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author | Jeff Ames | 2009-02-22 01:26:18 +0000 |
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committer | Jeff Ames | 2009-02-22 01:26:18 +0000 |
commit | 818af9d4827ea66358abbc3929d20e09861c7306 (patch) | |
tree | 097254f7d203fff8547c30061540bc01e4f84d12 /OpenSim/Region/ScriptEngine/Shared/CodeTools | |
parent | Addresses some issues with appearance after TPs. Appearance.Owner was not bei... (diff) | |
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Refactor log4net logger handling in script engine. (#3148)
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/CodeTools')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | 44 |
1 files changed, 21 insertions, 23 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index 5b3dce7..03b2ab3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | |||
@@ -29,10 +29,12 @@ using System; | |||
29 | using System.CodeDom.Compiler; | 29 | using System.CodeDom.Compiler; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Globalization; | 31 | using System.Globalization; |
32 | using System.Reflection; | ||
32 | using System.IO; | 33 | using System.IO; |
33 | using Microsoft.CSharp; | 34 | using Microsoft.CSharp; |
34 | using Microsoft.JScript; | 35 | using Microsoft.JScript; |
35 | using Microsoft.VisualBasic; | 36 | using Microsoft.VisualBasic; |
37 | using log4net; | ||
36 | using OpenSim.Region.Framework.Interfaces; | 38 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Interfaces; | 39 | using OpenSim.Region.ScriptEngine.Interfaces; |
38 | 40 | ||
@@ -40,8 +42,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
40 | { | 42 | { |
41 | public class Compiler : ICompiler | 43 | public class Compiler : ICompiler |
42 | { | 44 | { |
43 | // private static readonly log4net.ILog m_log | 45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
45 | 46 | ||
46 | // * Uses "LSL2Converter" to convert LSL to C# if necessary. | 47 | // * Uses "LSL2Converter" to convert LSL to C# if necessary. |
47 | // * Compiles C#-code into an assembly | 48 | // * Compiles C#-code into an assembly |
@@ -126,7 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
126 | AllowedCompilers.Clear(); | 127 | AllowedCompilers.Clear(); |
127 | 128 | ||
128 | #if DEBUG | 129 | #if DEBUG |
129 | m_scriptEngine.Log.Debug("[Compiler]: Allowed languages: " + allowComp); | 130 | m_log.Debug("[Compiler]: Allowed languages: " + allowComp); |
130 | #endif | 131 | #endif |
131 | 132 | ||
132 | 133 | ||
@@ -135,18 +136,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
135 | string strlan = strl.Trim(" \t".ToCharArray()).ToLower(); | 136 | string strlan = strl.Trim(" \t".ToCharArray()).ToLower(); |
136 | if (!LanguageMapping.ContainsKey(strlan)) | 137 | if (!LanguageMapping.ContainsKey(strlan)) |
137 | { | 138 | { |
138 | m_scriptEngine.Log.Error("[Compiler]: Config error. Compiler is unable to recognize language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); | 139 | m_log.Error("[Compiler]: Config error. Compiler is unable to recognize language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); |
139 | } | 140 | } |
140 | else | 141 | else |
141 | { | 142 | { |
142 | #if DEBUG | 143 | #if DEBUG |
143 | //m_scriptEngine.Log.Debug("[Compiler]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); | 144 | //m_log.Debug("[Compiler]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); |
144 | #endif | 145 | #endif |
145 | } | 146 | } |
146 | AllowedCompilers.Add(strlan, true); | 147 | AllowedCompilers.Add(strlan, true); |
147 | } | 148 | } |
148 | if (AllowedCompilers.Count == 0) | 149 | if (AllowedCompilers.Count == 0) |
