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authorKevin Cozens2013-03-27 17:26:17 -0400
committerJustin Clark-Casey (justincc)2013-03-29 23:32:11 +0000
commitcbc9ae898c474295567532c668644d09b698d59b (patch)
treeed33d08f0646120778581e279d33fecba708839a /OpenSim/Region/ScriptEngine/Shared
parentCheck viewer 2/3 attachment calls against avatar appearance attachment data r... (diff)
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Added missing functionality (mainly custom headers) to llHTTPRequest.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs169
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs15
2 files changed, 128 insertions, 56 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index bf84b16..969243c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -67,6 +67,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
67using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; 67using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
68using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; 68using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
69using System.Reflection; 69using System.Reflection;
70using System.Linq;
70using PermissionMask = OpenSim.Framework.PermissionMask; 71using PermissionMask = OpenSim.Framework.PermissionMask;
71 72
72namespace OpenSim.Region.ScriptEngine.Shared.Api 73namespace OpenSim.Region.ScriptEngine.Shared.Api
@@ -92,8 +93,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
92 /// <summary> 93 /// <summary>
93 /// Used for script sleeps when we are using co-operative script termination. 94 /// Used for script sleeps when we are using co-operative script termination.
94 /// </summary> 95 /// </summary>
95 /// <remarks>null if co-operative script termination is not active</remarks> 96 /// <remarks>null if co-operative script termination is not active</remarks>
96 WaitHandle m_coopSleepHandle; 97 WaitHandle m_coopSleepHandle;
97 98
98 /// <summary> 99 /// <summary>
99 /// The item that hosts this script 100 /// The item that hosts this script
@@ -119,6 +120,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
119 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. 120 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
120 protected ISoundModule m_SoundModule = null; 121 protected ISoundModule m_SoundModule = null;
121 122
123 //An array of HTTP/1.1 headers that are not allowed to be used
124 //as custom headers by llHTTPRequest.
125 private string[] HttpStandardHeaders =
126 {
127 "Accept", "Accept-Charset", "Accept-Encoding", "Accept-Language",
128 "Accept-Ranges", "Age", "Allow", "Authorization", "Cache-Control",
129 "Connection", "Content-Encoding", "Content-Language",
130 "Content-Length", "Content-Location", "Content-MD5",
131 "Content-Range", "Content-Type", "Date", "ETag", "Expect",
132 "Expires", "From", "Host", "If-Match", "If-Modified-Since",
133 "If-None-Match", "If-Range", "If-Unmodified-Since", "Last-Modified",
134 "Location", "Max-Forwards", "Pragma", "Proxy-Authenticate",
135 "Proxy-Authorization", "Range", "Referer", "Retry-After", "Server",
136 "TE", "Trailer", "Transfer-Encoding", "Upgrade", "User-Agent",
137 "Vary", "Via", "Warning", "WWW-Authenticate"
138 };
139
122 public void Initialize( 140 public void Initialize(
123 IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) 141 IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
124 { 142 {
@@ -303,7 +321,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
303 /// If the linkset has more than one entity and a linknum greater than zero but equal to or less than the number 321 /// If the linkset has more than one entity and a linknum greater than zero but equal to or less than the number
304 /// of entities, then the entity which corresponds to that linknum is returned. 322 /// of entities, then the entity which corresponds to that linknum is returned.
305 /// Otherwise, if a positive linknum is given which is greater than the number of entities in the linkset, then 323 /// Otherwise, if a positive linknum is given which is greater than the number of entities in the linkset, then
306 /// null is returned. 324 /// null is returned.
