diff options
author | Tedd Hansen | 2007-12-30 22:37:07 +0000 |
---|---|---|
committer | Tedd Hansen | 2007-12-30 22:37:07 +0000 |
commit | 6055db2bc3beadcfd3e06c74b0fffb42ae4545a7 (patch) | |
tree | debac78168e81bc1995c39ffd8134f61613652c1 /OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs | |
parent | Add an extra check that we don't create new inventory folders for a user that... (diff) | |
download | opensim-SC_OLD-6055db2bc3beadcfd3e06c74b0fffb42ae4545a7.zip opensim-SC_OLD-6055db2bc3beadcfd3e06c74b0fffb42ae4545a7.tar.gz opensim-SC_OLD-6055db2bc3beadcfd3e06c74b0fffb42ae4545a7.tar.bz2 opensim-SC_OLD-6055db2bc3beadcfd3e06c74b0fffb42ae4545a7.tar.xz |
server->script event path almost ready for remote scriptengine (translation table between local script ID and remote script ID missing)
Diffstat (limited to 'OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs index ae29ad5..679d5d4 100644 --- a/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs | |||
@@ -43,6 +43,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer | |||
43 | { | 43 | { |
44 | internal Scene World; | 44 | internal Scene World; |
45 | internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim | 45 | internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim |
46 | internal RemoteServer m_RemoteServer; | ||
46 | 47 | ||
47 | private LogBase m_log; | 48 | private LogBase m_log; |
48 | 49 | ||
@@ -64,6 +65,8 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer | |||
64 | Log.Verbose("ScriptEngine", "RemoteEngine (Remote Script Server) initializing"); | 65 | Log.Verbose("ScriptEngine", "RemoteEngine (Remote Script Server) initializing"); |
65 | // Create all objects we'll be using | 66 | // Create all objects we'll be using |
66 | m_EventManager = new EventManager(this); | 67 | m_EventManager = new EventManager(this); |
68 | m_RemoteServer = new RemoteServer(); | ||
69 | m_RemoteServer.Connect("localhost", 1234); | ||
67 | } | 70 | } |
68 | 71 | ||
69 | public void Shutdown() | 72 | public void Shutdown() |