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authorJustin Clark-Casey (justincc)2013-03-14 21:46:29 +0000
committerJustin Clark-Casey (justincc)2013-03-14 21:46:29 +0000
commitad9bd3fe93e3d48b17ca28b3e036fe39991f2203 (patch)
treee7571ad01e61b20c95258d5d15c2391b0cc19c8c /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins
parentMake llGetObjectDetails() return the correct world rotation for a sitting avatar (diff)
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Fix sensors, llGetRootRotation(), llGet*Param() and other functions to use the world rotation if the avatar to which they are attached is sitting
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index dd45406..88ab515 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -353,7 +353,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
353 // Position of a sensor in a child prim attached to an avatar 353 // Position of a sensor in a child prim attached to an avatar
354 // will be still wrong. 354 // will be still wrong.
355 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 355 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
356 q = avatar.Rotation * q; 356 q = avatar.GetWorldRotation() * q;
357 } 357 }
358 358
359 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 359 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
@@ -480,7 +480,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
480 // Position of a sensor in a child prim attached to an avatar 480 // Position of a sensor in a child prim attached to an avatar
481 // will be still wrong. 481 // will be still wrong.
482 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 482 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
483 q = avatar.Rotation * q; 483 q = avatar.GetWorldRotation() * q;
484 } 484 }
485 485
486 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 486 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);