307 /// </param> 325 /// </param>
308 public ISceneEntity GetLinkEntity(int linknum) 326 public ISceneEntity GetLinkEntity(int linknum)
309 { 327 {
@@ -1557,7 +1575,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1557 if (tex.FaceTextures[i] != null) 1575 if (tex.FaceTextures[i] != null)
1558 { 1576 {
1559 tex.FaceTextures[i].Shiny = sval; 1577 tex.FaceTextures[i].Shiny = sval;
1560 tex.FaceTextures[i].Bump = bump;; 1578 tex.FaceTextures[i].Bump = bump;
1561 } 1579 }
1562 tex.DefaultTexture.Shiny = sval; 1580 tex.DefaultTexture.Shiny = sval;
1563 tex.DefaultTexture.Bump = bump; 1581 tex.DefaultTexture.Bump = bump;
@@ -1666,7 +1684,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1666 texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); 1684 texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
1667 tex.DefaultTexture.RGBA = texcolor; 1685 tex.DefaultTexture.RGBA = texcolor;
1668 } 1686 }
1669 1687
1670 part.UpdateTextureEntry(tex.GetBytes()); 1688 part.UpdateTextureEntry(tex.GetBytes());
1671 return; 1689 return;
1672 } 1690 }
@@ -1787,7 +1805,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1787 rgb.x = texcolor.R; 1805 rgb.x = texcolor.R;
1788 rgb.y = texcolor.G; 1806 rgb.y = texcolor.G;
1789 rgb.z = texcolor.B; 1807 rgb.z = texcolor.B;
1790 1808
1791 return rgb; 1809 return rgb;
1792 } 1810 }
1793 else 1811 else
@@ -1819,12 +1837,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1819 { 1837 {
1820 UUID textureID = new UUID(); 1838 UUID textureID = new UUID();
1821 1839
1822 textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); 1840 textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture);
1823 if (textureID == UUID.Zero) 1841 if (textureID == UUID.Zero)
1824 { 1842 {
1825 if (!UUID.TryParse(texture, out textureID)) 1843 if (!UUID.TryParse(texture, out textureID))
1826 return; 1844 return;
1827 } 1845 }
1828 1846
1829 Primitive.TextureEntry tex = part.Shape.Textures; 1847 Primitive.TextureEntry tex = part.Shape.Textures;
1830 1848
@@ -2021,7 +2039,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2021 // IF YOU GET REGION CROSSINGS WORKING WITH THIS FUNCTION, REPLACE THE WORKAROUND. 2039 // IF YOU GET REGION CROSSINGS WORKING WITH THIS FUNCTION, REPLACE THE WORKAROUND.
2022 // 2040 //
2023 // This workaround is to prevent silent failure of this function. 2041 // This workaround is to prevent silent failure of this function.
2024 // According to the specification on the SL Wiki, providing a position outside of the 2042 // According to the specification on the SL Wiki, providing a position outside of the
2025 if (pos.x < 0 || pos.x > Constants.RegionSize || pos.y < 0 || pos.y > Constants.RegionSize) 2043 if (pos.x < 0 || pos.x > Constants.RegionSize || pos.y < 0 || pos.y > Constants.RegionSize)
2026 { 2044 {
2027 return 0; 2045 return 0;
@@ -2230,7 +2248,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2230 { 2248 {
2231 return llGetRootRotation(); 2249 return llGetRootRotation();
2232 } 2250 }
2233 2251
2234 m_host.AddScriptLPS(1); 2252 m_host.AddScriptLPS(1);
2235 Quaternion q = m_host.GetWorldRotation(); 2253 Quaternion q = m_host.GetWorldRotation();
2236 return new LSL_Rotation(q.X, q.Y, q.Z, q.W); 2254 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
@@ -2919,7 +2937,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2919 // we need to convert from a vector describing 2937 // we need to convert from a vector describing
2920 // the angles of rotation in radians into rotation value 2938 // the angles of rotation in radians into rotation value
2921 LSL_Rotation rot = llEuler2Rot(angle); 2939 LSL_Rotation rot = llEuler2Rot(angle);
2922 2940
2923 // Per discussion with Melanie, for non-physical objects llLookAt appears to simply 2941 // Per discussion with Melanie, for non-physical objects llLookAt appears to simply
2924 // set the rotation of the object, copy that behavior 2942 // set the rotation of the object, copy that behavior
2925 PhysicsActor pa = m_host.PhysActor; 2943 PhysicsActor pa = m_host.PhysActor;
@@ -2996,7 +3014,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2996 3014
