diff options
Merge branch 'master' into newmultiattach
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
4 files changed, 193 insertions, 199 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index cf6f13e..e1f0071 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -283,6 +283,80 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
283 | } | 283 | } |
284 | } | 284 | } |
285 | 285 | ||
286 | /// <summary> | ||
287 | /// Get a given link entity from a linkset (linked objects and any sitting avatars). | ||
288 | /// </summary> | ||
289 | /// <remarks> | ||
290 | /// If there are any ScenePresence's in the linkset (i.e. because they are sat upon one of the prims), then | ||
291 | /// these are counted as extra entities that correspond to linknums beyond the number of prims in the linkset. | ||
292 | /// The ScenePresences receive linknums in the order in which they sat. | ||
293 | /// </remarks> | ||
294 | /// <returns> | ||
295 | /// The link entity. null if not found. | ||
296 | /// </returns> | ||
297 | /// <param name='linknum'> | ||
298 | /// Can be either a non-negative integer or ScriptBaseClass.LINK_THIS (-4). | ||
299 | /// If ScriptBaseClass.LINK_THIS then the entity containing the script is returned. | ||
300 | /// If the linkset has one entity and a linknum of zero is given, then the single entity is returned. If any | ||
301 | /// positive integer is given in this case then null is returned. | ||
302 | /// If the linkset has more than one entity and a linknum greater than zero but equal to or less than the number | ||
303 | /// of entities, then the entity which corresponds to that linknum is returned. | ||
304 | /// Otherwise, if a positive linknum is given which is greater than the number of entities in the linkset, then | ||
305 | /// null is returned. | ||
306 | /// </param> | ||
307 | public ISceneEntity GetLinkEntity(int linknum) | ||
308 | { | ||
309 | if (linknum < 0) | ||
310 | { | ||
311 | if (linknum == ScriptBaseClass.LINK_THIS) | ||
312 | return m_host; | ||
313 | else | ||
314 | return null; | ||
315 | } | ||
316 | |||
317 | int actualPrimCount = m_host.ParentGroup.PrimCount; | ||
318 | List<UUID> sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars(); | ||
319 | int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count; | ||
320 | |||
321 | // Special case for a single prim. In this case the linknum is zero. However, this will not match a single | ||
322 | // prim that has any avatars sat upon it (in which case the root prim is link 1). | ||
323 | if (linknum == 0) | ||
324 | { | ||
325 | if (actualPrimCount == 1 && sittingAvatarIds.Count == 0) | ||
326 | return m_host; | ||
327 | |||
328 | return null; | ||
329 | } | ||
330 | // Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but | ||
331 | // here we must match 1 (ScriptBaseClass.LINK_ROOT). | ||
332 | else if (linknum == ScriptBaseClass.LINK_ROOT && actualPrimCount == 1) | ||
333 | { | ||
334 | if (sittingAvatarIds.Count > 0) | ||
335 | return m_host.ParentGroup.RootPart; | ||
336 | else | ||
337 | return null; | ||
338 | } | ||
339 | else if (linknum <= adjustedPrimCount) | ||
340 | { | ||
341 | if (linknum <= actualPrimCount) | ||
342 | { | ||
343 | return m_host.ParentGroup.GetLinkNumPart(linknum); | ||
344 | } | ||
345 | else | ||
346 | { | ||
347 | ScenePresence sp = World.GetScenePresence(sittingAvatarIds[linknum - actualPrimCount - 1]); | ||
348 | if (sp != null) | ||
349 | return sp; | ||
350 | else | ||
351 | return null; | ||
352 | } | ||
353 | } | ||
354 | else | ||
355 | { | ||
356 | return null; | ||
357 | } | ||
358 | } | ||
359 | |||
286 | public List<SceneObjectPart> GetLinkParts(int linkType) | 360 | public List<SceneObjectPart> GetLinkParts(int linkType) |
287 | { | 361 | { |
288 | return GetLinkParts(m_host, linkType); | 362 | return GetLinkParts(m_host, linkType); |
@@ -2174,23 +2248,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2174 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | 2248 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
2175 | q = avatar.CameraRotation; // Mouselook | 2249 | q = avatar.CameraRotation; // Mouselook |
2176 | else | 2250 | else |
2177 | q = avatar.Rotation; // Currently infrequently updated so may be inaccurate | 2251 | q = avatar.GetWorldRotation(); // Currently infrequently updated so may be inaccurate |
2178 | } | 2252 | } |
2179 | else | 2253 | else |
2180 | q = part.ParentGroup.GroupRotation; // Likely never get here but just in case | 2254 | q = part.ParentGroup.GroupRotation; // Likely never get here but just in case |
2181 | } | 2255 | } |
2182 | else | 2256 | else |
2183 | q = part.ParentGroup.GroupRotation; // just the group rotation | 2257 | q = part.ParentGroup.GroupRotation; // just the group rotation |
2184 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2258 | |
2259 | return new LSL_Rotation(q); | ||
2185 | } | 2260 | } |
2186 | q = part.GetWorldRotation(); | 2261 | |
2187 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2262 | return new LSL_Rotation(part.GetWorldRotation()); |
2188 | } | 2263 | } |
2189 | 2264 | ||
2190 | public LSL_Rotation llGetLocalRot() | 2265 | public LSL_Rotation llGetLocalRot() |
2191 | { | 2266 | { |
2192 | m_host.AddScriptLPS(1); | 2267 | m_host.AddScriptLPS(1); |
2193 | return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); | 2268 | |
2269 | return new LSL_Rotation(m_host.RotationOffset); | ||
2194 | } | 2270 | } |
2195 | 2271 | ||
2196 | public void llSetForce(LSL_Vector force, int local) | 2272 | public void llSetForce(LSL_Vector force, int local) |
@@ -2285,8 +2361,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2285 | public LSL_Vector llGetTorque() | 2361 | public LSL_Vector llGetTorque() |
2286 | { | 2362 | { |
2287 | m_host.AddScriptLPS(1); | 2363 | m_host.AddScriptLPS(1); |
2288 | Vector3 torque = m_host.ParentGroup.GetTorque(); | 2364 | |
2289 | return new LSL_Vector(torque.X,torque.Y,torque.Z); | 2365 | return new LSL_Vector(m_host.ParentGroup.GetTorque()); |
