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authorDan Lake2011-11-03 17:06:08 -0700
committerDan Lake2011-11-03 17:06:08 -0700
commit94dc7d07ebc22ce0e0d9b77e91538ddc90799bee (patch)
tree0d2ffc74fa937af0ca5d9e6fb2fafeac2c37dd61 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
parentremove the pointless check of the face texture struct against null in Bot.Obj... (diff)
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Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 4ac7f8b..eb05f16 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -507,7 +507,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
507 senseEntity(sp); 507 senseEntity(sp);
508 if ((ts.type & AGENT_BY_USERNAME) != 0) 508 if ((ts.type & AGENT_BY_USERNAME) != 0)
509 { 509 {
510 m_CmdManager.m_ScriptEngine.World.ForEachScenePresence( 510 m_CmdManager.m_ScriptEngine.World.ForEachAvatar(
511 delegate (ScenePresence ssp) 511 delegate (ScenePresence ssp)
512 { 512 {
513 if (ssp.Lastname == "Resident") 513 if (ssp.Lastname == "Resident")
@@ -526,7 +526,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
526 } 526 }
527 else 527 else
528 { 528 {
529 m_CmdManager.m_ScriptEngine.World.ForEachScenePresence(senseEntity); 529 m_CmdManager.m_ScriptEngine.World.ForEachAvatar(senseEntity);
530 } 530 }
531 return sensedEntities; 531 return sensedEntities;
532 } 532 }