2997 if (!UUID.TryParse(id, out objectID)) 3015 if (!UUID.TryParse(id, out objectID))
2998 objectID = UUID.Zero; 3016 objectID = UUID.Zero;
2999 3017
3000 if (objectID == UUID.Zero && name == "") 3018 if (objectID == UUID.Zero && name == "")
3001 return; 3019 return;
3002 3020
@@ -3182,19 +3200,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3182 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; 3200 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid;
3183 3201
3184 Vector3 pos = m_host.AbsolutePosition; 3202 Vector3 pos = m_host.AbsolutePosition;
3185 msg.binaryBucket 3203 msg.binaryBucket
3186 = Util.StringToBytes256( 3204 = Util.StringToBytes256(
3187 "{0}/{1}/{2}/{3}", 3205 "{0}/{1}/{2}/{3}",
3188 World.RegionInfo.RegionName, 3206 World.RegionInfo.RegionName,
3189 (int)Math.Floor(pos.X), 3207 (int)Math.Floor(pos.X),
3190 (int)Math.Floor(pos.Y), 3208 (int)Math.Floor(pos.Y),
3191 (int)Math.Floor(pos.Z)); 3209 (int)Math.Floor(pos.Z));
3192 3210
3193 if (m_TransferModule != null) 3211 if (m_TransferModule != null)
3194 { 3212 {
3195 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 3213 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
3196 } 3214 }
3197 3215
3198 ScriptSleep(2000); 3216 ScriptSleep(2000);
3199 } 3217 }
3200 3218
@@ -3319,7 +3337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3319 public void llRotLookAt(LSL_Rotation target, double strength, double damping) 3337 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
3320 { 3338 {
3321 m_host.AddScriptLPS(1); 3339 m_host.AddScriptLPS(1);
3322 3340
3323 // Per discussion with Melanie, for non-physical objects llLookAt appears to simply 3341 // Per discussion with Melanie, for non-physical objects llLookAt appears to simply
3324 // set the rotation of the object, copy that behavior 3342 // set the rotation of the object, copy that behavior
3325 PhysicsActor pa = m_host.PhysActor; 3343 PhysicsActor pa = m_host.PhysActor;
@@ -4313,7 +4331,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4313 public void llCollisionSound(string impact_sound, double impact_volume) 4331 public void llCollisionSound(string impact_sound, double impact_volume)
4314 { 4332 {
4315 m_host.AddScriptLPS(1); 4333 m_host.AddScriptLPS(1);
4316 4334
4317 // TODO: Parameter check logic required. 4335 // TODO: Parameter check logic required.
4318 m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); 4336 m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound);
4319 m_host.CollisionSoundVolume = (float)impact_volume; 4337 m_host.CollisionSoundVolume = (float)impact_volume;
@@ -5008,7 +5026,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5008 // SL spits out an empty string for types other than key & string 5026 // SL spits out an empty string for types other than key & string
5009 // At the time of patching, LSL_Key is currently LSL_String, 5027 // At the time of patching, LSL_Key is currently LSL_String,
5010 // so the OR check may be a little redundant, but it's being done 5028 // so the OR check may be a little redundant, but it's being done
5011 // for completion and should LSL_Key ever be implemented 5029 // for completion and should LSL_Key ever be implemented
5012 // as it's own struct 5030 // as it's own struct
5013 else if (!(src.Data[index] is LSL_String || 5031 else if (!(src.Data[index] is LSL_String ||
5014 src.Data[index] is LSL_Key)) 5032 src.Data[index] is LSL_Key))
@@ -5144,8 +5162,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5144 { 5162 {
5145 m_host.AddScriptLPS(1); 5163 m_host.AddScriptLPS(1);
5146 5164
5147 return string.Join(", ", 5165 return string.Join(", ",
5148 (new List<object>(src.Data)).ConvertAll<string>(o => 5166 (new List<object>(src.Data)).ConvertAll<string>(o =>
5149 { 5167 {
5150 return o.ToString(); 5168 return o.ToString();
5151 }).ToArray()); 5169 }).ToArray());
@@ -6188,7 +6206,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6188 SetParticleSystem(m_host, rules); 6206 SetParticleSystem(m_host, rules);
6189 } 6207 }
6190 6208
6191 private void SetParticleSystem(SceneObjectPart part, LSL_List rules) 6209 private void SetParticleSystem(SceneObjectPart part, LSL_List rules)
6192 { 6210 {