2290 | } | 2366 | } |
2291 | 2367 | ||
2292 | public void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local) | 2368 | public void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local) |
@@ -2312,19 +2388,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2312 | vel = m_host.Velocity; | 2388 | vel = m_host.Velocity; |
2313 | } | 2389 | } |
2314 | 2390 | ||
2315 | return new LSL_Vector(vel.X, vel.Y, vel.Z); | 2391 | return new LSL_Vector(vel); |
2316 | } | 2392 | } |
2317 | 2393 | ||
2318 | public LSL_Vector llGetAccel() | 2394 | public LSL_Vector llGetAccel() |
2319 | { | 2395 | { |
2320 | m_host.AddScriptLPS(1); | 2396 | m_host.AddScriptLPS(1); |
2321 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); | 2397 | |
2398 | return new LSL_Vector(m_host.Acceleration); | ||
2322 | } | 2399 | } |
2323 | 2400 | ||
2324 | public LSL_Vector llGetOmega() | 2401 | public LSL_Vector llGetOmega() |
2325 | { | 2402 | { |
2326 | m_host.AddScriptLPS(1); | 2403 | m_host.AddScriptLPS(1); |
2327 | return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); | 2404 | |
2405 | return new LSL_Vector(m_host.AngularVelocity); | ||
2328 | } | 2406 | } |
2329 | 2407 | ||
2330 | public LSL_Float llGetTimeOfDay() | 2408 | public LSL_Float llGetTimeOfDay() |
@@ -3101,13 +3179,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3101 | msg.ParentEstateID = 0; //ParentEstateID; | 3179 | msg.ParentEstateID = 0; //ParentEstateID; |
3102 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3180 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3103 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3181 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; |
3182 | |||
3183 | Vector3 pos = m_host.AbsolutePosition; | ||
3104 | msg.binaryBucket | 3184 | msg.binaryBucket |
3105 | = Util.StringToBytes256( | 3185 | = Util.StringToBytes256( |
3106 | "{0}/{1}/{2}/{3}", | 3186 | "{0}/{1}/{2}/{3}", |
3107 | World.RegionInfo.RegionName, | 3187 | World.RegionInfo.RegionName, |
3108 | (int)Math.Floor(m_host.AbsolutePosition.X), | 3188 | (int)Math.Floor(pos.X), |
3109 | (int)Math.Floor(m_host.AbsolutePosition.Y), | 3189 | (int)Math.Floor(pos.Y), |
3110 | (int)Math.Floor(m_host.AbsolutePosition.Z)); | 3190 | (int)Math.Floor(pos.Z)); |
3111 | 3191 | ||
3112 | if (m_TransferModule != null) | 3192 | if (m_TransferModule != null) |
3113 | { | 3193 | { |
@@ -3691,47 +3771,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3691 | { | 3771 | { |
3692 | m_host.AddScriptLPS(1); | 3772 | m_host.AddScriptLPS(1); |
3693 | 3773 | ||
3694 | if (linknum < 0) | 3774 | ISceneEntity entity = GetLinkEntity(linknum); |
3695 | { | ||
3696 | if (linknum == ScriptBaseClass.LINK_THIS) | ||
3697 | return m_host.UUID.ToString(); | ||
3698 | else | ||
3699 | return ScriptBaseClass.NULL_KEY; | ||
3700 | } | ||
3701 | |||
3702 | int actualPrimCount = m_host.ParentGroup.PrimCount; | ||
3703 | List<UUID> sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars(); | ||
3704 | int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count; | ||
3705 | |||
3706 | // Special case for a single prim. In this case the linknum is zero. However, this will not match a single | ||
3707 | // prim that has any avatars sat upon it (in which case the root prim is link 1). | ||
3708 | if (linknum == 0) | ||
3709 | { | ||
3710 | if (actualPrimCount == 1 && sittingAvatarIds.Count == 0) | ||
3711 | return m_host.UUID.ToString(); | ||
3712 | 3775 | ||
3713 | return ScriptBaseClass.NULL_KEY; | 3776 | if (entity != null) |
3714 | } | 3777 | return entity.UUID.ToString(); |
3715 | // Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but | ||
3716 | // here we must match 1 (ScriptBaseClass.LINK_ROOT). | ||
3717 | else if (linknum == 1 && actualPrimCount == 1) | ||
3718 | { | ||
3719 | if (sittingAvatarIds.Count > 0) | ||
3720 | return m_host.ParentGroup.RootPart.UUID.ToString(); | ||
3721 | else | ||
3722 | return ScriptBaseClass.NULL_KEY; | ||
3723 | } | ||
3724 | else if (linknum <= adjustedPrimCount) | ||
3725 | { | ||
3726 | if (linknum <= actualPrimCount) | ||
3727 | return m_host.ParentGroup.GetLinkNumPart(linknum).UUID.ToString(); | ||
3728 | else | ||
3729 | return sittingAvatarIds[linknum - actualPrimCount - 1].ToString(); | ||
3730 | } | ||
3731 | else | 3778 | else |
3732 | { | ||
3733 | return ScriptBaseClass.NULL_KEY; | 3779 | return ScriptBaseClass.NULL_KEY; |
3734 | } | ||
3735 | } | 3780 | } |
3736 | 3781 | ||
3737 | /// <summary> | 3782 | /// <summary> |
@@ -3777,55 +3822,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3777 | { | 3822 | { |
3778 | m_host.AddScriptLPS(1); | 3823 | m_host.AddScriptLPS(1); |
3779 | 3824 | ||
3780 | if (linknum < 0) | 3825 | ISceneEntity entity = GetLinkEntity(linknum); |
3781 | { | ||
3782 | if (linknum == ScriptBaseClass.LINK_THIS) | ||
3783 | return m_host.Name; | ||
3784 | else | ||
3785 | return ScriptBaseClass.NULL_KEY; | ||
3786 | } | ||
3787 | 3826 | ||
3788 | int actualPrimCount = m_host.ParentGroup.PrimCount; | 3827 | if (entity != null) |
3789 | List<UUID> sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars(); | 3828 | return entity.Name; |
3790 | int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count; | ||
3791 | |||
3792 | // Special case for a single prim. In this case the linknum is zero. However, this will not match a single | ||
3793 | // prim that has any avatars sat upon it (in which case the root prim is link 1). | ||
3794 | if (linknum == 0) | ||
3795 | { | ||
3796 | if (actualPrimCount == 1 && sittingAvatarIds.Count == 0) | ||
3797 | return m_host.Name; | ||
3798 | |||
3799 | return ScriptBaseClass.NULL_KEY; | ||
3800 | } | ||
3801 | // Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but | ||
3802 | // here we must match 1 (ScriptBaseClass.LINK_ROOT). | ||
3803 | else if (linknum == 1 && actualPrimCount == 1) | ||
3804 | { | ||
3805 | if (sittingAvatarIds.Count > 0) | ||
