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authorJustin Clark-Casey (justincc)2015-01-16 22:44:54 +0000
committerJustin Clark-Casey (justincc)2015-01-16 22:46:48 +0000
commit8d724e90de0fb3b406f82f4e06b6f5b79c5a538c (patch)
tree069eac2d8fa46b63267d4119795a6cabf218c97f /OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
parentminor: Suppress the log messages when user profiles data is requested for an ... (diff)
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For scripts in attachments, don't save .state files apart from the initial one as these are ignored since .state is saved in the attachment's asset.
This eliminates pointless work and exceptions when an appdomain is unloaded whilst an attachment script state is persisted. Adds test for this case. Relates to http://opensimulator.org/mantis/view.php?id=7407
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs27
1 files changed, 22 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 79e4774..9498aa8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -58,6 +58,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
58 { 58 {
59 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 59 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
60 60
61 public bool StatePersistedHere { get { return m_AttachedAvatar == UUID.Zero; } }
62
61 /// <summary> 63 /// <summary>
62 /// The current work item if an event for this script is running or waiting to run, 64 /// The current work item if an event for this script is running or waiting to run,
63 /// </summary> 65 /// </summary>
@@ -76,7 +78,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
76 private string m_CurrentEvent = String.Empty; 78 private string m_CurrentEvent = String.Empty;
77 private bool m_InSelfDelete; 79 private bool m_InSelfDelete;
78 private int m_MaxScriptQueue; 80 private int m_MaxScriptQueue;
79 private bool m_SaveState = true; 81 private bool m_SaveState;
80 private int m_ControlEventsInQueue; 82 private int m_ControlEventsInQueue;
81 private int m_LastControlLevel; 83 private int m_LastControlLevel;
82 private bool m_CollisionInQueue; 84 private bool m_CollisionInQueue;
@@ -238,6 +240,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
238 m_postOnRez = postOnRez; 240 m_postOnRez = postOnRez;
239 m_AttachedAvatar = Part.ParentGroup.AttachedAvatar; 241 m_AttachedAvatar = Part.ParentGroup.AttachedAvatar;
240 m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID; 242 m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID;
243
244 m_SaveState = StatePersistedHere;
245
246// m_log.DebugFormat(
247// "[SCRIPT INSTANCE]: Instantiated script instance {0} (id {1}) in part {2} (id {3}) in object {4} attached avatar {5} in {6}",
248// ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, m_AttachedAvatar, Engine.World.Name);
241 } 249 }
242 250
243 /// <summary> 251 /// <summary>
@@ -339,8 +347,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
339 return false; 347 return false;
340 } 348 }
341 349
342 m_SaveState = true; 350 // For attachments, XEngine saves the state into a .state file when XEngine.SetXMLState() is called.
343
344 string savedState = Path.Combine(m_dataPath, ItemID.ToString() + ".state"); 351 string savedState = Path.Combine(m_dataPath, ItemID.ToString() + ".state");
345 352
346 if (File.Exists(savedState)) 353 if (File.Exists(savedState))
@@ -389,6 +396,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
389 m_SaveState = false; 396 m_SaveState = false;
390 m_startedFromSavedState = true; 397 m_startedFromSavedState = true;
391 } 398 }
399
400 // If this script is in an attachment then we no longer need the state file.
401 if (!StatePersistedHere)
402 RemoveState();
392 } 403 }
393// else 404// else
394// { 405// {
@@ -984,7 +995,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
984 (int)m_Script.GetStateEventFlags(State)); 995 (int)m_Script.GetStateEventFlags(State));
985 if (running) 996 if (running)
986 Start(); 997 Start();
987 m_SaveState = true; 998
999 m_SaveState = StatePersistedHere;
1000
988 PostEvent(new EventParams("state_entry", 1001 PostEvent(new EventParams("state_entry",
989 new Object[0], new DetectParams[0])); 1002 new Object[0], new DetectParams[0]));
990 } 1003 }
@@ -1010,7 +1023,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1010 1023
1011 if (m_CurrentEvent != "state_entry") 1024 if (m_CurrentEvent != "state_entry")
1012 { 1025 {
1013 m_SaveState = true; 1026 m_SaveState = StatePersistedHere;
1014 PostEvent(new EventParams("state_entry", 1027 PostEvent(new EventParams("state_entry",
1015 new Object[0], new DetectParams[0])); 1028 new Object[0], new DetectParams[0]));
1016 throw new EventAbortException(); 1029 throw new EventAbortException();
@@ -1060,6 +1073,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1060 return; 1073 return;
1061 } 1074 }
1062 1075
1076// m_log.DebugFormat(
1077// "[SCRIPT INSTANCE]: Saving state for script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}",
1078// ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name);
1079
1063 PluginData = AsyncCommandManager.GetSerializationData(Engine, ItemID); 1080 PluginData = AsyncCommandManager.GetSerializationData(Engine, ItemID);
1064 1081
1065 string xml = ScriptSerializer.Serialize(this); 1082 string xml = ScriptSerializer.Serialize(this);