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authorMelanie Thielker2008-07-28 00:40:35 +0000
committerMelanie Thielker2008-07-28 00:40:35 +0000
commit9fca0aca6432f14cd68ffdc51703762ee7b575a3 (patch)
treecb74e6e4e49d944f33b9011604a15694063e2ae9 /OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
parentUse new LSL compiler by default in DotNetEngine and XEngine. Fix issues 1651,... (diff)
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Reinstate the configuration option on XEngine's use of the lexical
compiler. Changes the default in OpenSim.ini.example to "true" to allow for a broader user base for testing.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs6
1 files changed, 1 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index 2386c6f..4962023 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -93,11 +93,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
93 public bool in_startup = true; 93 public bool in_startup = true;
94 public void ReadConfig() 94 public void ReadConfig()
95 { 95 {
96 // Turning on the compiler by default so hardcoding this option to 96 m_UseCompiler = m_scriptEngine.Config.GetBoolean("UseNewCompiler", true);
97 // true. Once it's clear we won't be going back to the old
98 // "compiler" this code will be removed completely.
99 // Mike, 2008.07.28
100 //m_UseCompiler = m_scriptEngine.Config.GetBoolean("UseNewCompiler", true);
101 97
102 // Get some config 98 // Get some config
103 WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", true); 99 WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", true);