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author | lbsa71 | 2008-06-24 21:09:49 +0000 |
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committer | lbsa71 | 2008-06-24 21:09:49 +0000 |
commit | 6b7930104bdb845d3b9c085dc04f52b6446f23b1 (patch) | |
tree | 05ee45781a455817fa400bb99f30f4d19d4eb1f8 /OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |
parent | based on positive feedback on performance of making keys fixed length (diff) | |
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* Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, api and compiler out of XEngine"
"First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done."
Thank you, Melanie!
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Helpers.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Helpers.cs | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs new file mode 100644 index 0000000..8e312c5 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -0,0 +1,121 @@ | |||
1 | using System; | ||
2 | using System.IO; | ||
3 | using System.Threading; | ||
4 | using System.Collections; | ||
5 | using System.Collections.Generic; | ||
6 | using libsecondlife; | ||
7 | using OpenSim.Framework; | ||
8 | using OpenSim.Region.Environment; | ||
9 | using OpenSim.Region.Environment.Scenes; | ||
10 | |||
11 | namespace OpenSim.Region.ScriptEngine.Shared | ||
12 | { | ||
13 | public class DetectParams | ||
14 | { | ||
15 | public DetectParams() | ||
16 | { | ||
17 | Key = LLUUID.Zero; | ||
18 | OffsetPos = new LSL_Types.Vector3(); | ||
19 | LinkNum = 0; | ||
20 | Group = LLUUID.Zero; | ||
21 | Name = String.Empty; | ||
22 | Owner = LLUUID.Zero; | ||
23 | Position = new LSL_Types.Vector3(); | ||
24 | Rotation = new LSL_Types.Quaternion(); | ||
25 | Type = 0; | ||
26 | Velocity = new LSL_Types.Vector3(); | ||
27 | } | ||
28 | |||
29 | public LLUUID Key; | ||
30 | public LSL_Types.Vector3 OffsetPos; | ||
31 | public int LinkNum; | ||
32 | public LLUUID Group; | ||
33 | public string Name; | ||
34 | public LLUUID Owner; | ||
35 | public LSL_Types.Vector3 Position; | ||
36 | public LSL_Types.Quaternion Rotation; | ||
37 | public int Type; | ||
38 | public LSL_Types.Vector3 Velocity; | ||
39 | |||
40 | public void Populate(Scene scene) | ||
41 | { | ||
42 | SceneObjectPart part = scene.GetSceneObjectPart(Key); | ||
43 | if (part == null) // Avatar, maybe? | ||
44 | { | ||
45 | ScenePresence presence = scene.GetScenePresence(Key); | ||
46 | if (presence == null) | ||
47 | return; | ||
48 | |||
49 | Name = presence.Firstname + " " + presence.Lastname; | ||
50 | Owner = Key; | ||
51 | Position = new LSL_Types.Vector3( | ||
52 | presence.AbsolutePosition.X, | ||
53 | presence.AbsolutePosition.X, | ||
54 | presence.AbsolutePosition.Z); | ||
55 | Rotation = new LSL_Types.Quaternion( | ||
56 | presence.Rotation.x, | ||
57 | presence.Rotation.y, | ||
58 | presence.Rotation.z, | ||
59 | presence.Rotation.w); | ||
60 | Velocity = new LSL_Types.Vector3( | ||
61 | presence.Velocity.X, | ||
62 | presence.Velocity.X, | ||
63 | presence.Velocity.Z); | ||
64 | |||
65 | Type = 0x01; // Avatar | ||
66 | if (presence.Velocity != LLVector3.Zero) | ||
67 | Type |= 0x02; // Active | ||
68 | |||
69 | Group = presence.ControllingClient.ActiveGroupId; | ||
70 | |||
71 | return; | ||
72 | } | ||
73 | |||
74 | part=part.ParentGroup.RootPart; // We detect objects only | ||
75 | |||
76 | LinkNum = 0; // Not relevant | ||
77 | |||
78 | Group = part.GroupID; | ||
79 | Name = part.Name; | ||
80 | Owner = part.OwnerID; | ||
81 | if (part.Velocity == LLVector3.Zero) | ||
82 | Type = 0x04; // Passive | ||
83 | else | ||
84 | Type = 0x02; // Passive | ||
85 | |||
86 | foreach (SceneObjectPart p in part.ParentGroup.Children.Values) | ||
87 | { | ||
88 | if (p.ContainsScripts()) | ||
89 | { | ||
90 | Type |= 0x08; // Scripted | ||
91 | break; | ||
92 | } | ||
93 | } | ||
94 | |||
95 | Position = new LSL_Types.Vector3(part.AbsolutePosition.X, | ||
96 | part.AbsolutePosition.Y, | ||
97 | part.AbsolutePosition.Z); | ||
98 | |||
99 | LLQuaternion wr = part.GetWorldRotation(); | ||
100 | Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W); | ||
101 | |||
102 | Velocity = new LSL_Types.Vector3(part.Velocity.X, | ||
103 | part.Velocity.Y, | ||
104 | part.Velocity.Z); | ||
105 | } | ||
106 | } | ||
107 | |||
108 | public class EventParams | ||
109 | { | ||
110 | public EventParams(string eventName, Object[] eventParams, DetectParams[] detectParams) | ||
111 | { | ||
112 | EventName=eventName; | ||
113 | Params=eventParams; | ||
114 | DetectParams=detectParams; | ||
115 | } | ||
116 | |||
117 | public string EventName; | ||
118 | public Object[] Params; | ||
119 | public DetectParams[] DetectParams; | ||
120 | } | ||
121 | } | ||