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author | SignpostMarv | 2012-10-06 22:23:14 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-10-29 23:38:59 +0000 |
commit | 29a8ae48b51de55a02f839b6e4566054ad3f7f58 (patch) | |
tree | a9b27473da15d2aa16102322fcfe7f0d42bacb9d /OpenSim/Region/ScriptEngine/Shared | |
parent | transposing preload sound onto sound module (diff) | |
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transposing LoopSoundMaster to Sound Module
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 28 |
1 files changed, 3 insertions, 25 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 61fd1aa..2669add 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2397,33 +2397,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2397 | public void llLoopSoundMaster(string sound, double volume) | 2397 | public void llLoopSoundMaster(string sound, double volume) |
2398 | { | 2398 | { |
2399 | m_host.AddScriptLPS(1); | 2399 | m_host.AddScriptLPS(1); |
2400 | m_host.ParentGroup.LoopSoundMasterPrim = m_host; | 2400 | if (m_SoundModule != null) |
2401 | lock (m_host.ParentGroup.LoopSoundSlavePrims) | ||
2402 | { | 2401 | { |
2403 | foreach (SceneObjectPart prim in m_host.ParentGroup.LoopSoundSlavePrims) | 2402 | m_SoundModule.LoopSoundMaster(m_host.UUID, KeyOrName(sound), |
2404 | { | 2403 | volume, 20); |
2405 | if (prim.Sound != UUID.Zero) | ||
2406 | llStopSound(); | ||
2407 | |||
2408 | prim.Sound = KeyOrName(sound); | ||
2409 | prim.SoundGain = volume; | ||
2410 | prim.SoundFlags = 1; // looping | ||
2411 | prim.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable? | ||
2412 | |||
2413 | prim.ScheduleFullUpdate(); | ||
2414 | prim.SendFullUpdateToAllClients(); | ||
2415 | } | ||
2416 | } | 2404 | } |
2417 | if (m_host.Sound != UUID.Zero) | ||
2418 | llStopSound(); | ||
2419 | |||
2420 | m_host.Sound = KeyOrName(sound); | ||
2421 | m_host.SoundGain = volume; | ||
2422 | m_host.SoundFlags = 1; // looping | ||
2423 | m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable? | ||
2424 | |||
2425 | m_host.ScheduleFullUpdate(); | ||
2426 | m_host.SendFullUpdateToAllClients(); | ||
2427 | } | 2405 | } |
2428 | 2406 | ||
2429 | public void llLoopSoundSlave(string sound, double volume) | 2407 | public void llLoopSoundSlave(string sound, double volume) |