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author | Mike Mazur | 2009-06-12 15:00:08 +0000 |
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committer | Mike Mazur | 2009-06-12 15:00:08 +0000 |
commit | e6e88ac12611c40f10a0cfbd3acf576566f5019a (patch) | |
tree | b54dafff689143ba5c92dd06dcb605baeac58c19 /OpenSim/Region/ScriptEngine/Shared | |
parent | * remove long unused interregion optional module code (diff) | |
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Give m_test* methods more reasonable names
Changing the names of these methods because they were being picked up by
nunit as tests even though they were marked private. Naming them Check*
after the original Test*.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs index 47c2df6..f290dd7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs | |||
@@ -71,24 +71,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
71 | [Test] | 71 | [Test] |
72 | public void TestllAngleBetween() | 72 | public void TestllAngleBetween() |
73 | { | 73 | { |
74 | m_testllAngleBetween(new Vector3(1, 0, 0), 0); | 74 | CheckllAngleBetween(new Vector3(1, 0, 0), 0); |
75 | m_testllAngleBetween(new Vector3(1, 0, 0), 90); | 75 | CheckllAngleBetween(new Vector3(1, 0, 0), 90); |
76 | m_testllAngleBetween(new Vector3(1, 0, 0), 180); | 76 | CheckllAngleBetween(new Vector3(1, 0, 0), 180); |
77 | 77 | ||
78 | m_testllAngleBetween(new Vector3(0, 1, 0), 0); | 78 | CheckllAngleBetween(new Vector3(0, 1, 0), 0); |
79 | m_testllAngleBetween(new Vector3(0, 1, 0), 90); | 79 | CheckllAngleBetween(new Vector3(0, 1, 0), 90); |
80 | m_testllAngleBetween(new Vector3(0, 1, 0), 180); | 80 | CheckllAngleBetween(new Vector3(0, 1, 0), 180); |
81 | 81 | ||
82 | m_testllAngleBetween(new Vector3(0, 0, 1), 0); | 82 | CheckllAngleBetween(new Vector3(0, 0, 1), 0); |
83 | m_testllAngleBetween(new Vector3(0, 0, 1), 90); | 83 | CheckllAngleBetween(new Vector3(0, 0, 1), 90); |
84 | m_testllAngleBetween(new Vector3(0, 0, 1), 180); | 84 | CheckllAngleBetween(new Vector3(0, 0, 1), 180); |
85 | 85 | ||
86 | m_testllAngleBetween(new Vector3(1, 1, 1), 0); | 86 | CheckllAngleBetween(new Vector3(1, 1, 1), 0); |
87 | m_testllAngleBetween(new Vector3(1, 1, 1), 90); | 87 | CheckllAngleBetween(new Vector3(1, 1, 1), 90); |
88 | m_testllAngleBetween(new Vector3(1, 1, 1), 180); | 88 | CheckllAngleBetween(new Vector3(1, 1, 1), 180); |
89 | } | 89 | } |
90 | 90 | ||
91 | private void m_testllAngleBetween(Vector3 axis,float originalAngle) | 91 | private void CheckllAngleBetween(Vector3 axis,float originalAngle) |
92 | { | 92 | { |
93 | Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0); | 93 | Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0); |
94 | Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle)); | 94 | Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle)); |