3806 | return m_host.ParentGroup.RootPart.Name; | ||
3807 | else | ||
3808 | return ScriptBaseClass.NULL_KEY; | ||
3809 | } | ||
3810 | else if (linknum <= adjustedPrimCount) | ||
3811 | { | ||
3812 | if (linknum <= actualPrimCount) | ||
3813 | { | ||
3814 | return m_host.ParentGroup.GetLinkNumPart(linknum).Name; | ||
3815 | } | ||
3816 | else | ||
3817 | { | ||
3818 | ScenePresence sp = World.GetScenePresence(sittingAvatarIds[linknum - actualPrimCount - 1]); | ||
3819 | if (sp != null) | ||
3820 | return sp.Name; | ||
3821 | else | ||
3822 | return ScriptBaseClass.NULL_KEY; | ||
3823 | } | ||
3824 | } | ||
3825 | else | 3829 | else |
3826 | { | ||
3827 | return ScriptBaseClass.NULL_KEY; | 3830 | return ScriptBaseClass.NULL_KEY; |
3828 | } | ||
3829 | } | 3831 | } |
3830 | 3832 | ||
3831 | public LSL_Integer llGetInventoryNumber(int type) | 3833 | public LSL_Integer llGetInventoryNumber(int type) |
@@ -4170,13 +4172,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4170 | if (presence != null) | 4172 | if (presence != null) |
4171 | { | 4173 | { |
4172 | // agent must be over the owners land | 4174 | // agent must be over the owners land |
4173 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4175 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) |
4174 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | ||
4175 | { | 4176 | { |
4176 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4177 | World.TeleportClientHome(agentId, presence.ControllingClient); |
4177 | } | 4178 | } |
4178 | } | 4179 | } |
4179 | } | 4180 | } |
4181 | |||
4180 | ScriptSleep(5000); | 4182 | ScriptSleep(5000); |
4181 | } | 4183 | } |
4182 | 4184 | ||
@@ -4197,8 +4199,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4197 | destination = World.RegionInfo.RegionName; | 4199 | destination = World.RegionInfo.RegionName; |
4198 | 4200 | ||
4199 | // agent must be over the owners land | 4201 | // agent must be over the owners land |
4200 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4202 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) |
4201 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | ||
4202 | { | 4203 | { |
4203 | DoLLTeleport(presence, destination, targetPos, targetLookAt); | 4204 | DoLLTeleport(presence, destination, targetPos, targetLookAt); |
4204 | } | 4205 | } |
@@ -4229,8 +4230,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4229 | if (presence.GodLevel >= 200) return; | 4230 | if (presence.GodLevel >= 200) return; |
4230 | 4231 | ||
4231 | // agent must be over the owners land | 4232 | // agent must be over the owners land |
4232 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4233 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) |
4233 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | ||
4234 | { | 4234 | { |
4235 | World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); | 4235 | World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); |
4236 | } | 4236 | } |
@@ -4434,7 +4434,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4434 | { | 4434 | { |
4435 | if (pushrestricted) | 4435 | if (pushrestricted) |
4436 | { | 4436 | { |
4437 | ILandObject targetlandObj = World.LandChannel.GetLandObject(PusheePos.X, PusheePos.Y); | 4437 | ILandObject targetlandObj = World.LandChannel.GetLandObject(PusheePos); |
4438 | 4438 | ||
4439 | // We didn't find the parcel but region is push restricted so assume it is NOT ok | 4439 | // We didn't find the parcel but region is push restricted so assume it is NOT ok |
4440 | if (targetlandObj == null) | 4440 | if (targetlandObj == null) |
@@ -4449,7 +4449,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4449 | } | 4449 | } |
4450 | else | 4450 | else |
4451 | { | 4451 | { |
4452 | ILandObject targetlandObj = World.LandChannel.GetLandObject(PusheePos.X, PusheePos.Y); | 4452 | ILandObject targetlandObj = World.LandChannel.GetLandObject(PusheePos); |
4453 | if (targetlandObj == null) | 4453 | if (targetlandObj == null) |
4454 | { | 4454 | { |
4455 | // We didn't find the parcel but region isn't push restricted so assume it's ok | 4455 | // We didn't find the parcel but region isn't push restricted so assume it's ok |
@@ -4871,8 +4871,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4871 | public LSL_Vector llGetCenterOfMass() | 4871 | public LSL_Vector llGetCenterOfMass() |
4872 | { | 4872 | { |
4873 | m_host.AddScriptLPS(1); | 4873 | m_host.AddScriptLPS(1); |
4874 | Vector3 center = m_host.GetCenterOfMass(); | 4874 | |
4875 | return new LSL_Vector(center.X,center.Y,center.Z); | 4875 | return new LSL_Vector(m_host.GetCenterOfMass()); |
4876 | } | 4876 | } |
4877 | 4877 | ||
4878 | public LSL_List llListSort(LSL_List src, int stride, int ascending) | 4878 | public LSL_List llListSort(LSL_List src, int stride, int ascending) |
@@ -5703,12 +5703,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5703 | } | 5703 | } |
5704 | 5704 | ||
5705 | ILandObject land; | 5705 | ILandObject land; |
5706 | Vector3 pos; | ||
5707 | UUID id = UUID.Zero; | 5706 | UUID id = UUID.Zero; |
5707 | |||
5708 | if (parcel || parcelOwned) | 5708 | if (parcel || parcelOwned) |
5709 | { | 5709 | { |
5710 | pos = m_host.ParentGroup.RootPart.GetWorldPosition(); | 5710 | land = World.LandChannel.GetLandObject(m_host.ParentGroup.RootPart.GetWorldPosition()); |
5711 | land = World.LandChannel.GetLandObject(pos.X, pos.Y); | ||
5712 | if (land == null) | 5711 | if (land == null) |
5713 | { | 5712 | { |
5714 | id = UUID.Zero; | 5713 | id = UUID.Zero; |
@@ -5734,8 +5733,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5734 | { | 5733 | { |
5735 | if (!regionWide) | 5734 | if (!regionWide) |
5736 | { | 5735 | { |
5737 | pos = ssp.AbsolutePosition; | 5736 | land = World.LandChannel.GetLandObject(ssp.AbsolutePosition); |
5738 | land = World.LandChannel.GetLandObject(pos.X, pos.Y); | ||
5739 | if (land != null) | 5737 | if (land != null) |
5740 | { | 5738 | { |
