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author | Melanie | 2009-08-06 22:03:20 +0100 |
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committer | Melanie | 2009-08-06 22:03:20 +0100 |
commit | 91f6898b26caa8f74533dbd90478cf4103251abe (patch) | |
tree | 0ee8d1b94c3f0667d32cbf56043fd021fc8d8b73 /OpenSim/Region/ScriptEngine/Shared/Instance | |
parent | Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-91f6898b26caa8f74533dbd90478cf4103251abe.zip opensim-SC_OLD-91f6898b26caa8f74533dbd90478cf4103251abe.tar.gz opensim-SC_OLD-91f6898b26caa8f74533dbd90478cf4103251abe.tar.bz2 opensim-SC_OLD-91f6898b26caa8f74533dbd90478cf4103251abe.tar.xz |
|From: James J Greensky <jame.j.greensky@intel.com>
|Date: Wed, 5 Aug 2009 09:51:52 -0700
|Subject: [PATCH] Closed two major memory leaks for scripted objects
|
|Two major memory leaks for the scripted objects were fixed
|- One leak had to do with remoting acrossing app domains. When a script and
| its controlling agent communicate across an application boundary, it calls
| functions on a stub proxy object that then invokes the remote method on
| the object in the other app domain. These stub objects (two for each script)
| were setup to have infinate lifetimes and were never being garbage collected.
|- The second leak was the result of adding a scene object part instance method
| to a scene event and never removing it. This cause the event's delegate list
| to maintain a link to that object which is then never freed as the scene event
| object is never destroyed.
Patch applied, please direct feedback to me. Possible issue: Longtime idle
scripts like vendors may fail.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Instance')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | 25 |
1 files changed, 18 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 8168300..6d62249 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -96,7 +96,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
96 | private string m_CurrentState = String.Empty; | 96 | private string m_CurrentState = String.Empty; |
97 | private UUID m_RegionID = UUID.Zero; | 97 | private UUID m_RegionID = UUID.Zero; |
98 | 98 | ||
99 | //private ISponsor m_ScriptSponsor; | 99 | private ScriptSponsor m_ScriptSponsor; |
100 | private bool m_destroyed = false; | ||
100 | private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> | 101 | private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> |
101 | m_LineMap; | 102 | m_LineMap; |
102 | 103 | ||
@@ -261,12 +262,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
261 | Path.GetFileNameWithoutExtension(assembly), | 262 | Path.GetFileNameWithoutExtension(assembly), |
262 | "SecondLife.Script"); | 263 | "SecondLife.Script"); |
263 | 264 | ||
264 | // Add a sponsor to the script | 265 | m_ScriptSponsor = new ScriptSponsor(); |
265 | // ISponsor scriptSponsor = new ScriptSponsor(); | 266 | ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); |
266 | // ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as MarshalByRefObject); | 267 | lease.Register(m_ScriptSponsor); |
267 | // lease.Register(scriptSponsor); | ||
268 | //m_ScriptSponsor = scriptSponsor; | ||
269 | |||
270 | } | 268 | } |
271 | catch (Exception) | 269 | catch (Exception) |
272 | { | 270 | { |
@@ -449,6 +447,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
449 | { | 447 | { |
450 | ReleaseControls(); | 448 | ReleaseControls(); |
451 | AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID); | 449 | AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID); |
450 | |||
451 | m_Script.Close(); | ||
452 | m_ScriptSponsor.Close(); | ||
453 | ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); | ||
454 | lease.Unregister(m_ScriptSponsor); | ||
455 | |||
456 | m_destroyed = true; | ||
452 | } | 457 | } |
453 | 458 | ||
454 | public void RemoveState() | 459 | public void RemoveState() |
@@ -884,6 +889,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
884 | 889 | ||
885 | public void SaveState(string assembly) | 890 | public void SaveState(string assembly) |
886 | { | 891 | { |
892 | |||
893 | |||
887 | // If we're currently in an event, just tell it to save upon return | 894 | // If we're currently in an event, just tell it to save upon return |
888 | // | 895 | // |
889 | if (m_InEvent) | 896 | if (m_InEvent) |
@@ -892,6 +899,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
892 | return; | 899 | return; |
893 | } | 900 | } |
894 | 901 | ||
902 | // Data may not be available as the script has already been destroyed | ||
903 | if (m_destroyed == true) | ||
904 | return; | ||
905 | |||
895 | PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID); | 906 | PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID); |
896 | 907 | ||
897 | string xml = ScriptSerializer.Serialize(this); | 908 | string xml = ScriptSerializer.Serialize(this); |