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authorSignpostMarv2012-08-18 15:10:44 +0100
committerMelanie2012-08-18 18:29:59 +0100
commitffdde05bb7d3d2ca71807c3197411bf66c29aa45 (patch)
tree92ff2cf019f13ac9a895a34c7b2aca5a57c89c74 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation
parentimplicit operators mean one does not need to instantiate new objects manually (diff)
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constructor means not having to manually refer to individual properties
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 7162226..24cceea 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -351,7 +351,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
351 q = avatar.Rotation * q; 351 q = avatar.Rotation * q;
352 } 352 }
353 353
354 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 354 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
355 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); 355 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
356 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); 356 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
357 357
@@ -478,7 +478,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
478 q = avatar.Rotation * q; 478 q = avatar.Rotation * q;
479 } 479 }
480 480
481 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 481 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
482 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); 482 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
483 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); 483 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
484 bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0); 484 bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0);