5741 | if (parcelOwned && land.LandData.OwnerID == id || | 5739 | if (parcelOwned && land.LandData.OwnerID == id || |
@@ -5860,7 +5858,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5860 | if (presence != null) | 5858 | if (presence != null) |
5861 | { | 5859 | { |
5862 | // agent must be over the owners land | 5860 | // agent must be over the owners land |
5863 | ILandObject land = World.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); | 5861 | ILandObject land = World.LandChannel.GetLandObject(presence.AbsolutePosition); |
5864 | if (land == null) | 5862 | if (land == null) |
5865 | return; | 5863 | return; |
5866 | 5864 | ||
@@ -5882,19 +5880,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5882 | ScenePresence presence = World.GetScenePresence(key); | 5880 | ScenePresence presence = World.GetScenePresence(key); |
5883 | if (presence != null) // object is an avatar | 5881 | if (presence != null) // object is an avatar |
5884 | { | 5882 | { |
5885 | if (m_host.OwnerID | 5883 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) |
5886 | == World.LandChannel.GetLandObject( | ||
5887 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | ||
5888 | return 1; | 5884 | return 1; |
5889 | } | 5885 | } |
5890 | else // object is not an avatar | 5886 | else // object is not an avatar |
5891 | { | 5887 | { |
5892 | SceneObjectPart obj = World.GetSceneObjectPart(key); | 5888 | SceneObjectPart obj = World.GetSceneObjectPart(key); |
5889 | |||
5893 | if (obj != null) | 5890 | if (obj != null) |
5894 | if (m_host.OwnerID | 5891 | { |
5895 | == World.LandChannel.GetLandObject( | 5892 | if (m_host.OwnerID == World.LandChannel.GetLandObject(obj.AbsolutePosition).LandData.OwnerID) |
5896 | obj.AbsolutePosition.X, obj.AbsolutePosition.Y).LandData.OwnerID) | ||
5897 | return 1; | 5893 | return 1; |
5894 | } | ||
5898 | } | 5895 | } |
5899 | } | 5896 | } |
5900 | 5897 | ||
@@ -5972,8 +5969,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5972 | // if the land is group owned and the object is group owned by the same group | 5969 | // if the land is group owned and the object is group owned by the same group |
5973 | // or | 5970 | // or |
5974 | // if the object is owned by a person with estate access. | 5971 | // if the object is owned by a person with estate access. |
5975 | 5972 | ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition); | |
5976 | ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y); | ||
5977 | if (parcel != null) | 5973 | if (parcel != null) |
5978 | { | 5974 | { |
5979 | if (m_host.OwnerID == parcel.LandData.OwnerID || | 5975 | if (m_host.OwnerID == parcel.LandData.OwnerID || |
@@ -5985,14 +5981,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5985 | } | 5981 | } |
5986 | } | 5982 | } |
5987 | } | 5983 | } |
5988 | |||
5989 | } | 5984 | } |
5990 | |||
5991 | } | 5985 | } |
5992 | 5986 | ||
5993 | public LSL_Vector llGroundSlope(LSL_Vector offset) | 5987 | public LSL_Vector llGroundSlope(LSL_Vector offset) |
5994 | { | 5988 | { |
5995 | m_host.AddScriptLPS(1); | 5989 | m_host.AddScriptLPS(1); |
5990 | |||
5996 | //Get the slope normal. This gives us the equation of the plane tangent to the slope. | 5991 | //Get the slope normal. This gives us the equation of the plane tangent to the slope. |
5997 | LSL_Vector vsn = llGroundNormal(offset); | 5992 | LSL_Vector vsn = llGroundNormal(offset); |
5998 | 5993 | ||
@@ -6003,7 +5998,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6003 | vsl.Normalize(); | 5998 | vsl.Normalize(); |
6004 | //Normalization might be overkill here | 5999 | //Normalization might be overkill here |
6005 | 6000 | ||
6006 | return new LSL_Vector(vsl.X, vsl.Y, vsl.Z); | 6001 | vsn.x = vsl.X; |
6002 | vsn.y = vsl.Y; | ||
6003 | vsn.z = vsl.Z; | ||
6004 | |||
6005 | return vsn; | ||
6007 | } | 6006 | } |
6008 | 6007 | ||
6009 | public LSL_Vector llGroundNormal(LSL_Vector offset) | 6008 | public LSL_Vector llGroundNormal(LSL_Vector offset) |
@@ -6053,7 +6052,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6053 | //I believe the crossproduct of two normalized vectors is a normalized vector so | 6052 | //I believe the crossproduct of two normalized vectors is a normalized vector so |
6054 | //this normalization may be overkill | 6053 | //this normalization may be overkill |
6055 | 6054 | ||
6056 | return new LSL_Vector(vsn.X, vsn.Y, vsn.Z); | 6055 | return new LSL_Vector(vsn); |
6057 | } | 6056 | } |
6058 | 6057 | ||
6059 | public LSL_Vector llGroundContour(LSL_Vector offset) | 6058 | public LSL_Vector llGroundContour(LSL_Vector offset) |
@@ -6069,7 +6068,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6069 | return m_host.ParentGroup.AttachmentPoint; | 6068 | return m_host.ParentGroup.AttachmentPoint; |
6070 | } | 6069 | } |
6071 | 6070 | ||
6072 | public LSL_Integer llGetFreeMemory() | 6071 | public virtual LSL_Integer llGetFreeMemory() |
6073 | { | 6072 | { |
6074 | m_host.AddScriptLPS(1); | 6073 | m_host.AddScriptLPS(1); |
6075 | // Make scripts designed for LSO happy | 6074 | // Make scripts designed for LSO happy |
@@ -6553,7 +6552,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6553 | { | 6552 | { |
6554 | m_host.AddScriptLPS(1); | 6553 | m_host.AddScriptLPS(1); |
6555 | UUID key; | 6554 | UUID key; |
6556 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); | 6555 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
6556 | |||
6557 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) | 6557 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) |
6558 | { | 6558 | { |
6559 | int expires = 0; | 6559 | int expires = 0; |
@@ -7782,7 +7782,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7782 | { | 7782 | { |
7783 | m_host.AddScriptLPS(1); | 7783 | m_host.AddScriptLPS(1); |
7784 | 7784 | ||
7785 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); | 7785 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
7786 | 7786 | ||
7787 | if (land.LandData.OwnerID != m_host.OwnerID) | 7787 | if (land.LandData.OwnerID != m_host.OwnerID) |
