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authorJustin Clark-Casey (justincc)2011-10-10 21:54:08 +0100
committerJustin Clark-Casey (justincc)2011-10-10 21:54:08 +0100
commit2b290793ab7153c956db5637dd27dfbbd0a1cf98 (patch)
treefb92997c17552fa1f78c83c6d7f133c2b852085f /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
parentremove unused LastAssetID from DynamicTextureUpdaer (diff)
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refactor: have lsl and ossl interrogate scene.StatsReporter directly rather than going through scene
I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index e1c837e..6c3da20 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2462,7 +2462,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2462 CheckThreatLevel(ThreatLevel.Moderate, "osGetRegionStats"); 2462 CheckThreatLevel(ThreatLevel.Moderate, "osGetRegionStats");
2463 m_host.AddScriptLPS(1); 2463 m_host.AddScriptLPS(1);
2464 LSL_List ret = new LSL_List(); 2464 LSL_List ret = new LSL_List();
2465 float[] stats = World.SimulatorStats; 2465 float[] stats = World.StatsReporter.getLastReportedSimStats();
2466 2466
2467 for (int i = 0; i < 21; i++) 2467 for (int i = 0; i < 21; i++)
2468 { 2468 {