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author | Melanie Thielker | 2008-08-28 14:08:09 +0000 |
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committer | Melanie Thielker | 2008-08-28 14:08:09 +0000 |
commit | 086284da5592eaa23bf2846b4bd8231ba2d5995d (patch) | |
tree | 8c8f4317b4fb3b67182655d7263d8fb07adfe51b /OpenSim/Region/ScriptEngine/Shared | |
parent | Fix for Bug #2065: New check out crashes on sqlite migration (diff) | |
download | opensim-SC_OLD-086284da5592eaa23bf2846b4bd8231ba2d5995d.zip opensim-SC_OLD-086284da5592eaa23bf2846b4bd8231ba2d5995d.tar.gz opensim-SC_OLD-086284da5592eaa23bf2846b4bd8231ba2d5995d.tar.bz2 opensim-SC_OLD-086284da5592eaa23bf2846b4bd8231ba2d5995d.tar.xz |
Thannk you, Ralphos, for a patch the corrects an improper cast in
llSetPrimitiveParams
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 800fc67..b48edfb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -5735,13 +5735,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5735 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | 5735 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: |
5736 | if (remain < 5) | 5736 | if (remain < 5) |
5737 | return; | 5737 | return; |
5738 | int light = Convert.ToInt32(rules.Data[idx++]); | 5738 | LSL_Types.LSLInteger light = new LSL_Types.LSLInteger(rules.Data[idx++].ToString()); |
5739 | LSL_Types.Vector3 lightcolor =new LSL_Types.Vector3(rules.Data[idx++].ToString()); | 5739 | LSL_Types.Vector3 lightcolor =new LSL_Types.Vector3(rules.Data[idx++].ToString()); |
5740 | float intensity = (float)Convert.ToDouble(rules.Data[idx++]); | 5740 | float intensity = (float)Convert.ToDouble(rules.Data[idx++]); |
5741 | float radius = (float)Convert.ToDouble(rules.Data[idx++]); | 5741 | float radius = (float)Convert.ToDouble(rules.Data[idx++]); |
5742 | float falloff = (float)Convert.ToDouble(rules.Data[idx++]); | 5742 | float falloff = (float)Convert.ToDouble(rules.Data[idx++]); |
5743 | 5743 | ||
5744 | SetPointLight(part, (light == 1), lightcolor, intensity, radius, falloff); | 5744 | SetPointLight(part, light, lightcolor, intensity, radius, falloff); |
5745 | 5745 | ||
5746 | break; | 5746 | break; |
5747 | case (int)ScriptBaseClass.PRIM_GLOW: | 5747 | case (int)ScriptBaseClass.PRIM_GLOW: |