7788 | return; | 7788 | return; |
@@ -7796,7 +7796,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7796 | { | 7796 | { |
7797 | m_host.AddScriptLPS(1); | 7797 | m_host.AddScriptLPS(1); |
7798 | 7798 | ||
7799 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); | 7799 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
7800 | 7800 | ||
7801 | if (land.LandData.OwnerID != m_host.OwnerID) | 7801 | if (land.LandData.OwnerID != m_host.OwnerID) |
7802 | return String.Empty; | 7802 | return String.Empty; |
@@ -7807,8 +7807,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7807 | public LSL_Vector llGetRootPosition() | 7807 | public LSL_Vector llGetRootPosition() |
7808 | { | 7808 | { |
7809 | m_host.AddScriptLPS(1); | 7809 | m_host.AddScriptLPS(1); |
7810 | return new LSL_Vector(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, | 7810 | |
7811 | m_host.ParentGroup.AbsolutePosition.Z); | 7811 | return new LSL_Vector(m_host.ParentGroup.AbsolutePosition); |
7812 | } | 7812 | } |
7813 | 7813 | ||
7814 | /// <summary> | 7814 | /// <summary> |
@@ -7831,13 +7831,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7831 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | 7831 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
7832 | q = avatar.CameraRotation; // Mouselook | 7832 | q = avatar.CameraRotation; // Mouselook |
7833 | else | 7833 | else |
7834 | q = avatar.Rotation; // Currently infrequently updated so may be inaccurate | 7834 | q = avatar.GetWorldRotation(); // Currently infrequently updated so may be inaccurate |
7835 | else | 7835 | else |
7836 | q = m_host.ParentGroup.GroupRotation; // Likely never get here but just in case | 7836 | q = m_host.ParentGroup.GroupRotation; // Likely never get here but just in case |
7837 | } | 7837 | } |
7838 | else | 7838 | else |
7839 | q = m_host.ParentGroup.GroupRotation; // just the group rotation | 7839 | q = m_host.ParentGroup.GroupRotation; // just the group rotation |
7840 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 7840 | |
7841 | return new LSL_Rotation(q); | ||
7841 | } | 7842 | } |
7842 | 7843 | ||
7843 | public LSL_String llGetObjectDesc() | 7844 | public LSL_String llGetObjectDesc() |
@@ -7944,7 +7945,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7944 | 7945 | ||
7945 | public LSL_Vector llGetGeometricCenter() | 7946 | public LSL_Vector llGetGeometricCenter() |
7946 | { | 7947 | { |
7947 | return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | 7948 | return new LSL_Vector(m_host.GetGeometricCenter()); |
7948 | } | 7949 | } |
7949 | 7950 | ||
7950 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 7951 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
@@ -8031,23 +8032,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8031 | break; | 8032 | break; |
8032 | 8033 | ||
8033 | case (int)ScriptBaseClass.PRIM_POSITION: | 8034 | case (int)ScriptBaseClass.PRIM_POSITION: |
8034 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8035 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition); |
8035 | part.AbsolutePosition.Y, | 8036 | |
8036 | part.AbsolutePosition.Z); | ||
8037 | // For some reason, the part.AbsolutePosition.* values do not change if the | 8037 | // For some reason, the part.AbsolutePosition.* values do not change if the |
8038 | // linkset is rotated; they always reflect the child prim's world position | 8038 | // linkset is rotated; they always reflect the child prim's world position |
8039 | // as though the linkset is unrotated. This is incompatible behavior with SL's | 8039 | // as though the linkset is unrotated. This is incompatible behavior with SL's |
8040 | // implementation, so will break scripts imported from there (not to mention it | 8040 | // implementation, so will break scripts imported from there (not to mention it |
8041 | // makes it more difficult to determine a child prim's actual inworld position). | 8041 | // makes it more difficult to determine a child prim's actual inworld position). |
8042 | if (part.ParentID != 0) | 8042 | if (!part.IsRoot) |
8043 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | 8043 | { |
8044 | LSL_Vector rootPos = new LSL_Vector(m_host.ParentGroup.AbsolutePosition); | ||
8045 | v = ((v - rootPos) * llGetRootRotation()) + rootPos; | ||
8046 | } | ||
8047 | |||
8044 | res.Add(v); | 8048 | res.Add(v); |
8045 | break; | 8049 | break; |
8046 | 8050 | ||
8047 | case (int)ScriptBaseClass.PRIM_SIZE: | 8051 | case (int)ScriptBaseClass.PRIM_SIZE: |
8048 | res.Add(new LSL_Vector(part.Scale.X, | 8052 | res.Add(new LSL_Vector(part.Scale)); |
8049 | part.Scale.Y, | ||
8050 | part.Scale.Z)); | ||
8051 | break; | 8053 | break; |
8052 | 8054 | ||
8053 | case (int)ScriptBaseClass.PRIM_ROTATION: | 8055 | case (int)ScriptBaseClass.PRIM_ROTATION: |
@@ -8361,8 +8363,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8361 | case (int)ScriptBaseClass.PRIM_DESC: | 8363 | case (int)ScriptBaseClass.PRIM_DESC: |
8362 | res.Add(new LSL_String(part.Description)); | 8364 | res.Add(new LSL_String(part.Description)); |
8363 | break; | 8365 | break; |
8364 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 8366 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8365 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); | 8367 | res.Add(new LSL_Rotation(part.RotationOffset)); |
8366 | break; | 8368 | break; |
8367 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 8369 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8368 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 8370 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
@@ -9571,7 +9573,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9571 | 9573 | ||
9572 | // according to the docs, this command only works if script owner and land owner are the same | 9574 | // according to the docs, this command only works if script owner and land owner are the same |
