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authorJustin Clarke Casey2008-08-11 21:33:04 +0000
committerJustin Clarke Casey2008-08-11 21:33:04 +0000
commitb627c9c066bf8ac402161c063275f273947064dc (patch)
treeb6a744fb799ba2843015326e6cd7c8661a4469ae /OpenSim/Region/ScriptEngine/Shared/Api
parentMantis#1921. Thank you kindly, Leaf for a patch that: (diff)
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* minor: replace hard tabs with soft 4 space tabs in previous patch
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs11
1 files changed, 5 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index c2fcd1c..a1f79ae 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2050,8 +2050,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2050 2050
2051 public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param) 2051 public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param)
2052 { 2052 {
2053 // This just calls llRezAtRoot for now.... Lol. 2053 llRezAtRoot(inventory, pos, vel, rot, param);
2054 llRezAtRoot( inventory, pos, vel, rot, param );
2055 } 2054 }
2056 2055
2057 public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) 2056 public void llLookAt(LSL_Types.Vector3 target, double strength, double damping)
@@ -3156,10 +3155,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3156 public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) 3155 public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local)
3157 { 3156 {
3158 m_host.AddScriptLPS(1); 3157 m_host.AddScriptLPS(1);
3159 SceneObjectPart targ = World.GetSceneObjectPart(target); 3158 SceneObjectPart targ = World.GetSceneObjectPart(target);
3160 if( targ == null ) 3159 if( targ == null )
3161 return; 3160 return;
3162 targ.ApplyImpulse(new LLVector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0); 3161 targ.ApplyImpulse(new LLVector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0);
3163 } 3162 }
3164 3163
3165 public void llPassCollisions(int pass) 3164 public void llPassCollisions(int pass)