State));
919 856
920 if (m_CurrentEvent != "state_entry") 857 if (m_CurrentEvent != "state_entry")
@@ -969,7 +906,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
969 return; 906 return;
970 } 907 }
971 908
972 PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID); 909 PluginData = AsyncCommandManager.GetSerializationData(Engine, ItemID);
973 910
974 string xml = ScriptSerializer.Serialize(this); 911 string xml = ScriptSerializer.Serialize(this);
975 912
@@ -981,7 +918,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
981 { 918 {
982 try 919 try
983 { 920 {
984 FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state")); 921 FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state"));
985 System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding(); 922 System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
986 Byte[] buf = enc.GetBytes(xml); 923 Byte[] buf = enc.GetBytes(xml);
987 fs.Write(buf, 0, buf.Length); 924 fs.Write(buf, 0, buf.Length);
@@ -991,7 +928,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
991 { 928 {
992 // m_log.Error("Unable to save xml\n"+e.ToString()); 929 // m_log.Error("Unable to save xml\n"+e.ToString());
993 } 930 }
994 //if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state"))) 931 //if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state")))
995 //{ 932 //{
996 // throw new Exception("Completed persistence save, but no file was created"); 933 // throw new Exception("Completed persistence save, but no file was created");
997 //} 934 //}
@@ -1008,7 +945,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1008 945
1009 public override string ToString() 946 public override string ToString()
1010 { 947 {
1011 return String.Format("{0} {1} on {2}", m_ScriptName, m_ItemID, m_PrimName); 948 return String.Format("{0} {1} on {2}", ScriptName, ItemID, PrimName);
1012 } 949 }
1013 950
1014 string FormatException(Exception e) 951 string FormatException(Exception e)
@@ -1076,7 +1013,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1076 1013
1077 // Force an update of the in-memory plugin data 1014 // Force an update of the in-memory plugin data
1078 // 1015 //
1079 PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID); 1016 PluginData = AsyncCommandManager.GetSerializationData(Engine, ItemID);
1080 1017
1081 return ScriptSerializer.Serialize(this); 1018 return ScriptSerializer.Serialize(this);
1082 } 1019 }