diff options
|From: James J Greensky <jame.j.greensky@intel.com>
|Date: Wed, 5 Aug 2009 09:51:52 -0700
|Subject: [PATCH] Closed two major memory leaks for scripted objects
|
|Two major memory leaks for the scripted objects were fixed
|- One leak had to do with remoting acrossing app domains. When a script and
| its controlling agent communicate across an application boundary, it calls
| functions on a stub proxy object that then invokes the remote method on
| the object in the other app domain. These stub objects (two for each script)
| were setup to have infinate lifetimes and were never being garbage collected.
|- The second leak was the result of adding a scene object part instance method
| to a scene event and never removing it. This cause the event's delegate list
| to maintain a link to that object which is then never freed as the scene event
| object is never destroyed.
Patch applied, please direct feedback to me. Possible issue: Longtime idle
scripts like vendors may fail.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 9068634..753ca55 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -32,7 +32,7 @@ using LSLInteger = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | |||
32 | 32 | ||
33 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | 33 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase |
34 | { | 34 | { |
35 | public partial class ScriptBaseClass : MarshalByRefObject | 35 | public partial class ScriptBaseClass |
36 | { | 36 | { |
37 | // LSL CONSTANTS | 37 | // LSL CONSTANTS |
38 | public static readonly LSLInteger TRUE = new LSLInteger(1); | 38 | public static readonly LSLInteger TRUE = new LSLInteger(1); |