6193 if (rules.Length == 0) 6211 if (rules.Length == 0)
6194 { 6212 {
@@ -6425,7 +6443,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6425 m_host.OwnerID, m_host.Name, destID, 6443 m_host.OwnerID, m_host.Name, destID,
6426 (byte)InstantMessageDialog.TaskInventoryOffered, 6444 (byte)InstantMessageDialog.TaskInventoryOffered,
6427 false, string.Format("'{0}'", category), 6445 false, string.Format("'{0}'", category),
6428// We won't go so far as to add a SLURL, but this is the format used by LL as of 2012-10-06 6446// We won't go so far as to add a SLURL, but this is the format used by LL as of 2012-10-06
6429// false, string.Format("'{0}' ( http://slurl.com/secondlife/{1}/{2}/{3}/{4} )", category, World.Name, (int)pos.X, (int)pos.Y, (int)pos.Z), 6447// false, string.Format("'{0}' ( http://slurl.com/secondlife/{1}/{2}/{3}/{4} )", category, World.Name, (int)pos.X, (int)pos.Y, (int)pos.Z),
6430 folderID, false, pos, 6448 folderID, false, pos,
6431 bucket, false); 6449 bucket, false);
@@ -6540,12 +6558,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6540 public LSL_String llAvatarOnLinkSitTarget(int linknum) 6558 public LSL_String llAvatarOnLinkSitTarget(int linknum)
6541 { 6559 {
6542 m_host.AddScriptLPS(1); 6560 m_host.AddScriptLPS(1);
6543 if(linknum == ScriptBaseClass.LINK_SET || 6561 if(linknum == ScriptBaseClass.LINK_SET ||
6544 linknum == ScriptBaseClass.LINK_ALL_CHILDREN || 6562 linknum == ScriptBaseClass.LINK_ALL_CHILDREN ||
6545 linknum == ScriptBaseClass.LINK_ALL_OTHERS) return UUID.Zero.ToString(); 6563 linknum == ScriptBaseClass.LINK_ALL_OTHERS) return UUID.Zero.ToString();
6546 6564
6547 List<SceneObjectPart> parts = GetLinkParts(linknum); 6565 List<SceneObjectPart> parts = GetLinkParts(linknum);
6548 if (parts.Count == 0) return UUID.Zero.ToString(); 6566 if (parts.Count == 0) return UUID.Zero.ToString();
6549 return parts[0].SitTargetAvatar.ToString(); 6567 return parts[0].SitTargetAvatar.ToString();
6550 } 6568 }
6551 6569
@@ -6922,7 +6940,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6922 hollow = 0.70f; 6940 hollow = 0.70f;
6923 } 6941 }
6924 } 6942 }
6925 // Otherwise, hollow is limited to 95%. 6943 // Otherwise, hollow is limited to 95%.
6926 else 6944 else
6927 { 6945 {
6928 if (hollow > 0.95f) 6946 if (hollow > 0.95f)
@@ -7956,8 +7974,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7956 LSL_List remaining = null; 7974 LSL_List remaining = null;
7957 7975
7958 while (true) 7976 while (true)
7959 { 7977 {
7960 if (entity is SceneObjectPart) 7978 if (entity is SceneObjectPart)
7961 remaining = GetPrimParams((SceneObjectPart)entity, rules, ref result); 7979 remaining = GetPrimParams((SceneObjectPart)entity, rules, ref result);
7962 else 7980 else
7963 remaining = GetAgentParams((ScenePresence)entity, rules, ref result); 7981 remaining = GetAgentParams((ScenePresence)entity, rules, ref result);
@@ -8138,7 +8156,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8138 res.Add(new LSL_Float(1)); 8156 res.Add(new LSL_Float(1));
8139 break; 8157 break;
8140 8158
8141 case (int)ScriptBaseClass.PRIM_ROT_LOCAL: 8159 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
8142 res.Add(new LSL_Rotation(sp.Rotation)); 8160 res.Add(new LSL_Rotation(sp.Rotation));
8143 break; 8161 break;
8144 8162
@@ -8282,16 +8300,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8282 res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0)); 8300 res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0));
8283 8301
8284 // float revolutions 8302 // float revolutions
8285 res.Add(new LSL_Float(Math.Round(Shape.PathRevolutions * 0.015d, 2, MidpointRounding.AwayFromZero)) + 1.0d); 8303 res.Add(new LSL_Float(Math.Round(Shape.PathRevolutions * 0.015d, 2, MidpointRounding.AwayFromZero)) + 1.0d);
8286 // Slightly inaccurate, because an unsigned byte is being used to represent 8304 // Slightly inaccurate, because an unsigned byte is being used to represent
8287 // the entire range of floating-point values from 1.0 through 4.0 (which is how 8305 // the entire range of floating-point values from 1.0 through 4.0 (which is how
8288 // SL does it). 8306 // SL does it).
