diff options
author | Adam Frisby | 2008-04-21 07:09:17 +0000 |
---|---|---|
committer | Adam Frisby | 2008-04-21 07:09:17 +0000 |
commit | fef3b3689492dea63693c964bcdbec9f5137eb5e (patch) | |
tree | 7791eef001d85d3e1de863a68f26ff9434d062ca /OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs | |
parent | * Terrain Module code has been reformatted to comply with guidelines. (diff) | |
download | opensim-SC_OLD-fef3b3689492dea63693c964bcdbec9f5137eb5e.zip opensim-SC_OLD-fef3b3689492dea63693c964bcdbec9f5137eb5e.tar.gz opensim-SC_OLD-fef3b3689492dea63693c964bcdbec9f5137eb5e.tar.bz2 opensim-SC_OLD-fef3b3689492dea63693c964bcdbec9f5137eb5e.tar.xz |
* Optimised using statements and namespace references across entire project (this took a while to run).
Diffstat (limited to 'OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs b/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs index 2a2f24f..603808e 100644 --- a/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs +++ b/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs | |||
@@ -26,8 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Net.Sockets; |
30 | using System.Text; | ||
31 | using System.Runtime.Remoting; | 30 | using System.Runtime.Remoting; |
32 | using System.Runtime.Remoting.Channels; | 31 | using System.Runtime.Remoting.Channels; |
33 | using System.Runtime.Remoting.Channels.Tcp; | 32 | using System.Runtime.Remoting.Channels.Tcp; |
@@ -61,20 +60,20 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer | |||
61 | // Use the object | 60 | // Use the object |
62 | if (obj.Equals(null)) | 61 | if (obj.Equals(null)) |
63 | { | 62 | { |
64 | System.Console.WriteLine("Error: unable to locate server"); | 63 | Console.WriteLine("Error: unable to locate server"); |
65 | } | 64 | } |
66 | else | 65 | else |
67 | { | 66 | { |
68 | return obj; | 67 | return obj; |
69 | } | 68 | } |
70 | } | 69 | } |
71 | catch (System.Net.Sockets.SocketException) | 70 | catch (SocketException) |
72 | { | 71 | { |
73 | System.Console.WriteLine("Error: unable to connect to server"); | 72 | Console.WriteLine("Error: unable to connect to server"); |
74 | } | 73 | } |
75 | catch (System.Runtime.Remoting.RemotingException) | 74 | catch (RemotingException) |
76 | { | 75 | { |
77 | System.Console.WriteLine("Error: unable to connect to server"); | 76 | Console.WriteLine("Error: unable to connect to server"); |
78 | } | 77 | } |
79 | return null; | 78 | return null; |
80 | } | 79 | } |