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authorMelanie2012-01-06 21:34:43 +0100
committerMelanie2012-01-06 21:34:43 +0100
commitf1846045a6663c0530524d7c91d1ed17bf449c07 (patch)
treef4592ad721f22ff632da5f14dd3552647d404867 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins
parentMerge branch 'master' into careminster (diff)
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Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs19
1 files changed, 17 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 91a7b87..ac1c1a9 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -26,10 +26,13 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Reflection;
29using System.Collections.Generic; 30using System.Collections.Generic;
30using OpenMetaverse; 31using OpenMetaverse;
31using OpenSim.Framework; 32using OpenSim.Framework;
33using log4net;
32 34
35using OpenSim.Region.Framework.Interfaces;
33using OpenSim.Region.Framework.Scenes; 36using OpenSim.Region.Framework.Scenes;
34using OpenSim.Region.ScriptEngine.Shared; 37using OpenSim.Region.ScriptEngine.Shared;
35using OpenSim.Region.ScriptEngine.Shared.Api; 38using OpenSim.Region.ScriptEngine.Shared.Api;
@@ -51,6 +54,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
51 54
52 private const int AGENT = 1; 55 private const int AGENT = 1;
53 private const int AGENT_BY_USERNAME = 0x10; 56 private const int AGENT_BY_USERNAME = 0x10;
57 private const int NPC = 0x20;
54 private const int ACTIVE = 2; 58 private const int ACTIVE = 2;
55 private const int PASSIVE = 4; 59 private const int PASSIVE = 4;
56 private const int SCRIPTED = 8; 60 private const int SCRIPTED = 8;
@@ -203,7 +207,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
203 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 207 List<SensedEntity> sensedEntities = new List<SensedEntity>();
204 208
205 // Is the sensor type is AGENT and not SCRIPTED then include agents 209 // Is the sensor type is AGENT and not SCRIPTED then include agents
206 if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0) 210 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0)
207 { 211 {
208 sensedEntities.AddRange(doAgentSensor(ts)); 212 sensedEntities.AddRange(doAgentSensor(ts));
209 } 213 }
@@ -415,6 +419,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
415 419
416 private List<SensedEntity> doAgentSensor(SenseRepeatClass ts) 420 private List<SensedEntity> doAgentSensor(SenseRepeatClass ts)
417 { 421 {
422 INPCModule npcModule = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<INPCModule>();
423
418 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 424 List<SensedEntity> sensedEntities = new List<SensedEntity>();
419 425
420 // If nobody about quit fast 426 // If nobody about quit fast
@@ -446,7 +452,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
446 452
447 Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence) 453 Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence)
448 { 454 {
449 if (presence.PresenceType == PresenceType.Npc) 455 if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
456 return;
457 if ((ts.type & AGENT) == 0 && presence.PresenceType == PresenceType.User)
450 return; 458 return;
451 459
452 if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0) 460 if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0)
@@ -460,6 +468,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
460 toRegionPos = presence.AbsolutePosition; 468 toRegionPos = presence.AbsolutePosition;
461 dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos)); 469 dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos));
462 470
471 if (presence.PresenceType == PresenceType.Npc && npcModule != null)
472 {
473 UUID npcOwner = npcModule.GetOwner(presence.UUID);
474 if (npcOwner != UUID.Zero && npcOwner != SensePoint.OwnerID)
475 return;
476 }
477
463 // are they in range 478 // are they in range
464 if (dis <= ts.range) 479 if (dis <= ts.range)
465 { 480 {