8289 // 8307 //
8290 // Using these formulas to store and retrieve PathRevolutions, it is not 8308 // Using these formulas to store and retrieve PathRevolutions, it is not
8291 // possible to use all values between 1.00 and 4.00. For instance, you can't 8309 // possible to use all values between 1.00 and 4.00. For instance, you can't
8292 // represent 1.10. You can represent 1.09 and 1.11, but not 1.10. So, if you 8310 // represent 1.10. You can represent 1.09 and 1.11, but not 1.10. So, if you
8293 // use llSetPrimitiveParams to set revolutions to 1.10 and then retreive them 8311 // use llSetPrimitiveParams to set revolutions to 1.10 and then retreive them
8294 // with llGetPrimitiveParams, you'll retrieve 1.09. You can also see a similar 8312 // with llGetPrimitiveParams, you'll retrieve 1.09. You can also see a similar
8295 // behavior in the viewer as you cannot set 1.10. The viewer jumps to 1.11. 8313 // behavior in the viewer as you cannot set 1.10. The viewer jumps to 1.11.
8296 // In SL, llSetPrimitveParams and llGetPrimitiveParams can set and get a value 8314 // In SL, llSetPrimitveParams and llGetPrimitiveParams can set and get a value
8297 // such as 1.10. So, SL must store and retreive the actual user input rather 8315 // such as 1.10. So, SL must store and retreive the actual user input rather
@@ -8528,7 +8546,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8528 case (int)ScriptBaseClass.PRIM_DESC: 8546 case (int)ScriptBaseClass.PRIM_DESC:
8529 res.Add(new LSL_String(part.Description)); 8547 res.Add(new LSL_String(part.Description));
8530 break; 8548 break;
8531 case (int)ScriptBaseClass.PRIM_ROT_LOCAL: 8549 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
8532 res.Add(new LSL_Rotation(part.RotationOffset)); 8550 res.Add(new LSL_Rotation(part.RotationOffset));
8533 break; 8551 break;
8534 case (int)ScriptBaseClass.PRIM_POS_LOCAL: 8552 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
@@ -10415,9 +10433,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10415 IHttpRequestModule httpScriptMod = 10433 IHttpRequestModule httpScriptMod =
10416 m_ScriptEngine.World.RequestModuleInterface<IHttpRequestModule>(); 10434 m_ScriptEngine.World.RequestModuleInterface<IHttpRequestModule>();
10417 List<string> param = new List<string>(); 10435 List<string> param = new List<string>();
10418 foreach (object o in parameters.Data) 10436 bool ok;
10437 Int32 flag;
10438
10439 for (int i = 0; i < parameters.Data.Length; i += 2)
10419 { 10440 {
10420 param.Add(o.ToString()); 10441 ok = Int32.TryParse(parameters.Data[i].ToString(), out flag);
10442 if (!ok || flag < 0 ||
10443 flag > (int)HttpRequestConstants.HTTP_PRAGMA_NO_CACHE)
10444 {
10445 throw new ScriptException("Parameter " + i.ToString() + " is an invalid flag");
10446 }
10447
10448 param.Add(parameters.Data[i].ToString()); //Add parameter flag
10449
10450 if (flag != (int)HttpRequestConstants.HTTP_CUSTOM_HEADER)
10451 {
10452 param.Add(parameters.Data[i+1].ToString()); //Add parameter value
10453 }
10454 else
10455 {
10456 //Parameters are in pairs and custom header takes
10457 //arguments in pairs so adjust for header marker.
10458 ++i;
10459
10460 //Maximum of 8 headers are allowed based on the
10461 //Second Life documentation for llHTTPRequest.
10462 for (int count = 1; count <= 8; ++count)
10463 {
10464 //Enough parameters remaining for (another) header?
