diff options
Enforce a 0.2 second sleep on llDie() before the command is executed - this should get rid of ghost prims (which are much rarer, but still occuring)
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 0a1a10c..411c811 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1173,7 +1173,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1173 | public virtual void llDie() | 1173 | public virtual void llDie() |
1174 | { | 1174 | { |
1175 | m_host.AddScriptLPS(1); | 1175 | m_host.AddScriptLPS(1); |
1176 | if (!m_host.IsAttachment) throw new SelfDeleteException(); | 1176 | if (!m_host.IsAttachment) |
1177 | { | ||
1178 | //Enforce a sleep here to avoid ghost prims | ||
1179 | llSleep(0.2d); | ||
1180 | throw new SelfDeleteException(); | ||
1181 | } | ||
1177 | } | 1182 | } |
1178 | 1183 | ||
1179 | public LSL_Float llGround(LSL_Vector offset) | 1184 | public LSL_Float llGround(LSL_Vector offset) |