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authorMelanie2010-07-31 01:03:14 +0100
committerMelanie2010-07-31 01:03:14 +0100
commit168a8e9ae5bd36bbe393f36e9a9ff17dbd4699ca (patch)
tree755b613423e453d1230d375b0d642ee0bf2a3365 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation
parentSlight improvement on previous commit. (diff)
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Thank you, Snoopy, for a patch to fix child prim movement. This still doesn't
address limiting link distance, but at least it makes the UI and LSL match.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs12
1 files changed, 5 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 6edd08d..525f0f0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1934,13 +1934,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1934 } 1934 }
1935 else 1935 else
1936 { 1936 {
1937 if (llVecDist(new LSL_Vector(0,0,0), targetPos) <= 10.0f) 1937 LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos);
1938 { 1938 part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z);
1939 part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z); 1939 SceneObjectGroup parent = part.ParentGroup;
1940 SceneObjectGroup parent = part.ParentGroup; 1940 parent.HasGroupChanged = true;
1941 parent.HasGroupChanged = true; 1941 parent.ScheduleGroupForTerseUpdate();
1942 parent.ScheduleGroupForTerseUpdate();
1943 }
1944 } 1942 }
1945 } 1943 }
1946 1944