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author | Melanie Thielker | 2009-02-17 04:16:42 +0000 |
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committer | Melanie Thielker | 2009-02-17 04:16:42 +0000 |
commit | 31307849342c36c133b5cb8039296116c5456136 (patch) | |
tree | 1922584dea8426a8d81873d4d68b552e9761add2 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |
parent | Small change on dealing with ODE physics, so that this warning doesn't happen... (diff) | |
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Re-add the objectID field to the anim pack, that was deemed unneccessary
and dropped nonths ago, because it is required to get smooth region
crossings with AO running. Without it, in some corner cases, anims will
continue to run in an unstoppable state.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index eeef58b..564648b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -559,7 +559,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
559 | if (World.Entities.ContainsKey((UUID)avatar) && World.Entities[avatarID] is ScenePresence) | 559 | if (World.Entities.ContainsKey((UUID)avatar) && World.Entities[avatarID] is ScenePresence) |
560 | { | 560 | { |
561 | ScenePresence target = (ScenePresence)World.Entities[avatarID]; | 561 | ScenePresence target = (ScenePresence)World.Entities[avatarID]; |
562 | target.AddAnimation(animation); | 562 | target.AddAnimation(animation, m_host.UUID); |
563 | } | 563 | } |
564 | } | 564 | } |
565 | 565 | ||