9573 | // lets add estate owners and gods, too, and use the generic permission check. | 9575 | // lets add estate owners and gods, too, and use the generic permission check. |
9574 | ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); | 9576 | ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
9575 | if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, landObject, GroupPowers.ChangeMedia)) return; | 9577 | if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, landObject, GroupPowers.ChangeMedia)) return; |
9576 | 9578 | ||
9577 | bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)? | 9579 | bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)? |
@@ -9890,21 +9892,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9890 | m_host.AddScriptLPS(1); | 9892 | m_host.AddScriptLPS(1); |
9891 | 9893 | ||
9892 | if (m_item.PermsGranter == UUID.Zero) | 9894 | if (m_item.PermsGranter == UUID.Zero) |
9893 | return new LSL_Vector(); | 9895 | return Vector3.Zero; |
9894 | 9896 | ||
9895 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 9897 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9896 | { | 9898 | { |
9897 | ShoutError("No permissions to track the camera"); | 9899 | ShoutError("No permissions to track the camera"); |
9898 | return new LSL_Vector(); | 9900 | return Vector3.Zero; |
9899 | } | 9901 | } |
9900 | 9902 | ||
9901 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 9903 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9902 | if (presence != null) | 9904 | if (presence != null) |
9903 | { | 9905 | { |
9904 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | 9906 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition); |
9905 | return pos; | 9907 | return pos; |
9906 | } | 9908 | } |
9907 | return new LSL_Vector(); | 9909 | |
9910 | return Vector3.Zero; | ||
9908 | } | 9911 | } |
9909 | 9912 | ||
9910 | public LSL_Rotation llGetCameraRot() | 9913 | public LSL_Rotation llGetCameraRot() |
@@ -9912,21 +9915,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9912 | m_host.AddScriptLPS(1); | 9915 | m_host.AddScriptLPS(1); |
9913 | 9916 | ||
9914 | if (m_item.PermsGranter == UUID.Zero) | 9917 | if (m_item.PermsGranter == UUID.Zero) |
9915 | return new LSL_Rotation(); | 9918 | return Quaternion.Identity; |
9916 | 9919 | ||
9917 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 9920 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9918 | { | 9921 | { |
9919 | ShoutError("No permissions to track the camera"); | 9922 | ShoutError("No permissions to track the camera"); |
9920 | return new LSL_Rotation(); | 9923 | return Quaternion.Identity; |
9921 | } | 9924 | } |
9922 | 9925 | ||
9923 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 9926 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9924 | if (presence != null) | 9927 | if (presence != null) |
9925 | { | 9928 | { |
9926 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); | 9929 | return new LSL_Rotation(presence.CameraRotation); |
9927 | } | 9930 | } |
9928 | 9931 | ||
9929 | return new LSL_Rotation(); | 9932 | return Quaternion.Identity; |
9930 | } | 9933 | } |
9931 | 9934 | ||
9932 | /// <summary> | 9935 | /// <summary> |
@@ -9995,7 +9998,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9995 | { | 9998 | { |
9996 | m_host.AddScriptLPS(1); | 9999 | m_host.AddScriptLPS(1); |
9997 | UUID key; | 10000 | UUID key; |
9998 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); | 10001 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
9999 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) | 10002 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) |
10000 | { | 10003 | { |
10001 | int expires = 0; | 10004 | int expires = 0; |
@@ -10036,7 +10039,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10036 | { | 10039 | { |
10037 | m_host.AddScriptLPS(1); | 10040 | m_host.AddScriptLPS(1); |
10038 | UUID key; | 10041 | UUID key; |
10039 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); | 10042 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
10040 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageAllowed)) | 10043 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageAllowed)) |
10041 | { | 10044 | { |
10042 | if (UUID.TryParse(avatar, out key)) | 10045 | if (UUID.TryParse(avatar, out key)) |
@@ -10063,7 +10066,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10063 | { | 10066 | { |
10064 | m_host.AddScriptLPS(1); | 10067 | m_host.AddScriptLPS(1); |
10065 | UUID key; | 10068 | UUID key; |
10066 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); | 10069 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
10067 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) | 10070 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) |
10068 | { | 10071 | { |
10069 | if (UUID.TryParse(avatar, out key)) | 10072 | if (UUID.TryParse(avatar, out key)) |
@@ -10325,7 +10328,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10325 | public void llResetLandBanList() | 10328 | public void llResetLandBanList() |
10326 | { | 10329 | { |
10327 | m_host.AddScriptLPS(1); | 10330 | m_host.AddScriptLPS(1); |
10328 | LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData; | 10331 | LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition).LandData; |
10329 | if (land.OwnerID == m_host.OwnerID) | 10332 | if (land.OwnerID == m_host.OwnerID) |
10330 | { | 10333 | { |
10331 | foreach (LandAccessEntry entry in land.ParcelAccessList) | 10334 | foreach (LandAccessEntry entry in land.ParcelAccessList) |
@@ -10342,7 +10345,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10342 | public void llResetLandPassList() | 10345 | public void llResetLandPassList() |
10343 | { | 10346 | { |
10344 | m_host.AddScriptLPS(1); | 10347 | m_host.AddScriptLPS(1); |
10345 | LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData; | 10348 | LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition).LandData; |
10346 | if (land.OwnerID == m_host.OwnerID) | 10349 | if (land.OwnerID == m_host.OwnerID) |
