diff options
author | Melanie Thielker | 2008-11-16 00:47:21 +0000 |
---|---|---|
committer | Melanie Thielker | 2008-11-16 00:47:21 +0000 |
commit | 27e557eb9857ccc34ae3588c4e0ff43bd5e6644a (patch) | |
tree | 742ab8738481d93ebc03fe94c80b6333c65631b0 /OpenSim/Region/ScriptEngine/Shared/Api | |
parent | Changed sculpted prim texture scaling method to bilinear to reduce scaling ar... (diff) | |
download | opensim-SC_OLD-27e557eb9857ccc34ae3588c4e0ff43bd5e6644a.zip opensim-SC_OLD-27e557eb9857ccc34ae3588c4e0ff43bd5e6644a.tar.gz opensim-SC_OLD-27e557eb9857ccc34ae3588c4e0ff43bd5e6644a.tar.bz2 opensim-SC_OLD-27e557eb9857ccc34ae3588c4e0ff43bd5e6644a.tar.xz |
Introduces the message transfer module. It splits the transfer mechanics off
the IM module and makes it into a module of it's own, which can be used by
all other modules. Removes some ugly hacks. Refer to the IM module to see
how it's used. Also fixes the persistence issue (Mantis #2598)
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 0720f36..cce7e7a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2645,7 +2645,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2645 | msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition); | 2645 | msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition); |
2646 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 2646 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; |
2647 | msg.binaryBucket = new byte[0];// binaryBucket; | 2647 | msg.binaryBucket = new byte[0];// binaryBucket; |
2648 | World.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); | 2648 | // TODO: Send IM |
2649 | // World.TriggerGridInstantMessage(msg); | ||
2649 | // ScriptSleep(2000); | 2650 | // ScriptSleep(2000); |
2650 | } | 2651 | } |
2651 | 2652 | ||