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author | Melanie Thielker | 2008-08-23 16:15:17 +0000 |
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committer | Melanie Thielker | 2008-08-23 16:15:17 +0000 |
commit | d2d9808742c0ffe47fb7aa6464faf1b2dfb216bf (patch) | |
tree | 26d20bc3072e560563a773351513d20a569e622e /OpenSim/Region/ScriptEngine/Shared | |
parent | more work on new meshing routines... (diff) | |
download | opensim-SC_OLD-d2d9808742c0ffe47fb7aa6464faf1b2dfb216bf.zip opensim-SC_OLD-d2d9808742c0ffe47fb7aa6464faf1b2dfb216bf.tar.gz opensim-SC_OLD-d2d9808742c0ffe47fb7aa6464faf1b2dfb216bf.tar.bz2 opensim-SC_OLD-d2d9808742c0ffe47fb7aa6464faf1b2dfb216bf.tar.xz |
Thank you, salahzar, for a patch that adds llGetNumberOfSides and will
also enable LSLconformance on some texture functions as well.
Applied the part of the patch in Shared/.
The part for Common/ needs to be reworked to remove the reference
into Shared/
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 107 |
1 files changed, 105 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 2428bc4..c461d3d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -3330,11 +3330,114 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3330 | 3330 | ||
3331 | } | 3331 | } |
3332 | 3332 | ||
3333 | // this function to understand which shape it is (taken from meshmerizer) | ||
3334 | // quite useful can be used by meshmerizer to have a centralized point of understanding the shape | ||
3335 | // except that it refers to scripting constants | ||
3336 | private int getScriptPrimType(PrimitiveBaseShape primShape) | ||
3337 | { | ||
3338 | |||
3339 | if (primShape.SculptEntry && primShape.SculptType != (byte)0 && primShape.SculptData.Length > 0) | ||
3340 | return ScriptBaseClass.PRIM_TYPE_SCULPT; | ||
3341 | if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Square) | ||
3342 | { | ||
3343 | if (primShape.PathCurve == (byte)Extrusion.Straight) | ||
3344 | return ScriptBaseClass.PRIM_TYPE_BOX; | ||
3345 | else if (primShape.PathCurve == (byte)Extrusion.Curve1) | ||
3346 | return ScriptBaseClass.PRIM_TYPE_TUBE; | ||
3347 | } | ||
3348 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | ||
3349 | { | ||
3350 | if (primShape.PathCurve == (byte)Extrusion.Straight) | ||
3351 | return ScriptBaseClass.PRIM_TYPE_CYLINDER; | ||
3352 | // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits | ||
3353 | else if (primShape.PathCurve == (byte)Extrusion.Curve1) | ||
3354 | return ScriptBaseClass.PRIM_TYPE_TORUS; | ||
3355 | } | ||
3356 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) | ||
3357 | { | ||
3358 | if (primShape.PathCurve == (byte)Extrusion.Curve1 || primShape.PathCurve == (byte)Extrusion.Curve2) | ||
3359 | return ScriptBaseClass.PRIM_TYPE_SPHERE; | ||
3360 | } | ||
3361 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | ||
3362 | { | ||
3363 | if (primShape.PathCurve == (byte)Extrusion.Straight) | ||
3364 | return ScriptBaseClass.PRIM_TYPE_PRISM; | ||
3365 | else if (primShape.PathCurve == (byte)Extrusion.Curve1) | ||
3366 | return ScriptBaseClass.PRIM_TYPE_RING; | ||
3367 | } | ||
3368 | return ScriptBaseClass.PRIM_TYPE_BOX; | ||
3369 | |||
3370 | |||
3371 | } | ||
3372 | // Helper functions to understand if object has cut, hollow, dimple, and other affecting number of faces | ||
3373 | private void hasCutHollowDimpleProfileCut(PrimitiveBaseShape shape, out bool hasCut, out bool hasHollow, | ||
3374 | out bool hasDimple, out bool hasProfileCut) | ||
3375 | { | ||
3376 | hasCut = (shape.PathBegin > 0) || (shape.PathEnd < 1); | ||
3377 | hasHollow = shape.ProfileHollow > 0; | ||
3378 | hasDimple = (shape.ProfileBegin > 0) || (shape.ProfileEnd < 1); // taken from llSetPrimitiveParms | ||
3379 | hasProfileCut = hasDimple; // is it the same thing? | ||
3380 | |||
3381 | } | ||
3382 | |||
3333 | public LSL_Types.LSLInteger llGetNumberOfSides() | 3383 | public LSL_Types.LSLInteger llGetNumberOfSides() |
3334 | { | 3384 | { |
3335 | m_host.AddScriptLPS(1); | 3385 | m_host.AddScriptLPS(1); |
3336 | NotImplemented("llGetNumberOfSides"); | 3386 | int ret = 0; |
3337 | return 0; | 3387 | bool hasCut; |
3388 | bool hasHollow; | ||
3389 | bool hasDimple; | ||
3390 | bool hasProfileCut; | ||
3391 | |||
3392 | hasCutHollowDimpleProfileCut(m_host.Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut); | ||
3393 | |||
3394 | switch (getScriptPrimType(m_host.Shape)) | ||
3395 | { | ||
3396 | case ScriptBaseClass.PRIM_TYPE_BOX: | ||
3397 | ret = 6; | ||
3398 | if (hasCut) ret += 2; | ||
3399 | if (hasHollow) ret += 1; | ||
3400 | break; | ||
3401 | case ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
3402 | ret = 3; | ||
3403 | if (hasCut) ret += 2; | ||
3404 | if (hasHollow) ret += 1; | ||
3405 | break; | ||
3406 | case ScriptBaseClass.PRIM_TYPE_PRISM: | ||
3407 | ret = 5; | ||
3408 | if (hasCut) ret += 2; | ||
3409 | if (hasHollow) ret += 1; | ||
3410 | break; | ||
3411 | case ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
3412 | ret = 1; | ||
3413 | if (hasCut) ret += 2; | ||
3414 | if (hasDimple) ret += 2; | ||
3415 | if (hasHollow) ret += 1; // actually lsl adds 4!!!!!! is that a great mistake? | ||
3416 | break; | ||
3417 | case ScriptBaseClass.PRIM_TYPE_TORUS: | ||
3418 | ret = 1; | ||
3419 | if (hasCut) ret += 2; | ||
3420 | if (hasProfileCut) ret += 2; | ||
3421 | if (hasHollow) ret += 1; | ||
3422 | break; | ||
3423 | case ScriptBaseClass.PRIM_TYPE_TUBE: | ||
3424 | ret = 4; | ||
3425 | if (hasCut) ret += 2; | ||
3426 | if (hasProfileCut) ret += 2; | ||
3427 | if (hasHollow) ret += 1; | ||
3428 | break; | ||
3429 | case ScriptBaseClass.PRIM_TYPE_RING: | ||
3430 | ret = 3; | ||
3431 | if (hasCut) ret += 2; | ||
3432 | if (hasProfileCut) ret += 2; | ||
3433 | if (hasHollow) ret += 1; | ||
3434 | break; | ||
3435 | case ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
3436 | ret = 1; | ||
3437 | break; | ||
3438 | } | ||
3439 | |||
3440 | return ret; | ||
3338 | } | 3441 | } |
3339 | 3442 | ||
3340 | 3443 | ||