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authorJustin Clark-Casey (justincc)2013-01-16 02:07:43 +0000
committerJustin Clark-Casey (justincc)2013-01-16 02:07:43 +0000
commit0963ece25bdef16852f5fd8ae4515a2f05d8b6e4 (patch)
treef95a3eef3e94df4408d555a30cd62bce629623f2 /OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs
parentRevert "Implement co-operative script termination if termination comes during... (diff)
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Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented. This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs15
1 files changed, 6 insertions, 9 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs
index e7b3319..b2803a1 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs
@@ -99,10 +99,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
99 SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); 99 SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
100 TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); 100 TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
101 101
102 ScriptInstance si = new ScriptInstance(m_engine, inWorldObj.RootPart, scriptItem, 0, false, int.MaxValue); 102 new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
103 new LSL_Api().Initialize(si);
104 OSSL_Api osslApi = new OSSL_Api(); 103 OSSL_Api osslApi = new OSSL_Api();
105 osslApi.Initialize(si); 104 osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
106 105
107// SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID); 106// SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID);
108 107
@@ -146,10 +145,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
146 SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); 145 SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
147 TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); 146 TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
148 147
149 ScriptInstance si = new ScriptInstance(m_engine, inWorldObj.RootPart, scriptItem, 0, false, int.MaxValue); 148 new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
150 new LSL_Api().Initialize(si);
151 OSSL_Api osslApi = new OSSL_Api(); 149 OSSL_Api osslApi = new OSSL_Api();
152 osslApi.Initialize(si); 150 osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
153 151
154 // Create an object embedded inside the first 152 // Create an object embedded inside the first
155 TaskInventoryHelpers.AddNotecard( 153 TaskInventoryHelpers.AddNotecard(
@@ -195,10 +193,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
195 SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); 193 SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
196 TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); 194 TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
197 195
198 ScriptInstance si = new ScriptInstance(m_engine, inWorldObj.RootPart, scriptItem, 0, false, int.MaxValue); 196 new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
199 new LSL_Api().Initialize(si);
200 OSSL_Api osslApi = new OSSL_Api(); 197 OSSL_Api osslApi = new OSSL_Api();
201 osslApi.Initialize(si); 198 osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
202 199
203 // Create an object embedded inside the first 200 // Create an object embedded inside the first
204 TaskInventoryHelpers.AddSceneObject( 201 TaskInventoryHelpers.AddSceneObject(