10465 if (parameters.Data.Length - i < 2)
10466 {
10467 //There must be at least one name/value pair for custom header
10468 if (count == 1)
10469 throw new ScriptException("Missing name/value for custom header at parameter " + i.ToString());
10470 break;
10471 }
10472
10473 if (HttpStandardHeaders.Contains(parameters.Data[i].ToString(), StringComparer.OrdinalIgnoreCase))
10474 throw new ScriptException("Name is invalid as a custom header at parameter " + i.ToString());
10475
10476 param.Add(parameters.Data[i].ToString());
10477 param.Add(parameters.Data[i+1].ToString());
10478
10479 //Have we reached the end of the list of headers?
10480 //End is marked by a string with a single digit.
10481 if (i+2 >= parameters.Data.Length ||
10482 Char.IsDigit(parameters.Data[i].ToString()[0]))
10483 {
10484 break;
10485 }
10486
10487 i += 2;
10488 }
10489 }
10421 } 10490 }
10422 10491
10423 Vector3 position = m_host.AbsolutePosition; 10492 Vector3 position = m_host.AbsolutePosition;
@@ -10527,12 +10596,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10527 public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide) 10596 public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide)
10528 { 10597 {
10529 m_host.AddScriptLPS(1); 10598 m_host.AddScriptLPS(1);
10530 10599
10531 ILandObject lo = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); 10600 ILandObject lo = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y);
10532 10601
10533 if (lo == null) 10602 if (lo == null)
10534 return 0; 10603 return 0;
10535 10604
10536 IPrimCounts pc = lo.PrimCounts; 10605 IPrimCounts pc = lo.PrimCounts;
10537 10606
10538 if (sim_wide != ScriptBaseClass.FALSE) 10607 if (sim_wide != ScriptBaseClass.FALSE)
@@ -10562,7 +10631,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10562 else if (category == ScriptBaseClass.PARCEL_COUNT_TEMP) 10631 else if (category == ScriptBaseClass.PARCEL_COUNT_TEMP)
10563 return 0; // counts not implemented yet 10632 return 0; // counts not implemented yet
10564 } 10633 }
10565 10634
10566 return 0; 10635 return 0;
10567 } 10636 }
10568 10637
@@ -10905,7 +10974,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10905 return ret; 10974 return ret;
10906 } 10975 }
10907 } 10976 }
10908 10977
10909 return new LSL_List(); 10978 return new LSL_List();
10910 } 10979 }
10911 10980
@@ -11282,7 +11351,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11282// Vector3 bc = group.AbsolutePosition - rayEnd; 11351// Vector3 bc = group.AbsolutePosition - rayEnd;
11283 11352
11284 double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); 11353 double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd));
11285 11354
11286 // Too far off ray, don't bother 11355 // Too far off ray, don't bother
11287 if (d > radius) 11356 if (d > radius)
11288 return; 11357 return;
@@ -11611,7 +11680,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11611 else 11680 else
11612 { 11681 {
11613 ScenePresence sp = World.GetScenePresence(result.ConsumerID); 11682 ScenePresence sp = World.GetScenePresence(result.ConsumerID);
11614 /// It it a boy? a girl? 11683 /// It it a boy? a girl?
11615 if (sp != null) 11684 if (sp != null)
11616 itemID = sp.UUID; 11685 itemID = sp.UUID;
11617 } 11686 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index bd66ba3..dc5ef13 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -355,6 +355,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
355 public const int HTTP_MIMETYPE = 1; 355 public const int HTTP_MIMETYPE = 1;
356 public const int HTTP_BODY_MAXLENGTH = 2; 356 public const int HTTP_BODY_MAXLENGTH = 2;
357 public const int HTTP_VERIFY_CERT = 3; 357 public const int HTTP_VERIFY_CERT = 3;
358 public const int HTTP_VERBOSE_THROTTLE = 4;
359 public const int HTTP_CUSTOM_HEADER = 5;
360 public const int HTTP_PRAGMA_NO_CACHE = 6;
358 361
359 public const int PRIM_MATERIAL = 2; 362 public const int PRIM_MATERIAL = 2;
360 public const int PRIM_PHYSICS = 3; 363 public const int PRIM_PHYSICS = 3;
@@ -635,7 +638,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
635 public const int TOUCH_INVALID_FACE = -1; 638 public const int TOUCH_INVALID_FACE = -1;
636 public static readonly vector TOUCH_INVALID_TEXCOORD = new vector(-1.0, -1.0, 0.0); 639 public static readonly vector TOUCH_INVALID_TEXCOORD = new vector(-1.0, -1.0, 0.0);
637 public static readonly vector TOUCH_INVALID_VECTOR = ZERO_VECTOR; 640 public static readonly vector TOUCH_INVALID_VECTOR = ZERO_VECTOR;
638 641
639 // constants for llGetPrimMediaParams/llSetPrimMediaParams 642 // constants for llGetPrimMediaParams/llSetPrimMediaParams
640 public const int PRIM_MEDIA_ALT_IMAGE_ENABLE = 0; 643 public const int PRIM_MEDIA_ALT_IMAGE_ENABLE = 0;
641 public const int PRIM_MEDIA_CONTROLS = 1; 644 public const int PRIM_MEDIA_CONTROLS = 1;
@@ -652,15 +655,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
652 public const int PRIM_MEDIA_WHITELIST = 12; 655 public const int PRIM_MEDIA_WHITELIST = 12;
653 public const int PRIM_MEDIA_PERMS_INTERACT = 13; 656 public const int PRIM_MEDIA_PERMS_INTERACT = 13;
654 public const int PRIM_MEDIA_PERMS_CONTROL = 14; 657 public const int PRIM_MEDIA_PERMS_CONTROL = 14;
655 658
656 public const int PRIM_MEDIA_CONTROLS_STANDARD = 0; 659 public const int PRIM_MEDIA_CONTROLS_STANDARD = 0;
657 public const int PRIM_MEDIA_CONTROLS_MINI = 1; 660 public const int PRIM_MEDIA_CONTROLS_MINI = 1;
658 661
659 public const int PRIM_MEDIA_PERM_NONE = 0; 662 public const int PRIM_MEDIA_PERM_NONE = 0;
660 public const int PRIM_MEDIA_PERM_OWNER = 1; 663 public const int PRIM_MEDIA_PERM_OWNER = 1;
661 public const int PRIM_MEDIA_PERM_GROUP = 2; 664 public const int PRIM_MEDIA_PERM_GROUP = 2;
662 public const int PRIM_MEDIA_PERM_ANYONE = 4; 665 public const int PRIM_MEDIA_PERM_ANYONE = 4;
663 666
664 public const int PRIM_PHYSICS_SHAPE_TYPE = 30; 667 public const int PRIM_PHYSICS_SHAPE_TYPE = 30;
665 public const int PRIM_PHYSICS_SHAPE_PRIM = 0; 668 public const int PRIM_PHYSICS_SHAPE_PRIM = 0;
666 public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; 669 public const int PRIM_PHYSICS_SHAPE_CONVEX = 2;
@@ -688,7 +691,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
688 public const string TEXTURE_PLYWOOD = "89556747-24cb-43ed-920b-47caed15465f"; 691 public const string TEXTURE_PLYWOOD = "89556747-24cb-43ed-920b-47caed15465f";
689 public const string TEXTURE_TRANSPARENT = "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903"; 692 public const string TEXTURE_TRANSPARENT = "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903";
690 public const string TEXTURE_MEDIA = "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361"; 693 public const string TEXTURE_MEDIA = "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361";
691 694
692 // Constants for osGetRegionStats 695 // Constants for osGetRegionStats
693 public const int STATS_TIME_DILATION = 0; 696 public const int STATS_TIME_DILATION = 0;
694 public const int STATS_SIM_FPS = 1; 697 public const int STATS_SIM_FPS = 1;
@@ -741,7 +744,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
741 public static readonly LSLInteger RC_GET_ROOT_KEY = 2; 744 public static readonly LSLInteger RC_GET_ROOT_KEY = 2;
742 public static readonly LSLInteger RC_GET_LINK_NUM = 4; 745 public static readonly LSLInteger RC_GET_LINK_NUM = 4;
743 746
744 public static readonly LSLInteger RCERR_UNKNOWN = -1; 747 public static readonly LSLInteger RCERR_UNKNOWN = -1;
745 public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; 748 public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2;
746 public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; 749 public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3;
747 750