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authorMelanie Thielker2008-08-28 10:42:22 +0000
committerMelanie Thielker2008-08-28 10:42:22 +0000
commit5dac6242bd5d4f26a93347c5d41e509e04fb95c2 (patch)
tree2663cbb16f7ec916401dcb138510a533aa6a4967 /OpenSim/Region/ScriptEngine/Shared/Api
parentcreate-region didn't know about regionload_regionsdir... (diff)
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Thank you, salahzar, for a patch that adds some more functions
from DotNetEngine into XEngine.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs56
1 files changed, 51 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index ccbbeb9..800fc67 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2997,7 +2997,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2997 public void llRemoveInventory(string name) 2997 public void llRemoveInventory(string name)
2998 { 2998 {
2999 m_host.AddScriptLPS(1); 2999 m_host.AddScriptLPS(1);
3000 NotImplemented("llRemoveInventory"); 3000 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3001 {
3002 if (item.Name == name)
3003 {
3004 m_host.RemoveInventoryItem(item.ItemID);
3005 return;
3006 }
3007 }
3001 } 3008 }
3002 3009
3003 public void llSetText(string text, LSL_Types.Vector3 color, double alpha) 3010 public void llSetText(string text, LSL_Types.Vector3 color, double alpha)
@@ -3384,7 +3391,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3384 // except that it refers to scripting constants 3391 // except that it refers to scripting constants
3385 private int getScriptPrimType(PrimitiveBaseShape primShape) 3392 private int getScriptPrimType(PrimitiveBaseShape primShape)
3386 { 3393 {
3387 if (primShape.SculptEntry && primShape.SculptType != (byte)0 && primShape.SculptData.Length > 0) 3394 if (primShape.SculptEntry)
3388 return ScriptBaseClass.PRIM_TYPE_SCULPT; 3395 return ScriptBaseClass.PRIM_TYPE_SCULPT;
3389 if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Square) 3396 if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
3390 { 3397 {
@@ -5082,7 +5089,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5082 public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) 5089 public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
5083 { 5090 {
5084 m_host.AddScriptLPS(1); 5091 m_host.AddScriptLPS(1);
5085 NotImplemented("llRemoteLoadScriptPin"); 5092 bool found = false;
5093 LLUUID destId = LLUUID.Zero;
5094 LLUUID srcId = LLUUID.Zero;
5095
5096 if (!LLUUID.TryParse(target, out destId))
5097 {
5098 llSay(0, "Could not parse key " + target);
5099 return;
5100 }
5101
5102 // target must be a different prim than the one containing the script
5103 if (m_host.UUID == destId)
5104 {
5105 return;
5106 }
5107
5108 // copy the first script found with this inventory name
5109 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
5110 {
5111 if (inv.Value.Name == name)
5112 {
5113 // make sure the object is a script
5114 if (10 == inv.Value.Type)
5115 {
5116 found = true;
5117 srcId = inv.Key;
5118 break;
5119 }
5120 }
5121 }
5122
5123 if (!found)
5124 {
5125 llSay(0, "Could not find script " + name);
5126 return;
5127 }
5128
5129 // the rest of the permission checks are done in RezScript, so check the pin there as well
5130 World.RezScript(srcId, m_host, destId, pin, running, start_param);
5131 // this will cause the delay even if the script pin or permissions were wrong - seems ok
5086 ScriptSleep(3000); 5132 ScriptSleep(3000);
5087 } 5133 }
5088 5134
@@ -6150,7 +6196,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6150 if (remain < 1) 6196 if (remain < 1)
6151 return res; 6197 return res;
6152 6198
6153 int face = Convert.ToInt32("" + rules.Data[idx++]); 6199 int face = Convert.ToInt32(rules.Data[idx++].ToString());
6154 if (face == -1) 6200 if (face == -1)
6155 face = 0; 6201 face = 0;
6156 6202
@@ -6171,7 +6217,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6171 if (remain < 1) 6217 if (remain < 1)
6172 return res; 6218 return res;
6173 6219
6174 face=Convert.ToInt32("" + rules.Data[idx++]); 6220 face=Convert.ToInt32(rules.Data[idx++].ToString());
6175 6221
6176 tex = m_host.Shape.Textures; 6222 tex = m_host.Shape.Textures;
6177 LLColor texcolor; 6223 LLColor texcolor;