10347 | { | 10350 | { |
10348 | foreach (LandAccessEntry entry in land.ParcelAccessList) | 10351 | foreach (LandAccessEntry entry in land.ParcelAccessList) |
@@ -10518,7 +10521,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10518 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 10521 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); |
10519 | break; | 10522 | break; |
10520 | case ScriptBaseClass.OBJECT_ROT: | 10523 | case ScriptBaseClass.OBJECT_ROT: |
10521 | ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); | 10524 | ret.Add(new LSL_Rotation(av.GetWorldRotation())); |
10522 | break; | 10525 | break; |
10523 | case ScriptBaseClass.OBJECT_VELOCITY: | 10526 | case ScriptBaseClass.OBJECT_VELOCITY: |
10524 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 10527 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); |
@@ -10920,7 +10923,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10920 | 10923 | ||
10921 | LSL_List result = new LSL_List(); | 10924 | LSL_List result = new LSL_List(); |
10922 | 10925 | ||
10923 | if (obj != null && obj.OwnerID != m_host.OwnerID) | 10926 | if (obj != null && obj.OwnerID == m_host.OwnerID) |
10924 | { | 10927 | { |
10925 | LSL_List remaining = GetPrimParams(obj, rules, ref result); | 10928 | LSL_List remaining = GetPrimParams(obj, rules, ref result); |
10926 | 10929 | ||
@@ -11021,7 +11024,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11021 | World.ForEachScenePresence(delegate(ScenePresence sp) | 11024 | World.ForEachScenePresence(delegate(ScenePresence sp) |
11022 | { | 11025 | { |
11023 | Vector3 ac = sp.AbsolutePosition - rayStart; | 11026 | Vector3 ac = sp.AbsolutePosition - rayStart; |
11024 | Vector3 bc = sp.AbsolutePosition - rayEnd; | 11027 | // Vector3 bc = sp.AbsolutePosition - rayEnd; |
11025 | 11028 | ||
11026 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); | 11029 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); |
11027 | 11030 | ||
@@ -11111,7 +11114,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11111 | radius = Math.Abs(maxZ); | 11114 | radius = Math.Abs(maxZ); |
11112 | radius = radius*1.413f; | 11115 | radius = radius*1.413f; |
11113 | Vector3 ac = group.AbsolutePosition - rayStart; | 11116 | Vector3 ac = group.AbsolutePosition - rayStart; |
11114 | Vector3 bc = group.AbsolutePosition - rayEnd; | 11117 | // Vector3 bc = group.AbsolutePosition - rayEnd; |
11115 | 11118 | ||
11116 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); | 11119 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); |
11117 | 11120 | ||
@@ -11455,7 +11458,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11455 | list.Add(new LSL_Integer(linkNum)); | 11458 | list.Add(new LSL_Integer(linkNum)); |
11456 | 11459 | ||
11457 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) | 11460 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) |
11458 | list.Add(new LSL_Vector(result.Normal.X, result.Normal.Y, result.Normal.Z)); | 11461 | list.Add(new LSL_Vector(result.Normal)); |
11459 | 11462 | ||
11460 | values++; | 11463 | values++; |
11461 | if (values >= count) | 11464 | if (values >= count) |
@@ -11557,7 +11560,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11557 | return 16384; | 11560 | return 16384; |
11558 | } | 11561 | } |
11559 | 11562 | ||
11560 | public LSL_Integer llGetUsedMemory() | 11563 | public virtual LSL_Integer llGetUsedMemory() |
11561 | { | 11564 | { |
11562 | m_host.AddScriptLPS(1); | 11565 | m_host.AddScriptLPS(1); |
11563 | // The value returned for LSO scripts in SL | 11566 | // The value returned for LSO scripts in SL |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs index d0922aa..21bae27 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs | |||
@@ -266,6 +266,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
266 | { | 266 | { |
267 | llist[i] = new LSL_Float((float)result[i]); | 267 | llist[i] = new LSL_Float((float)result[i]); |
268 | } | 268 | } |
269 | else if (result[i] is double) | ||
270 | { | ||
271 | llist[i] = new LSL_Float((double)result[i]); | ||
272 | } | ||
269 | else if (result[i] is UUID) | 273 | else if (result[i] is UUID) |
270 | { | 274 | { |
271 | llist[i] = new LSL_Key(result[i].ToString()); | 275 | llist[i] = new LSL_Key(result[i].ToString()); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 48c6b50..bf1b45b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -363,7 +363,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
363 | //OSSL only may be used if object is in the same group as the parcel | 363 | //OSSL only may be used if object is in the same group as the parcel |
364 | if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER")) | 364 | if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER")) |
365 | { | 365 | { |
366 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); | 366 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
367 | 367 | ||
368 | if (land.LandData.GroupID == m_item.GroupID && land.LandData.GroupID != UUID.Zero) | 368 | if (land.LandData.GroupID == m_item.GroupID && land.LandData.GroupID != UUID.Zero) |
369 | { | 369 | { |
@@ -374,7 +374,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
374 | //Only Parcelowners may use the function | 374 | //Only Parcelowners may use the function |
375 | if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_OWNER")) | 375 | if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_OWNER")) |
376 | { | 376 | { |
377 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); | 377 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
378 | 378 | ||
379 | if (land.LandData.OwnerID == ownerID) | 379 | if (land.LandData.OwnerID == ownerID) |
380 | { | 380 | { |
@@ -1502,8 +1502,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1502 | 1502 | ||
1503 | m_host.AddScriptLPS(1); | 1503 | m_host.AddScriptLPS(1); |
1504 | 1504 | ||
1505 | ILandObject land | 1505 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