149 | m_scriptEngine.Log.Error("[Compiler]: Config error. Compiler could not recognize any language in \"AllowedCompilers\". Scripts will not be executed!"); | 150 | m_log.Error("[Compiler]: Config error. Compiler could not recognize any language in \"AllowedCompilers\". Scripts will not be executed!"); |
150 | 151 | ||
151 | // Default language | 152 | // Default language |
152 | string defaultCompileLanguage = m_scriptEngine.Config.GetString("DefaultCompileLanguage", "lsl").ToLower(); | 153 | string defaultCompileLanguage = m_scriptEngine.Config.GetString("DefaultCompileLanguage", "lsl").ToLower(); |
@@ -154,7 +155,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
154 | // Is this language recognized at all? | 155 | // Is this language recognized at all? |
155 | if (!LanguageMapping.ContainsKey(defaultCompileLanguage)) | 156 | if (!LanguageMapping.ContainsKey(defaultCompileLanguage)) |
156 | { | 157 | { |
157 | m_scriptEngine.Log.Error("[Compiler]: " + | 158 | m_log.Error("[Compiler]: " + |
158 | "Config error. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Changing default to: \"lsl\"."); | 159 | "Config error. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Changing default to: \"lsl\"."); |
159 | defaultCompileLanguage = "lsl"; | 160 | defaultCompileLanguage = "lsl"; |
160 | } | 161 | } |
@@ -162,13 +163,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
162 | // Is this language in allow-list? | 163 | // Is this language in allow-list? |
163 | if (!AllowedCompilers.ContainsKey(defaultCompileLanguage)) | 164 | if (!AllowedCompilers.ContainsKey(defaultCompileLanguage)) |
164 | { | 165 | { |
165 | m_scriptEngine.Log.Error("[Compiler]: " + | 166 | m_log.Error("[Compiler]: " + |
166 | "Config error. Default language \"" + defaultCompileLanguage + "\"specified in \"DefaultCompileLanguage\" is not in list of \"AllowedCompilers\". Scripts may not be executed!"); | 167 | "Config error. Default language \"" + defaultCompileLanguage + "\"specified in \"DefaultCompileLanguage\" is not in list of \"AllowedCompilers\". Scripts may not be executed!"); |
167 | } | 168 | } |
168 | else | 169 | else |
169 | { | 170 | { |
170 | #if DEBUG | 171 | #if DEBUG |
171 | // m_scriptEngine.Log.Debug("[Compiler]: " + | 172 | // m_log.Debug("[Compiler]: " + |
172 | // "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language."); | 173 | // "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language."); |
173 | #endif | 174 | #endif |
174 | // LANGUAGE IS IN ALLOW-LIST | 175 | // LANGUAGE IS IN ALLOW-LIST |
@@ -194,7 +195,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
194 | } | 195 | } |
195 | catch (Exception ex) | 196 | catch (Exception ex) |
196 | { | 197 | { |
197 | m_scriptEngine.Log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + ScriptEnginesPath + "\": " + ex.ToString()); | 198 | m_log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + ScriptEnginesPath + "\": " + ex.ToString()); |
198 | } | 199 | } |
199 | } | 200 | } |
200 | 201 | ||
@@ -208,7 +209,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
208 | } | 209 | } |
209 | catch (Exception ex) | 210 | catch (Exception ex) |
210 | { | 211 | { |
211 | m_scriptEngine.Log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + Path.Combine(ScriptEnginesPath, | 212 | m_log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + Path.Combine(ScriptEnginesPath, |
212 | m_scriptEngine.World.RegionInfo.RegionID.ToString())+ "\": " + ex.ToString()); | 213 | m_scriptEngine.World.RegionInfo.RegionID.ToString())+ "\": " + ex.ToString()); |
213 | } | 214 | } |
214 | } | 215 | } |
@@ -216,7 +217,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
