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authorJustin Clark-Casey (justincc)2011-09-01 01:22:28 +0100
committerJustin Clark-Casey (justincc)2011-09-01 01:22:28 +0100
commit095b3e5756bb3160b30c9c5670ba008fa13d2e66 (patch)
tree0052b92cf46d42d714740bb4c7404edbdbaea0de /OpenSim/Region/ScriptEngine/Shared/Instance
parentFix a bug where the non-root parts of rezzed objects that had previously been... (diff)
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Remove pointless cluttering SOP.ParentGroup != null checks.
The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database. At all other times it's not possible for a SOP not to have a SOG parent.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index ef9b2ac..6e9f3ec 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -766,13 +766,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
766 else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException)) 766 else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
767 { 767 {
768 m_InSelfDelete = true; 768 m_InSelfDelete = true;
769 if (part != null && part.ParentGroup != null) 769 if (part != null)
770 m_Engine.World.DeleteSceneObject(part.ParentGroup, false); 770 m_Engine.World.DeleteSceneObject(part.ParentGroup, false);
771 } 771 }
772 else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException)) 772 else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
773 { 773 {
774 m_InSelfDelete = true; 774 m_InSelfDelete = true;
775 if (part != null && part.ParentGroup != null) 775 if (part != null)
776 part.Inventory.RemoveInventoryItem(m_ItemID); 776 part.Inventory.RemoveInventoryItem(m_ItemID);
777 } 777 }
778 } 778 }