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author | Justin Clark-Casey (justincc) | 2011-08-09 03:51:34 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-09 03:51:34 +0100 |
commit | e869eeb0bfc48c769f680970f99e4c67dd5a1a70 (patch) | |
tree | 749440ee4ba12140b708e2fe68e98419710d6ea0 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |
parent | factor out common notecard caching code from 3 methods. (diff) | |
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Implement first draft functions for saving and loading NPC appearance from storage.
This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent.
By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type.
Notecards also allow different appearances to be swapped and manipulated easily.
This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text.
This works in my basic test but is not at all ready for user use or bug reporting yet.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 33 |
1 files changed, 27 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 7c21ba9..86ee28a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -10565,9 +10565,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10565 | } | 10565 | } |
10566 | } | 10566 | } |
10567 | 10567 | ||
10568 | public static string GetLine(UUID assetID, int line, int maxLength) | 10568 | /// <summary> |
10569 | /// Get a notecard line. | ||
10570 | /// </summary> | ||
10571 | /// <param name="assetID"></param> | ||
10572 | /// <param name="line">Lines start at index 0</param> | ||
10573 | /// <returns></returns> | ||
10574 | public static string GetLine(UUID assetID, int lineNumber) | ||
10569 | { | 10575 | { |
10570 | if (line < 0) | 10576 | if (lineNumber < 0) |
10571 | return ""; | 10577 | return ""; |
10572 | 10578 | ||
10573 | string data; | 10579 | string data; |
@@ -10579,17 +10585,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10579 | { | 10585 | { |
10580 | m_Notecards[assetID].lastRef = DateTime.Now; | 10586 | m_Notecards[assetID].lastRef = DateTime.Now; |
10581 | 10587 | ||
10582 | if (line >= m_Notecards[assetID].text.Length) | 10588 | if (lineNumber >= m_Notecards[assetID].text.Length) |
10583 | return "\n\n\n"; | 10589 | return "\n\n\n"; |
10584 | 10590 | ||
10585 | data = m_Notecards[assetID].text[line]; | 10591 | data = m_Notecards[assetID].text[lineNumber]; |
10586 | if (data.Length > maxLength) | ||
10587 | data = data.Substring(0, maxLength); | ||
10588 | 10592 | ||
10589 | return data; | 10593 | return data; |
10590 | } | 10594 | } |
10591 | } | 10595 | } |
10592 | 10596 | ||
10597 | /// <summary> | ||
10598 | /// Get a notecard line. | ||
10599 | /// </summary> | ||
10600 | /// <param name="assetID"></param> | ||
10601 | /// <param name="line">Lines start at index 0</param> | ||
10602 | /// <param name="maxLength">Maximum length of the returned line. Longer lines will be truncated</para> | ||
10603 | /// <returns></returns> | ||
10604 | public static string GetLine(UUID assetID, int lineNumber, int maxLength) | ||
10605 | { | ||
10606 | string line = GetLine(assetID, lineNumber); | ||
10607 | |||
10608 | if (line.Length > maxLength) | ||
10609 | line = line.Substring(0, maxLength); | ||
10610 | |||
10611 | return line; | ||
10612 | } | ||
10613 | |||
10593 | public static void CacheCheck() | 10614 | public static void CacheCheck() |
10594 | { | 10615 | { |
10595 | foreach (UUID key in new List<UUID>(m_Notecards.Keys)) | 10616 | foreach (UUID key in new List<UUID>(m_Notecards.Keys)) |