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authorJustin Clark-Casey (justincc)2011-02-04 21:55:22 +0000
committerJustin Clark-Casey (justincc)2011-02-04 21:55:22 +0000
commitbc2e254b55b65cf267b8027e3e696acbc0f3c60b (patch)
treed0790838dbcc16af41ce71411de337a7f6267b02 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
parentSetTexture_fix (diff)
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minor: fix indentation, spacing on commit 3585130
this previous commit tries to look up the texture by name first before just using the uuid. this allows correct resolution of inventory textures which have uuids as names.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 38a16a4..e8da274 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1748,14 +1748,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1748 1748
1749 protected void SetTexture(SceneObjectPart part, string texture, int face) 1749 protected void SetTexture(SceneObjectPart part, string texture, int face)
1750 { 1750 {
1751 UUID textureID=new UUID(); 1751 UUID textureID = new UUID();
1752 1752
1753 textureID=InventoryKey(texture, (int)AssetType.Texture); 1753 textureID = InventoryKey(texture, (int)AssetType.Texture);
1754 if (textureID == UUID.Zero) 1754 if (textureID == UUID.Zero)
1755 { 1755 {
1756 if (!UUID.TryParse(texture, out textureID)) 1756 if (!UUID.TryParse(texture, out textureID))
1757 return; 1757 return;
1758 } 1758 }
1759 1759
1760 Primitive.TextureEntry tex = part.Shape.Textures; 1760 Primitive.TextureEntry tex = part.Shape.Textures;
1761 1761