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authorTedd Hansen2007-12-30 22:57:27 +0000
committerTedd Hansen2007-12-30 22:57:27 +0000
commit5b8620d82fa1fa17bcd8b2ff6050c58d34509c77 (patch)
tree97ef10a05a0625bb384a09b7ce3d0a1ce5069c50 /OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs
parentserver->script event path almost ready for remote scriptengine (translation t... (diff)
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Comments + fix = in theory stand alone script server + "RemoteSevrver" ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs
index 679d5d4..1853b65 100644
--- a/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs
@@ -35,7 +35,7 @@ using OpenSim.Region.Environment.Scenes;
35namespace OpenSim.Region.ScriptEngine.RemoteServer 35namespace OpenSim.Region.ScriptEngine.RemoteServer
36{ 36{
37 /// <summary> 37 /// <summary>
38 /// This is the root object for ScriptEngine. Objects access each other trough this class. 38 /// This is the root object for RemoteServer. Objects access each other trough this class.
39 /// </summary> 39 /// </summary>
40 /// 40 ///
41 [Serializable] 41 [Serializable]
@@ -43,7 +43,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
43 { 43 {
44 internal Scene World; 44 internal Scene World;
45 internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim 45 internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
46 internal RemoteServer m_RemoteServer; 46 internal RemoteServer m_RemoteServer; // Handles connections to remote servers
47 47
48 private LogBase m_log; 48 private LogBase m_log;
49 49