aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Shared/Api
diff options
context:
space:
mode:
authorMelanie Thielker2008-07-14 01:39:36 +0000
committerMelanie Thielker2008-07-14 01:39:36 +0000
commit07bd749ac56dc498610fc88e61cc7ab04047620e (patch)
tree7e1e8f017f1abe0f3dcc21c29bbae7bafb4b456f /OpenSim/Region/ScriptEngine/Shared/Api
parentPatch #9149 (diff)
downloadopensim-SC_OLD-07bd749ac56dc498610fc88e61cc7ab04047620e.zip
opensim-SC_OLD-07bd749ac56dc498610fc88e61cc7ab04047620e.tar.gz
opensim-SC_OLD-07bd749ac56dc498610fc88e61cc7ab04047620e.tar.bz2
opensim-SC_OLD-07bd749ac56dc498610fc88e61cc7ab04047620e.tar.xz
Patch #9150
Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 30a64c7..06a6086 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3214,7 +3214,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3214 3214
3215 // sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule 3215 // sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule
3216 // have to convert from LLVector3 (float) to LSL_Types.Vector3 (double) 3216 // have to convert from LLVector3 (float) to LSL_Types.Vector3 (double)
3217 SunFloatVector3 = World.RegionInfo.EstateSettings.sunPosition; 3217 SunFloatVector3 = World.RegionInfo.RegionSettings.SunVector;
3218 SunDoubleVector3.x = (double)SunFloatVector3.X; 3218 SunDoubleVector3.x = (double)SunFloatVector3.X;
3219 SunDoubleVector3.y = (double)SunFloatVector3.Y; 3219 SunDoubleVector3.y = (double)SunFloatVector3.Y;
3220 SunDoubleVector3.z = (double)SunFloatVector3.Z; 3220 SunDoubleVector3.z = (double)SunFloatVector3.Z;