1506 | = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); | ||
1507 | 1506 | ||
1508 | if (land.LandData.OwnerID != m_host.OwnerID) | 1507 | if (land.LandData.OwnerID != m_host.OwnerID) |
1509 | return; | 1508 | return; |
@@ -1519,8 +1518,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1519 | 1518 | ||
1520 | m_host.AddScriptLPS(1); | 1519 | m_host.AddScriptLPS(1); |
1521 | 1520 | ||
1522 | ILandObject land | 1521 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
1523 | = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); | ||
1524 | 1522 | ||
1525 | if (land.LandData.OwnerID != m_host.OwnerID) | 1523 | if (land.LandData.OwnerID != m_host.OwnerID) |
1526 | { | 1524 | { |
@@ -2515,13 +2513,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2515 | ScenePresence sp = World.GetScenePresence(npcId); | 2513 | ScenePresence sp = World.GetScenePresence(npcId); |
2516 | 2514 | ||
2517 | if (sp != null) | 2515 | if (sp != null) |
2518 | { | 2516 | return new LSL_Vector(sp.AbsolutePosition); |
2519 | Vector3 pos = sp.AbsolutePosition; | ||
2520 | return new LSL_Vector(pos.X, pos.Y, pos.Z); | ||
2521 | } | ||
2522 | } | 2517 | } |
2523 | 2518 | ||
2524 | return new LSL_Vector(0, 0, 0); | 2519 | return Vector3.Zero; |
2525 | } | 2520 | } |
2526 | 2521 | ||
2527 | public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos) | 2522 | public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos) |
@@ -2578,21 +2573,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2578 | { | 2573 | { |
2579 | UUID npcId; | 2574 | UUID npcId; |
2580 | if (!UUID.TryParse(npc.m_string, out npcId)) | 2575 | if (!UUID.TryParse(npc.m_string, out npcId)) |
2581 | return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W); | 2576 | return new LSL_Rotation(Quaternion.Identity); |
2582 | 2577 | ||
2583 | if (!npcModule.CheckPermissions(npcId, m_host.OwnerID)) | 2578 | if (!npcModule.CheckPermissions(npcId, m_host.OwnerID)) |
2584 | return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W); | 2579 | return new LSL_Rotation(Quaternion.Identity); |
2585 | 2580 | ||
2586 | ScenePresence sp = World.GetScenePresence(npcId); | 2581 | ScenePresence sp = World.GetScenePresence(npcId); |
2587 | 2582 | ||
2588 | if (sp != null) | 2583 | if (sp != null) |
2589 | { | 2584 | return new LSL_Rotation(sp.GetWorldRotation()); |
2590 | Quaternion rot = sp.Rotation; | ||
2591 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2592 | } | ||
2593 | } | 2585 | } |
2594 | 2586 | ||
2595 | return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W); | 2587 | return Quaternion.Identity; |
2596 | } | 2588 | } |
2597 | 2589 | ||
2598 | public void osNpcSetRot(LSL_Key npc, LSL_Rotation rotation) | 2590 | public void osNpcSetRot(LSL_Key npc, LSL_Rotation rotation) |
@@ -3022,20 +3014,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3022 | 3014 | ||
3023 | UUID avatarId = new UUID(avatar); | 3015 | UUID avatarId = new UUID(avatar); |
3024 | ScenePresence presence = World.GetScenePresence(avatarId); | 3016 | ScenePresence presence = World.GetScenePresence(avatarId); |
3025 | Vector3 pos = m_host.GetWorldPosition(); | 3017 | |
3026 | bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.X, (float)pos.Y, (float)pos.Z)); | 3018 | if (presence != null && World.ScriptDanger(m_host.LocalId, m_host.GetWorldPosition())) |
3027 | if (result) | ||
3028 | { | 3019 | { |
3029 | if (presence != null) | 3020 | float health = presence.Health; |
3030 | { | 3021 | health += (float)healing; |
3031 | float health = presence.Health; | 3022 | |
3032 | health += (float)healing; | 3023 | if (health >= 100) |
3033 | if (health >= 100) | 3024 | health = 100; |
3034 | { | 3025 | |
3035 | health = 100; | 3026 | presence.setHealthWithUpdate(health); |
3036 | } | ||
3037 | presence.setHealthWithUpdate(health); | ||
3038 | } | ||
3039 | } | 3027 | } |
3040 | } | 3028 | } |
3041 | 3029 | ||
@@ -3112,8 +3100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3112 | if (avatar != null && avatar.UUID != m_host.OwnerID) | 3100 | if (avatar != null && avatar.UUID != m_host.OwnerID) |
3113 | { | 3101 | { |
3114 | result.Add(new LSL_String(avatar.UUID.ToString())); | 3102 | result.Add(new LSL_String(avatar.UUID.ToString())); |
3115 | OpenMetaverse.Vector3 ap = avatar.AbsolutePosition; | 3103 | result.Add(new LSL_Vector(avatar.AbsolutePosition)); |
3116 | result.Add(new LSL_Vector(ap.X, ap.Y, ap.Z)); | ||
3117 | result.Add(new LSL_String(avatar.Name)); | 3104 | result.Add(new LSL_String(avatar.Name)); |
3118 | } | 3105 | } |
3119 | }); | 3106 | }); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index dd45406..88ab515 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -353,7 +353,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
353 | // Position of a sensor in a child prim attached to an avatar | 353 | // Position of a sensor in a child prim attached to an avatar |
354 | // will be still wrong. | 354 | // will be still wrong. |
355 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 355 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
356 | q = avatar.Rotation * q; | 356 | q = avatar.GetWorldRotation() * q; |
357 | } | 357 | } |
358 | 358 | ||
359 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 359 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -480,7 +480,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
480 | // Position of a sensor in a child prim attached to an avatar | 480 | // Position of a sensor in a child prim attached to an avatar |
481 | // will be still wrong. | 481 | // will be still wrong. |
482 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 482 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
483 | q = avatar.Rotation * q; | 483 | q = avatar.GetWorldRotation() * q; |
484 | } | 484 | } |
485 | 485 | ||
486 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 486 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |