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authorMelanie2011-12-05 19:01:14 +0000
committerMelanie2011-12-05 19:01:14 +0000
commit66f4ce354f57646de32b376cba79dfc6ded17c14 (patch)
treef43ed5ac64693e6ed25b4a6cc013614aaf32cb96 /OpenSim/Region/ScriptEngine/Shared
parentHG: Added HEAD method to Helo service. This is the preferred method, but its ... (diff)
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Fix CHANGED_TEXTURE and CHANGED_COLOR.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs36
1 files changed, 18 insertions, 18 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 6c418df..6d067b0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1424,7 +1424,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1424 { 1424 {
1425 tex.CreateFace((uint) face); 1425 tex.CreateFace((uint) face);
1426 tex.FaceTextures[face].TexMapType = textype; 1426 tex.FaceTextures[face].TexMapType = textype;
1427 part.UpdateTexture(tex); 1427 part.UpdateTextureEntry(tex.GetBytes());
1428 return; 1428 return;
1429 } 1429 }
1430 else if (face == ScriptBaseClass.ALL_SIDES) 1430 else if (face == ScriptBaseClass.ALL_SIDES)
@@ -1437,7 +1437,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1437 } 1437 }
1438 tex.DefaultTexture.TexMapType = textype; 1438 tex.DefaultTexture.TexMapType = textype;
1439 } 1439 }
1440 part.UpdateTexture(tex); 1440 part.UpdateTextureEntry(tex.GetBytes());
1441 return; 1441 return;
1442 } 1442 }
1443 } 1443 }
@@ -1449,7 +1449,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1449 { 1449 {
1450 tex.CreateFace((uint) face); 1450 tex.CreateFace((uint) face);
1451 tex.FaceTextures[face].Glow = glow; 1451 tex.FaceTextures[face].Glow = glow;
1452 part.UpdateTexture(tex); 1452 part.UpdateTextureEntry(tex.GetBytes());
1453 return; 1453 return;
1454 } 1454 }
1455 else if (face == ScriptBaseClass.ALL_SIDES) 1455 else if (face == ScriptBaseClass.ALL_SIDES)
@@ -1462,7 +1462,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1462 } 1462 }
1463 tex.DefaultTexture.Glow = glow; 1463 tex.DefaultTexture.Glow = glow;
1464 } 1464 }
1465 part.UpdateTexture(tex); 1465 part.UpdateTextureEntry(tex.GetBytes());
1466 return; 1466 return;
1467 } 1467 }
1468 } 1468 }
@@ -1497,7 +1497,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1497 tex.CreateFace((uint) face); 1497 tex.CreateFace((uint) face);
1498 tex.FaceTextures[face].Shiny = sval; 1498 tex.FaceTextures[face].Shiny = sval;
1499 tex.FaceTextures[face].Bump = bump; 1499 tex.FaceTextures[face].Bump = bump;
1500 part.UpdateTexture(tex); 1500 part.UpdateTextureEntry(tex.GetBytes());
1501 return; 1501 return;
1502 } 1502 }
1503 else if (face == ScriptBaseClass.ALL_SIDES) 1503 else if (face == ScriptBaseClass.ALL_SIDES)
@@ -1512,7 +1512,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1512 tex.DefaultTexture.Shiny = sval; 1512 tex.DefaultTexture.Shiny = sval;
1513 tex.DefaultTexture.Bump = bump; 1513 tex.DefaultTexture.Bump = bump;
1514 } 1514 }
1515 part.UpdateTexture(tex); 1515 part.UpdateTextureEntry(tex.GetBytes());
1516 return; 1516 return;
1517 } 1517 }
1518 } 1518 }
@@ -1524,7 +1524,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1524 { 1524 {
1525 tex.CreateFace((uint) face); 1525 tex.CreateFace((uint) face);
1526 tex.FaceTextures[face].Fullbright = bright; 1526 tex.FaceTextures[face].Fullbright = bright;
1527 part.UpdateTexture(tex); 1527 part.UpdateTextureEntry(tex.GetBytes());
1528 return; 1528 return;
1529 } 1529 }
1530 else if (face == ScriptBaseClass.ALL_SIDES) 1530 else if (face == ScriptBaseClass.ALL_SIDES)
@@ -1537,7 +1537,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1537 } 1537 }
1538 } 1538 }
1539 tex.DefaultTexture.Fullbright = bright; 1539 tex.DefaultTexture.Fullbright = bright;
1540 part.UpdateTexture(tex); 1540 part.UpdateTextureEntry(tex.GetBytes());
1541 return; 1541 return;
1542 } 1542 }
1543 } 1543 }
@@ -1593,7 +1593,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1593 texcolor = tex.CreateFace((uint)face).RGBA; 1593 texcolor = tex.CreateFace((uint)face).RGBA;
1594 texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); 1594 texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
1595 tex.FaceTextures[face].RGBA = texcolor; 1595 tex.FaceTextures[face].RGBA = texcolor;
1596 part.UpdateTexture(tex); 1596 part.UpdateTextureEntry(tex.GetBytes());
1597 return; 1597 return;
1598 } 1598 }
1599 else if (face == ScriptBaseClass.ALL_SIDES) 1599 else if (face == ScriptBaseClass.ALL_SIDES)
@@ -1617,7 +1617,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1617 tex.DefaultTexture.RGBA = texcolor; 1617 tex.DefaultTexture.RGBA = texcolor;
1618 } 1618 }
1619 1619
1620 part.UpdateTexture(tex); 1620 part.UpdateTextureEntry(tex.GetBytes());
1621 return; 1621 return;
1622 } 1622 }
1623 } 1623 }
@@ -1774,7 +1774,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1774 Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); 1774 Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
1775 texface.TextureID = textureID; 1775 texface.TextureID = textureID;
1776 tex.FaceTextures[face] = texface; 1776 tex.FaceTextures[face] = texface;
1777 part.UpdateTexture(tex); 1777 part.UpdateTextureEntry(tex.GetBytes());
1778 return; 1778 return;
1779 } 1779 }
1780 else if (face == ScriptBaseClass.ALL_SIDES) 1780 else if (face == ScriptBaseClass.ALL_SIDES)
@@ -1787,7 +1787,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1787 } 1787 }
1788 } 1788 }
1789 tex.DefaultTexture.TextureID = textureID; 1789 tex.DefaultTexture.TextureID = textureID;
1790 part.UpdateTexture(tex); 1790 part.UpdateTextureEntry(tex.GetBytes());
1791 return; 1791 return;
1792 } 1792 }
1793 } 1793 }
@@ -1809,7 +1809,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1809 texface.RepeatU = (float)u; 1809 texface.RepeatU = (float)u;
1810 texface.RepeatV = (float)v; 1810 texface.RepeatV = (float)v;
1811 tex.FaceTextures[face] = texface; 1811 tex.FaceTextures[face] = texface;
1812 part.UpdateTexture(tex); 1812 part.UpdateTextureEntry(tex.GetBytes());
1813 return; 1813 return;
1814 } 1814 }
1815 if (face == ScriptBaseClass.ALL_SIDES) 1815 if (face == ScriptBaseClass.ALL_SIDES)
@@ -1824,7 +1824,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1824 } 1824 }
1825 tex.DefaultTexture.RepeatU = (float)u; 1825 tex.DefaultTexture.RepeatU = (float)u;
1826 tex.DefaultTexture.RepeatV = (float)v; 1826 tex.DefaultTexture.RepeatV = (float)v;
1827 part.UpdateTexture(tex); 1827 part.UpdateTextureEntry(tex.GetBytes());
1828 return; 1828 return;
1829 } 1829 }
1830 } 1830 }
@@ -1845,7 +1845,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1845 texface.OffsetU = (float)u; 1845 texface.OffsetU = (float)u;
1846 texface.OffsetV = (float)v; 1846 texface.OffsetV = (float)v;
1847 tex.FaceTextures[face] = texface; 1847 tex.FaceTextures[face] = texface;
1848 part.UpdateTexture(tex); 1848 part.UpdateTextureEntry(tex.GetBytes());
1849 return; 1849 return;
1850 } 1850 }
1851 if (face == ScriptBaseClass.ALL_SIDES) 1851 if (face == ScriptBaseClass.ALL_SIDES)
@@ -1860,7 +1860,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1860 } 1860 }
1861 tex.DefaultTexture.OffsetU = (float)u; 1861 tex.DefaultTexture.OffsetU = (float)u;
1862 tex.DefaultTexture.OffsetV = (float)v; 1862 tex.DefaultTexture.OffsetV = (float)v;
1863 part.UpdateTexture(tex); 1863 part.UpdateTextureEntry(tex.GetBytes());
1864 return; 1864 return;
1865 } 1865 }
1866 } 1866 }
@@ -1880,7 +1880,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1880 Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); 1880 Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
1881 texface.Rotation = (float)rotation; 1881 texface.Rotation = (float)rotation;
1882 tex.FaceTextures[face] = texface; 1882 tex.FaceTextures[face] = texface;
1883 part.UpdateTexture(tex); 1883 part.UpdateTextureEntry(tex.GetBytes());
1884 return; 1884 return;
1885 } 1885 }
1886 if (face == ScriptBaseClass.ALL_SIDES) 1886 if (face == ScriptBaseClass.ALL_SIDES)
@@ -1893,7 +1893,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1893 } 1893 }
1894 } 1894 }
1895 tex.DefaultTexture.Rotation = (float)rotation; 1895 tex.DefaultTexture.Rotation = (float)rotation;
1896 part.UpdateTexture(tex); 1896 part.UpdateTextureEntry(tex.GetBytes());
1897 return; 1897 return;
1898 } 1898 }
1899 } 1899 }