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author | Justin Clark-Casey (justincc) | 2011-08-10 01:47:37 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-10 01:47:37 +0100 |
commit | 5d6c9644faf6aeac38410af9cff97adfef88d7aa (patch) | |
tree | 4913309153fd8b55f7cd5cd27bd449f9eecd41f5 /OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |
parent | Stop trying to deregister caps or close child agents when an NPC is removed (diff) | |
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early code to allow scripts to force npcs not to fly when moving to target
this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path.
currently implemented in osNpcMoveToTarget(), but none of this is final.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index a7843dd..c745e5c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -498,6 +498,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
498 | m_OSSL_Functions.osNpcMoveTo(npc, position); | 498 | m_OSSL_Functions.osNpcMoveTo(npc, position); |
499 | } | 499 | } |
500 | 500 | ||
501 | public void osNpcMoveToTarget(key npc, vector position, int noFly) | ||
502 | { | ||
503 | m_OSSL_Functions.osNpcMoveToTarget(npc, position, noFly); | ||
504 | } | ||
505 | |||
501 | public void osNpcStopMoveTo(LSL_Key npc) | 506 | public void osNpcStopMoveTo(LSL_Key npc) |
502 | { | 507 | { |
503 | m_OSSL_Functions.osNpcStopMoveTo(npc); | 508 | m_OSSL_Functions.osNpcStopMoveTo(npc); |