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authorMelanie Thielker2008-09-25 17:26:32 +0000
committerMelanie Thielker2008-09-25 17:26:32 +0000
commitf11107821e259d544dc42648f4cdba2b123cd71e (patch)
tree5d288d96a2eb07788ae40130736215599eb9bcec /OpenSim/Region/ScriptEngine/Shared/Api/Implementation
parentMantis#2017. Thank you kindly, Tyre, for a patch that solves: (diff)
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Add an extension to allow registering multiple interfaces of a type with
Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs
index 320e878..396d924 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs
@@ -5114,7 +5114,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5114 public LSL_Integer llScriptDanger(LSL_Vector pos) 5114 public LSL_Integer llScriptDanger(LSL_Vector pos)
5115 { 5115 {
5116 m_host.AddScriptLPS(1); 5116 m_host.AddScriptLPS(1);
5117 bool result = World.scriptDanger(m_host.LocalId, new Vector3((float)pos.x, (float)pos.y, (float)pos.z)); 5117 bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.x, (float)pos.y, (float)pos.z));
5118 if (result) 5118 if (result)
5119 { 5119 {
5120 return 1; 5120 return 1;