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author | Justin Clarke Casey | 2008-08-11 21:33:04 +0000 |
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committer | Justin Clarke Casey | 2008-08-11 21:33:04 +0000 |
commit | b627c9c066bf8ac402161c063275f273947064dc (patch) | |
tree | b6a744fb799ba2843015326e6cd7c8661a4469ae /OpenSim/Region/ScriptEngine/Shared | |
parent | Mantis#1921. Thank you kindly, Leaf for a patch that: (diff) | |
download | opensim-SC_OLD-b627c9c066bf8ac402161c063275f273947064dc.zip opensim-SC_OLD-b627c9c066bf8ac402161c063275f273947064dc.tar.gz opensim-SC_OLD-b627c9c066bf8ac402161c063275f273947064dc.tar.bz2 opensim-SC_OLD-b627c9c066bf8ac402161c063275f273947064dc.tar.xz |
* minor: replace hard tabs with soft 4 space tabs in previous patch
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index c2fcd1c..a1f79ae 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2050,8 +2050,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2050 | 2050 | ||
2051 | public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param) | 2051 | public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param) |
2052 | { | 2052 | { |
2053 | // This just calls llRezAtRoot for now.... Lol. | 2053 | llRezAtRoot(inventory, pos, vel, rot, param); |
2054 | llRezAtRoot( inventory, pos, vel, rot, param ); | ||
2055 | } | 2054 | } |
2056 | 2055 | ||
2057 | public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) | 2056 | public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) |
@@ -3156,10 +3155,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3156 | public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) | 3155 | public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) |
3157 | { | 3156 | { |
3158 | m_host.AddScriptLPS(1); | 3157 | m_host.AddScriptLPS(1); |
3159 | SceneObjectPart targ = World.GetSceneObjectPart(target); | 3158 | SceneObjectPart targ = World.GetSceneObjectPart(target); |
3160 | if( targ == null ) | 3159 | if( targ == null ) |
3161 | return; | 3160 | return; |
3162 | targ.ApplyImpulse(new LLVector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0); | 3161 | targ.ApplyImpulse(new LLVector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0); |
3163 | } | 3162 | } |
3164 | 3163 | ||
3165 | public void llPassCollisions(int pass) | 3164 | public void llPassCollisions(int pass) |