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authorSignpostMarv2012-10-05 15:16:30 +0100
committerJustin Clark-Casey (justincc)2012-10-29 23:38:58 +0000
commita68e2fe1692a7611c58f774ac5b94c4298343433 (patch)
treea26fdba2a74fc1579a9dab1eed79773a4d7567b7 /OpenSim/Region/ScriptEngine/Shared
parenttransposing stop sound into sound module (diff)
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transposing preload sound onto sound module
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 25be3ff..61fd1aa 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2461,7 +2461,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2461 public void llPreloadSound(string sound) 2461 public void llPreloadSound(string sound)
2462 { 2462 {
2463 m_host.AddScriptLPS(1); 2463 m_host.AddScriptLPS(1);
2464 m_host.PreloadSound(sound); 2464 if (m_SoundModule != null)
2465 m_SoundModule.PreloadSound(KeyOrName(sound), m_host.UUID, 0);
2465 ScriptSleep(1000); 2466 ScriptSleep(1000);
2466 } 2467 }
2467 2468