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authorMelanie2012-07-23 18:54:12 +0100
committerMelanie2012-07-23 18:54:12 +0100
commitfb8e92c90b8bde44831a06d4a7adae64f181b5aa (patch)
treefdbb76f70f8016e685b616b51a90f7b1ef21427b /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins
parentMerge branch 'master' into careminster (diff)
parentUpdate BulletSim DLLs and SOs (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ScriptEngine/Shared/Helpers.cs prebuild.xml
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 19f3ce1..f7314da 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -68,6 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
68 private const int AGENT = 1; 68 private const int AGENT = 1;
69 private const int AGENT_BY_USERNAME = 0x10; 69 private const int AGENT_BY_USERNAME = 0x10;
70 private const int NPC = 0x20; 70 private const int NPC = 0x20;
71 private const int OS_NPC = 0x01000000;
71 private const int ACTIVE = 2; 72 private const int ACTIVE = 2;
72 private const int PASSIVE = 4; 73 private const int PASSIVE = 4;
73 private const int SCRIPTED = 8; 74 private const int SCRIPTED = 8;
@@ -220,7 +221,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
220 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 221 List<SensedEntity> sensedEntities = new List<SensedEntity>();
221 222
222 // Is the sensor type is AGENT and not SCRIPTED then include agents 223 // Is the sensor type is AGENT and not SCRIPTED then include agents
223 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) 224 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0)
224 { 225 {
225 sensedEntities.AddRange(doAgentSensor(ts)); 226 sensedEntities.AddRange(doAgentSensor(ts));
226 } 227 }
@@ -484,7 +485,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
484// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", 485// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}",
485// presence.Name, presence.PresenceType, ts.name, ts.type); 486// presence.Name, presence.PresenceType, ts.name, ts.type);
486 487
487 if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) 488 if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc)
488 { 489 {
489 INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); 490 INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
490 if (npcData == null || !npcData.SenseAsAgent) 491 if (npcData == null || !npcData.SenseAsAgent)