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author | Charles Krinke | 2008-08-13 15:01:45 +0000 |
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committer | Charles Krinke | 2008-08-13 15:01:45 +0000 |
commit | 9f9e7d98ea51fbe022f465867ca5c41c76838574 (patch) | |
tree | 5893635e1facdb81d581a39ae6894cddf31ffb38 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation | |
parent | Mantis#1941. Thank you kindly, Tyre for a patch that (diff) | |
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Mantis#1942. Thank you kindly, Tyre for a patch that:
updates llTriggerSound() so it accepts an object inventory name too
This adds the same functionality like Xantor's patch for llPlaySound()
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 0cd5954..e0614da 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1659,7 +1659,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1659 | public void llTriggerSound(string sound, double volume) | 1659 | public void llTriggerSound(string sound, double volume) |
1660 | { | 1660 | { |
1661 | m_host.AddScriptLPS(1); | 1661 | m_host.AddScriptLPS(1); |
1662 | m_host.SendSound(sound, volume, true, 0); | 1662 | // send the sound, once, to all clients in range |
1663 | m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0); | ||
1663 | } | 1664 | } |
1664 | 1665 | ||
1665 | // Xantor 20080528: Clear prim data of sound instead | 1666 | // Xantor 20080528: Clear prim data of sound instead |