diff options
author | Oren Hurvitz | 2014-04-30 08:48:05 +0300 |
---|---|---|
committer | Oren Hurvitz | 2014-05-06 07:14:58 +0100 |
commit | 7862d1e20dc8c405e594d888722d90178f0cd9f7 (patch) | |
tree | df2ef6a5f48c0052746bd52fe21775ffa614a9ff /OpenSim/Region/ScriptEngine/Shared | |
parent | Please note: older simulators (0.7.6) still send the info about gzip in Conte... (diff) | |
download | opensim-SC_OLD-7862d1e20dc8c405e594d888722d90178f0cd9f7.zip opensim-SC_OLD-7862d1e20dc8c405e594d888722d90178f0cd9f7.tar.gz opensim-SC_OLD-7862d1e20dc8c405e594d888722d90178f0cd9f7.tar.bz2 opensim-SC_OLD-7862d1e20dc8c405e594d888722d90178f0cd9f7.tar.xz |
Added range-checking for the parameters to PRIM_POINT_LIGHT (used in llSetLinkPrimitiveParamsFast() )
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 4d20e13..0e6b24a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1884,9 +1884,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1884 | part.Shape.LightColorR = Util.Clip((float)color.x, 0.0f, 1.0f); | 1884 | part.Shape.LightColorR = Util.Clip((float)color.x, 0.0f, 1.0f); |
1885 | part.Shape.LightColorG = Util.Clip((float)color.y, 0.0f, 1.0f); | 1885 | part.Shape.LightColorG = Util.Clip((float)color.y, 0.0f, 1.0f); |
1886 | part.Shape.LightColorB = Util.Clip((float)color.z, 0.0f, 1.0f); | 1886 | part.Shape.LightColorB = Util.Clip((float)color.z, 0.0f, 1.0f); |
1887 | part.Shape.LightIntensity = intensity; | 1887 | part.Shape.LightIntensity = Util.Clip((float)intensity, 0.0f, 1.0f); |
1888 | part.Shape.LightRadius = radius; | 1888 | part.Shape.LightRadius = Util.Clip((float)radius, 0.1f, 20.0f); |
1889 | part.Shape.LightFalloff = falloff; | 1889 | part.Shape.LightFalloff = Util.Clip((float)falloff, 0.01f, 2.0f); |
1890 | } | 1890 | } |
1891 | else | 1891 | else |
1892 | { | 1892 | { |