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authorJustin Clark-Casey (justincc)2013-03-14 21:23:48 +0000
committerJustin Clark-Casey (justincc)2013-03-14 21:23:48 +0000
commite9c394fb4ed56ffb931a0161b8c6fdc929b38058 (patch)
treec270d96a638974cdf6341006a9430c04922467ab /OpenSim/Region/ScriptEngine/Shared/Api/Implementation
parentMerge branch 'master' of ssh://opensim/var/git/opensim (diff)
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Make llGetObjectDetails() return the correct world rotation for a sitting avatar
This addresses http://opensimulator.org/mantis/view.php?id=6567 This creates a ScenePresence.GetWorldRotation() with the same semantics as SOP.GetWorldRotation() SP.Rotation can't be used since it's relative to the sat upon prim if the avatar is sitting.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index dd7ee24..47f8758 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -10518,7 +10518,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10518 ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); 10518 ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z));
10519 break; 10519 break;
10520 case ScriptBaseClass.OBJECT_ROT: 10520 case ScriptBaseClass.OBJECT_ROT:
10521 ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); 10521 ret.Add(new LSL_Rotation(av.GetWorldRotation()));
10522 break; 10522 break;
10523 case ScriptBaseClass.OBJECT_VELOCITY: 10523 case ScriptBaseClass.OBJECT_VELOCITY:
10524 ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); 10524 ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z));