216 | foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath, | 217 | foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath, |
217 | m_scriptEngine.World.RegionInfo.RegionID.ToString()))) | 218 | m_scriptEngine.World.RegionInfo.RegionID.ToString()))) |
218 | { | 219 | { |
219 | //m_scriptEngine.Log.Error("[Compiler]: FILE FOUND: " + file); | 220 | //m_log.Error("[Compiler]: FILE FOUND: " + file); |
220 | 221 | ||
221 | if (file.ToLower().StartsWith(FilePrefix + "_compiled_") || | 222 | if (file.ToLower().StartsWith(FilePrefix + "_compiled_") || |
222 | file.ToLower().StartsWith(FilePrefix + "_source_")) | 223 | file.ToLower().StartsWith(FilePrefix + "_source_")) |
@@ -227,12 +228,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
227 | } | 228 | } |
228 | catch (Exception ex) | 229 | catch (Exception ex) |
229 | { | 230 | { |
230 | m_scriptEngine.Log.Error("[Compiler]: Exception trying delete old script file \"" + file + "\": " + ex.ToString()); | 231 | m_log.Error("[Compiler]: Exception trying delete old script file \"" + file + "\": " + ex.ToString()); |
231 | } | 232 | } |
232 | |||
233 | } | 233 | } |
234 | } | 234 | } |
235 | |||
236 | } | 235 | } |
237 | 236 | ||
238 | ////private ICodeCompiler icc = codeProvider.CreateCompiler(); | 237 | ////private ICodeCompiler icc = codeProvider.CreateCompiler(); |
@@ -293,9 +292,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
293 | if (Script == String.Empty) | 292 | if (Script == String.Empty) |
294 | { | 293 | { |
295 | if (File.Exists(OutFile)) | 294 | if (File.Exists(OutFile)) |
296 | |||
297 | { | 295 | { |
298 | // m_scriptEngine.Log.DebugFormat("[Compiler] Returning existing assembly for {0}", asset); | 296 | // m_log.DebugFormat("[Compiler] Returning existing assembly for {0}", asset); |
299 | return OutFile; | 297 | return OutFile; |
300 | } | 298 | } |
301 | 299 | ||
@@ -345,7 +343,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
345 | // | 343 | // |
346 | if (File.Exists(OutFile) && File.Exists(OutFile+".text")) | 344 | if (File.Exists(OutFile) && File.Exists(OutFile+".text")) |
347 | { | 345 | { |
348 | // m_scriptEngine.Log.DebugFormat("[Compiler] Returning existing assembly for {0}", asset); | 346 | // m_log.DebugFormat("[Compiler] Returning existing assembly for {0}", asset); |
349 | return OutFile; | 347 | return OutFile; |
350 | } | 348 | } |
351 | 349 | ||
@@ -465,9 +463,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
465 | } | 463 | } |
466 | catch (Exception ex) //NOTLEGIT - Should be just FileIOException | 464 | catch (Exception ex) //NOTLEGIT - Should be just FileIOException |
467 | { | 465 | { |
468 | m_scriptEngine.Log.Error("[Compiler]: Exception while "+ | 466 | m_log.Error("[Compiler]: Exception while "+ |
469 | "trying to write script source to file \"" + | 467 | "trying to write script source to file \"" + |
470 | srcFileName + "\": " + ex.ToString()); | 468 | srcFileName + "\": " + ex.ToString()); |
471 | } | 469 | } |
472 | } | 470 | } |
473 | 471 | ||
@@ -577,7 +575,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
577 | errtext += "No compile error. But not able to locate compiled file."; | 575 | errtext += "No compile error. But not able to locate compiled file."; |
578 | throw new Exception(errtext); | 576 | throw new Exception(errtext); |
579 | } | 577 | } |
580 | // m_scriptEngine.Log.DebugFormat("[Compiler] Compiled new assembly "+ | 578 | // m_log.DebugFormat("[Compiler] Compiled new assembly "+ |
581 | // "for {0}", asset); | 579 | // "for {0}", asset); |
582 | 580 | ||
583 | // Because windows likes to perform exclusive locks, we simply | 581 | // Because windows likes to perform exclusive locks, we simply |