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author | Tedd Hansen | 2008-09-12 18:46:52 +0000 |
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committer | Tedd Hansen | 2008-09-12 18:46:52 +0000 |
commit | 85a0e03984478b58d3568c075fbf3cc1b6e2c6e3 (patch) | |
tree | 299fccb86e9472d03eb1aa0e333c03cf50b290e8 /OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs | |
parent | use new style asserts. They are much easier to read. (diff) | |
download | opensim-SC_OLD-85a0e03984478b58d3568c075fbf3cc1b6e2c6e3.zip opensim-SC_OLD-85a0e03984478b58d3568c075fbf3cc1b6e2c6e3.tar.gz opensim-SC_OLD-85a0e03984478b58d3568c075fbf3cc1b6e2c6e3.tar.bz2 opensim-SC_OLD-85a0e03984478b58d3568c075fbf3cc1b6e2c6e3.tar.xz |
Note to self: VisualSVN not fully compatible with OpenSim prebuild :)
Diffstat (limited to 'OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs | 103 |
1 files changed, 0 insertions, 103 deletions
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs deleted file mode 100644 index ac6ed82..0000000 --- a/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs +++ /dev/null | |||
@@ -1,103 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using log4net; | ||
31 | using Nini.Config; | ||
32 | using OpenSim.Region.Environment.Interfaces; | ||
33 | using OpenSim.Region.Environment.Scenes; | ||
34 | |||
35 | namespace OpenSim.Region.ScriptEngine.RemoteServer | ||
36 | { | ||
37 | /// <summary> | ||
38 | /// This is the root object for RemoteServer. Objects access each other trough this class. | ||
39 | /// </summary> | ||
40 | /// | ||
41 | [Serializable] | ||
42 | public class ScriptEngine : IRegionModule | ||
43 | { | ||
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
45 | |||
46 | internal Scene World; | ||
47 | internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim | ||
48 | internal RemoteServer m_RemoteServer; // Handles connections to remote servers | ||
49 | |||
50 | public ScriptEngine() | ||
51 | { | ||
52 | Common.mySE = this; | ||
53 | } | ||
54 | |||
55 | public ILog Log | ||
56 | { | ||
57 | get { return m_log; } | ||
58 | } | ||
59 | |||
60 | public void InitializeEngine(Scene Sceneworld) | ||
61 | { | ||
62 | World = Sceneworld; | ||
63 | |||
64 | m_log.Info("[ScriptEngine]: RemoteEngine (Remote Script Server) initializing"); | ||
65 | // Create all objects we'll be using | ||
66 | m_EventManager = new EventManager(this); | ||
67 | m_RemoteServer = new RemoteServer(); | ||
68 | m_RemoteServer.Connect("localhost", 1234); | ||
69 | } | ||
70 | |||
71 | public void Shutdown() | ||
72 | { | ||
73 | // We are shutting down | ||
74 | } | ||
75 | |||
76 | #region IRegionModule | ||
77 | |||
78 | public void Initialise(Scene scene, IConfigSource config) | ||
79 | { | ||
80 | InitializeEngine(scene); | ||
81 | } | ||
82 | |||
83 | public void PostInitialise() | ||
84 | { | ||
85 | } | ||
86 | |||
87 | public void Close() | ||
88 | { | ||
89 | } | ||
90 | |||
91 | public string Name | ||
92 | { | ||
93 | get { return "RemoteServerScriptingModule"; } | ||
94 | } | ||
95 | |||
96 | public bool IsSharedModule | ||
97 | { | ||
98 | get { return false; } | ||
99 | } | ||
100 | |||
101 | #endregion | ||
102 | } | ||
103 | } | ||